Master Core: Difference between revisions

Didn't realize that the pools of acid are themselves Danger Zones until now -_-
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(Didn't realize that the pools of acid are themselves Danger Zones until now -_-)
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Master Fortress is effectively an entire stage that must be traversed, and the player must search for and destroy a total of 4 heart-like weak points to proceed. Throughout the stage, shadowy versions of enemies such as [[Stalfos]], [[Geemer]]s, [[Plasma Wisp]]s, and [[Lethinium]]s will appear and attack the player.
Master Fortress is effectively an entire stage that must be traversed, and the player must search for and destroy a total of 4 heart-like weak points to proceed. Throughout the stage, shadowy versions of enemies such as [[Stalfos]], [[Geemer]]s, [[Plasma Wisp]]s, and [[Lethinium]]s will appear and attack the player.


====Waves====
====Waves==== <!-- official term from the My Music soundtrack -->
Master Fortress appears in two "waves"<!-- official term from the My Music soundtrack -->, with the first wave containing the first two weak points and the second wave containing the last two. Only one weak point is accessible at the start of each wave; destroying it opens a path through the Fortress to the wave's second weak point.
Master Fortress appears in two waves, with the first wave containing the first two weak points and the second wave containing the last two. Only one weak point is accessible at the start of each wave; destroying it opens a path through the Fortress to the wave's second weak point.


The first weak point is reachable by a straightforward path with few enemies and no traps. All future weak points feature the presence of the Fortress's numerous [[Danger Zone]]s, which will instantly [[KO]] the player if their [[damage]] is 100% or higher (if the player has less than 100% damage, they will instead take 25% damage with considerable [[knockback]]). Upon destroying the second weak point and defeating the first wave, the screen will fade and the player will be ejected from the Fortress (giving them an opportunity to use the Heart Container if they have left it behind earlier).
The first weak point is reachable by a straightforward path with few enemies and no traps. All future weak points feature the presence of the Fortress's numerous [[Danger Zone]]s, which take the form of either subtle yellow outlines on the walls or large pools of acid. If the player touches a Danger Zone when their [[damage]] is 100% or higher, they will be instantly [[KO]]'d; if their damage is lower than 100% they will instead take 25% damage with considerable [[knockback]]. Upon destroying the second weak point and defeating the first wave, the screen will fade and the player will be ejected from the Fortress (giving them an opportunity to use the Heart Container if they have left it behind earlier).


Entering the Fortress again will face the player with the second wave; the background music will also change once more. The second wave modifies the stage layout to include new paths as well as more enemies and Danger Zones. As before, the third weak point must be destroyed before a path opens to the final weak point. This final weak point is located in a cramped area virtually surrounded by Danger Zones, as well containing moving platforms which can disorient the player. In addition, when the final weak point is attacked, it will defend itself by repeatedly summoning several enemies in the already limited space, who will likely serve to knock the player into the multiple nearby Danger Zones to inflict very heavy damage quickly. Destroying the fourth and final weak point will defeat Master Fortress.
Entering the Fortress again will face the player with the second wave; the background music will also change once more. The second wave modifies the stage layout to include new paths as well as more enemies and Danger Zones. As before, the third weak point must be destroyed before a path opens to the final weak point. This final weak point is located in a cramped area virtually surrounded by Danger Zones, as well containing moving platforms which can disorient the player. When the final weak point is attacked, it will additionally defend itself by repeatedly summoning several enemies in the already limited space, who will likely serve to knock the player into the multiple nearby Danger Zones to inflict very heavy damage quickly. Destroying the fourth and final weak point will defeat Master Fortress.


After defeating the Master Fortress form, Master Core will finally reveal itself.
After defeating the Master Fortress form, Master Core will finally reveal itself.
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Master Core Defeated.png|Master Core being defeated
Master Core Defeated.png|Master Core being defeated
Master core last attack.JPG|Master Core's final attack if the player fails to finish it
Master core last attack.JPG|Master Core's final attack if the player fails to finish it
File:Master Fortress 1.png|Master Fortress's first wave after the first weak point has been destroyed; a new path has appeared (containing Danger Zones) that leads downward to the second weak point
File:Master Fortress 1.png|Master Fortress's first wave after the first weak point has been destroyed; a new path has appeared (containing two visible Danger Zones) that leads downward to the second weak point
Master Fortress 4.png|The second weak point in Master Fortress's first wave; note the presence of more enemies and more Danger Zones
Master Fortress 4.png|The second weak point in Master Fortress's first wave; note the presence of more enemies and more Danger Zones
Master Fortress 5.png|Part of Master Fortress's second wave; note the similarities and differences from the previous image and the new path to the right
Master Fortress 5.png|Part of Master Fortress's second wave; note the similarities and differences from the previous image and the new path to the right
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* Master Core's Master Shadow form is similar to the [[false character]]s from ''Brawl''<nowiki>'</nowiki>s [[The Subspace Emissary]], in that both involve particles of darkness taking on the form of a character in the game; the Swarm that makes up Master Core's various appearances also have an appearance akin to the [[Shadow Bugs]] in the game.
* Master Core's Master Shadow form is similar to the [[false character]]s from ''Brawl''<nowiki>'</nowiki>s [[The Subspace Emissary]], in that both involve particles of darkness taking on the form of a character in the game; the Swarm that makes up Master Core's various appearances also have an appearance akin to the [[Shadow Bugs]] in the game.
* The black mass of particles that make up the Master Core appear similar to the {{s|icaruspedia|Chaos Kin}} when burned into ashes from ''Kid Icarus: Uprising'', another game directed by Masahiro Sakurai.
* The black mass of particles that make up the Master Core appear similar to the {{s|icaruspedia|Chaos Kin}} when burned into ashes from ''Kid Icarus: Uprising'', another game directed by Masahiro Sakurai.
* The stage layout of Master Fortress may vaguely resemble a digestive tract, including an initial linear path that leads to a downward drop into a room(s) filled with acid and Danger Zones.
* The stage layout of Master Fortress may vaguely resemble a digestive tract, including an initial linear path that leads to a downward drop into a room(s) filled with acid/Danger Zones.


{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
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