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m (PK Freeze does 22% when fully charged.) |
(Adjusted PK Freeze's change.) |
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Line 54: | Line 54: | ||
===[[Special move]]s=== | ===[[Special move]]s=== | ||
*{{nerf|[[PK Freeze]] now | *{{nerf|[[PK Freeze]] takes longer to fully charge, now going lower than Lucas's body, similar to Ness's [[PK Flash]]. Because of this, PK Freeze no longer explodes when it touches the ground. Unlike PK Flash, using the move right before it hits the ground does not count as being fully charged.}} | ||
*{{buff|[[PK Thunder]] is larger, and PK Thunder 2 can be used again after hitting a wall (similar to Ness'). Its trapping abilities are also better and has a stronger final hit. In addition, PK Thunder 2 shoots slightly more distance.}} | *{{buff|[[PK Thunder]] is larger, and PK Thunder 2 can be used again after hitting a wall (similar to Ness'). Its trapping abilities are also better and has a stronger final hit. In addition, PK Thunder 2 shoots slightly more distance.}} | ||
*{{change|PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes offstage attempting to gimp Lucas, but also makes situational mindgames slightly harder to play out.}} | *{{change|PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes offstage attempting to gimp Lucas, but also makes situational mindgames slightly harder to play out.}} |
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