Falcon Dive: Difference between revisions

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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
In ''Brawl'', Falcon Dive was buffed in terms of how easy it is to land, but the knockback was nerfed to where it cannot KO at realistic damages. Timing and landing the move seems to be improved due to the floatiness and the slower falling speed of characters in ''Brawl''. However, doing it in the opposite direction Falcon is looking drastically decreases the horizontal distance which decreases the recovery distance and didn't happen in ''Melee''. Also, Captain Falcon is vulnerable to hits during the start-up and to moves that hit directly above him (where the move has no grab box). It now has [[launch resistance]] mid-grab.
In ''Brawl'', Falcon Dive was buffed in terms of how easy it is to land, but the knockback was nerfed to where it cannot KO at realistic damages, KOing at roughly 200%. Timing and landing the move seems to be improved due to the floatiness and the slower falling speed of characters in ''Brawl''. However, doing it in the opposite direction Falcon is looking drastically decreases the horizontal distance which decreases the recovery distance and didn't happen in ''Melee''. Also, Captain Falcon is vulnerable to hits during the start-up and to moves that hit directly above him (where the move has no grab box). It now has [[launch resistance]] mid-grab.


A number of things were changed from its ''Melee'' function to ''Brawl's''. Raptor Boost's base knockback no longer allows Falcon to combo into Falcon Dive as effectively as before, and a majority of Falcon's remaining combos into the Dive are much more predictable and DI-able. It no longer restores a foe's midair jump, though Falcon can still use the move afterwards. This move cannot break Smash Balls but it is capable of destroying targets in [[Target Smash!!]] when the body comes in contact with the target.
A number of things were changed from its ''Melee'' function to ''Brawl's''. Raptor Boost's base knockback no longer allows Falcon to combo into Falcon Dive as effectively as before, and a majority of Falcon's remaining combos into the Dive are much more predictable and DI-able. It no longer restores a foe's midair jump, though Falcon can still use the move afterwards. This move cannot break Smash Balls but it is capable of destroying targets in [[Target Smash!!]] when the body comes in contact with the target.
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