Master Core: Difference between revisions

At least use the 3DS images in place of the Wii U ones while they are missing
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(At least use the 3DS images in place of the Wii U ones while they are missing)
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'''Master Core''' is a [[boss]] in ''[[Super Smash Bros. 4]]''. It appears at the end of [[Classic Mode]], fought after weakening [[Master Hand]] and [[Crazy Hand]] on higher difficulties. Its appearance can be described as a black mass of particles that take on varying forms depending on the difficulty level and battle progression. According to its trophy, the black particles are known as the "Swarm".
'''Master Core''' is a [[boss]] in ''[[Super Smash Bros. 4]]''. It appears at the end of [[Classic Mode]], fought after weakening [[Master Hand]] and [[Crazy Hand]] on higher difficulties. Its appearance can be described as a black mass of particles that take on varying forms depending on the difficulty level and battle progression. According to its trophy, the black particles are known as the "Swarm".


It only appears if the [[Intensity]] is set to 5.1 or higher. On the ''3DS'' version, Master Core will only appear if the player chooses to take the black path to fight both Master Hand and Crazy Hand at the end of Classic Mode; at Intensity 8.0 and above, there is no option except the black path. On the ''Wii U'' version, player(s) will automatically encounter Master Core as long as they meet the Intensity requirement.
==Battle==
[[File:SSB3DS Final Destination.png|thumb|200px|[[Master Hand]] transforming into Master Core in in the 3DS version.]]
Master Core can only be battled if the [[Intensity]] is set to 5.1 or higher. On the ''3DS'' version, Master Core will only appear if the player chooses to take the black path to fight both Master Hand and Crazy Hand at the end of Classic Mode; at Intensity 8.0 and above, there is no option except the black path. On the ''Wii U'' version, player(s) will automatically encounter Master Core as long as they meet the Intensity requirement.


The battle between Master and Crazy Hand will begin as usual; however, once the Hands lose approximately 75-100 HP, the camera will briefly freeze, while an animation plays where Crazy Hand vanishes and Master Hand transforms into the Master Core entity. The background music will also change. Master Core has HP like other bosses, but it is concealed from the player by a cloud of black particles (similar to the ones that form its 'body') that covers the indicator on the bottom screen in the ''3DS'' version, while in the ''Wii U'' version, the HP meter is not displayed to the player at all.
The battle between Master and Crazy Hand will begin as usual; however, once the Hands lose approximately 75-100 HP, the camera will briefly freeze, while an animation plays where Crazy Hand vanishes and Master Hand transforms into the Master Core entity. The background music will also change. Master Core has HP like other bosses, but it is concealed from the player by a cloud of black particles (similar to the ones that form its 'body') that covers the indicator on the bottom screen in the ''3DS'' version, while in the ''Wii U'' version, the HP meter is not displayed to the player at all.
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===Master Giant===
===Master Giant===
[[File:Master Giant U.png|thumb|200px|Master Core's Giant form in the Wii U version.]]
[[File:Master Giant U.png|thumb|200px|Master Giant in the Wii U version.]]
The Master Giant form is a large humanoid creature. It appears as Master Core's starting form at Intensity 7.5 and higher on the ''3DS'' version, and Intensity 7.0 and higher on the ''Wii U'' version. Master Giant has the following attacks:
The Master Giant form is a large humanoid creature. It appears as Master Core's starting form at Intensity 7.5 and higher on the ''3DS'' version, and Intensity 7.0 and higher on the ''Wii U'' version. Master Giant has the following attacks:
* Spawns two additional arms with glowing hands. These arms will sweep the stage, then merge back into its chest. If the player is grabbed by a glowing hand, it will be consumed by the 'head', taking damage and ending with a downwards launch.
* Spawns two additional arms with glowing hands. These arms will sweep the stage, then merge back into its chest. If the player is grabbed by a glowing hand, it will be consumed by the 'head', taking damage and ending with a downwards launch.
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===Master Beast===
===Master Beast===
[[File:Master Beast Wii U.png|thumb|200px|Master Core's Beast form in the Wii U version.]]
[[File:Master Beast Wii U.png|thumb|200px|Master Beast form in the Wii U version.]]
The Master Beast form appears first on Intensity 6.0 to 7.4 in the ''3DS'' version and Intensity 6.0 to 6.9 in the ''Wii U'' version, or when the Master Giant form is defeated. It appears to be a large scorpion-like creature. Master Beast has the following attacks:
The Master Beast form appears first on Intensity 6.0 to 7.4 in the ''3DS'' version and Intensity 6.0 to 6.9 in the ''Wii U'' version, or when the Master Giant form is defeated. It appears to be a large scorpion-like creature. Master Beast has the following attacks:
* Jumps behind the stage, then bites the player, similarly to Master Hand's background punch and plane attacks. Like those attacks, it can be avoided by jumping.
* Jumps behind the stage, then bites the player, similarly to Master Hand's background punch and plane attacks. Like those attacks, it can be avoided by jumping.
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===Master Edges===
===Master Edges===
[[File:Master Core Sabres.png|thumb|200px|Master Edges in the ''3DS'' version.]]
Known as '''Master Sabres''' in PAL regions, this form can be encountered first on Intensity 5.1 to 5.9, or when the Master Beast form is defeated. It appears as a group of five swords, one larger than the others. Any of the swords can be damaged equivalently. It has the following attacks:
Known as '''Master Sabres''' in PAL regions, this form can be encountered first on Intensity 5.1 to 5.9, or when the Master Beast form is defeated. It appears as a group of five swords, one larger than the others. Any of the swords can be damaged equivalently. It has the following attacks:
* Performs a single simultaneous slash with all 5 blades, telegraphed by a brief flash of light.
* Performs a single simultaneous slash with all 5 blades, telegraphed by a brief flash of light.
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===Master Shadow===
===Master Shadow===
[[File:MasterCoreSimulacrum.JPG|thumb|200px|Master Shadow in the form of {{SSB4|Little Mac}}.]]
In this form, Master Core appears as a copy of the player's character, including any [[equipment]], [[Character customization|custom movesets]], or [[alternate costume]] the player's character might have. If the player is using an alternate form of a character, such as one of the Koopalings or male {{SSB4|Wii Fit Trainer}}, these will be copied as well. At the start of the fight, Master Shadow is noticeably larger than the player's character, but will gradually shrink as its health drops. Unlike the previous forms, there is no difficulty level where this is the first form encountered, and it also can be defeated either by depleting its HP or by KOing it as with any normal character. In the ''Wii U'' version, if Classic Mode is played on Co-Op, Master Core will only copy the first player's form.
In this form, Master Core appears as a copy of the player's character, including any [[equipment]], [[Character customization|custom movesets]], or [[alternate costume]] the player's character might have. If the player is using an alternate form of a character, such as one of the Koopalings or male {{SSB4|Wii Fit Trainer}}, these will be copied as well. At the start of the fight, Master Shadow is noticeably larger than the player's character, but will gradually shrink as its health drops. Unlike the previous forms, there is no difficulty level where this is the first form encountered, and it also can be defeated either by depleting its HP or by KOing it as with any normal character. In the ''Wii U'' version, if Classic Mode is played on Co-Op, Master Core will only copy the first player's form.


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===Master Fortress===
===Master Fortress===
[[File:Master Fortress 1.png|thumb|200px|Master Fortress]]
The Master Fortress is exclusive to the ''Wii U'' version of the game, and only appears on Intensity 8.0 and up on single-player mode after Master Shadow's defeat. When this form appears, the background music will change, the time limit will be automatically extended by 3 minutes, and a [[Heart Container]] will appear for the player to use, which resets the player's damage to 0% like in [[All-Star Mode]]. If the Heart Container is not used, it remains on the stage and can be picked up at any time by exiting the Fortress.
The Master Fortress is exclusive to the ''Wii U'' version of the game, and only appears on Intensity 8.0 and up on single-player mode after Master Shadow's defeat. When this form appears, the background music will change, the time limit will be automatically extended by 3 minutes, and a [[Heart Container]] will appear for the player to use, which resets the player's damage to 0% like in [[All-Star Mode]]. If the Heart Container is not used, it remains on the stage and can be picked up at any time by exiting the Fortress.


Master Fortress is effectively an entire stage that must be traversed, while shadowy versions of enemies such as [[Stalfos]], [[Geemer]]s, [[Plasma Wisp]]s, and [[Lethinium]]s will appear and attack the player. The Fortress also contains several [[Danger Zone]]s, which will instantly [[KO]] the player if their [[damage]] is 100% or higher (if the player has less than 100% damage, they will instead take 25% damage with considerable [[knockback]]). To defeat the Master Fortress form, the player must search for and destroy 4 heart-like weak points; while these weak points cannot defend themselves directly, they are located in rooms filled with numerous Danger Zones and that can repeatedly summon enemies. Each time a weak point is destroyed, a new path leading to the next weak point will open up.
Master Fortress is effectively an entire stage that must be traversed, while shadowy versions of enemies such as [[Stalfos]], [[Geemer]]s, [[Plasma Wisp]]s, and [[Lethinium]]s will appear and attack the player. The Fortress also contains several [[Danger Zone]]s, which will instantly [[KO]] the player if their [[damage]] is 100% or higher (if the player has less than 100% damage, they will instead take 25% damage with considerable [[knockback]]). To defeat the Master Fortress form, the player must search for and destroy 4 heart-like weak points; while these weak points cannot defend themselves directly, they are located in rooms filled with numerous Danger Zones and that can repeatedly summon enemies. Each time a weak point is destroyed, a new path leading to the next weak point will open up.


Master Fortress appears in two "waves" <!-- official term as from the My Music soundtrack -->, with the first wave containing the first two weak points and the second wave containing the last two. Each wave also has its own background music. Upon defeating the first wave, the player will be ejected from the Fortress (giving them an opportunity to use the Heart Container if they have left it behind earlier). The Fortress's second wave modifies the stage layout slightly to include new paths as well as more enemies and Danger Zones.
Master Fortress appears in two "waves"<!-- official term as from the My Music soundtrack -->, with the first wave containing the first two weak points and the second wave containing the last two. Each wave also has its own background music. Upon defeating the first wave, the player will be ejected from the Fortress (giving them an opportunity to use the Heart Container if they have left it behind earlier). The Fortress's second wave modifies the stage layout slightly to include new paths as well as more enemies and Danger Zones.


After defeating the Master Fortress form, Master Core will finally reveal itself.
After defeating the Master Fortress form, Master Core will finally reveal itself.


===Master Core===
===Master Core===
[[File:Master Core Source.png|thumb|200px|Master Core in the ''3DS'' version.]]
After all previous forms have been defeated, the black Swarm particles will completely cover the screen briefly, before abruptly dispersing to reveal the Core itself in the center of the stage. At this point, the timer will stop, and on the ''3DS'' version, the black particles covering Master Core's HP on the bottom screen will also disperse, revealing its damage percentage starting at 0%. The player now has approximately 45 seconds to defeat the Core by knocking it off the stage. The Core appears as an object similar to a Smash Ball and will go flying upon being hit depending on how much damage it has taken; however, if it does not get knocked completely off the stage in one hit, it will return to the center. During this time, the Core has no attacks, and will gradually fade during the 45 seconds from a bright prismatic color to a deep red.
After all previous forms have been defeated, the black Swarm particles will completely cover the screen briefly, before abruptly dispersing to reveal the Core itself in the center of the stage. At this point, the timer will stop, and on the ''3DS'' version, the black particles covering Master Core's HP on the bottom screen will also disperse, revealing its damage percentage starting at 0%. The player now has approximately 45 seconds to defeat the Core by knocking it off the stage. The Core appears as an object similar to a Smash Ball and will go flying upon being hit depending on how much damage it has taken; however, if it does not get knocked completely off the stage in one hit, it will return to the center. During this time, the Core has no attacks, and will gradually fade during the 45 seconds from a bright prismatic color to a deep red.


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==Gallery==
==Gallery==
<gallery>
<gallery>
SSB3DS Final Destination.png|[[Master Hand]] transforming into Master Core in in the 3DS version.
Master Core Sapien.png|Master Giant in the ''3DS'' version.
File:Master Core Sapien.png|Master Giant form in the 3DS version.
Master Core Scorpion.png|Master Beast in the ''3DS'' version.
Master Core Scorpion.png|Master Beast form in the 3DS version.
Master Beast Stage Tilt.JPG|Master Beast tilting the stage while slamming down.
Master Core Sabres.png|Master Edge form in the 3DS version.
Mii VS Master Shadow.JPG|Master Shadow in the form of a {{SSB4|Mii Gunner}}. Note how Master Core copies the Mii itself.
MasterCoreSimulacrum.JPG|Master Shadow form of {{SSB4|Little Mac}}
Mii VS Master Shadow.JPG|Master Shadow form of a {{SSB4|Mii Gunner}}. Note how Master Core copies the Mii itself.
Master Core Source.png|Master Core form in the 3DS version.
Master Core Defeated.png|Master Core being defeated
Master Core Defeated.png|Master Core being defeated
Master core last attack.JPG|Master Core form's attack if the player fails to finish it
Master core last attack.JPG|Master Core's final attack if the player fails to finish it
Master Core Trophy.png|Master Core's Trophy in {{for3ds}}
Master Beast Stage Tilt.JPG|Master Beast tilting the stage while slamming down.
Master Fortress 1.png|Master Fortress
Master Fortress 2.png|Inside Master Fortress
Master Fortress 2.png|Inside Master Fortress
Master Fortress 3.png|Inside Master Fortress with a Danger Zone visible
Master Fortress 3.png|Inside Master Fortress with several Danger Zones visible
Master Fortress 4.png|Inside Master Fortress with enemies, with a weak point visible
Master Fortress 4.png|Inside Master Fortress with enemies, with a weak point visible
Master Fortress 5.png|Inside Master Fortress with enemies; destroying the weak point has opened up a new path to the right
Master Fortress 5.png|Part of Master Fortress's second wave; note the differences from the previous image and the new path to the right
Master Core Trophy.png|Master Core's Trophy in {{for3ds}}
</gallery>
</gallery>


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