Metal Mario: Difference between revisions

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[[File:Metal Mario trophy reflection.png|thumb|The reflection of Yoshi's Island seen on Metal Mario's trophy.]]
[[File:Metal Mario trophy reflection.png|thumb|The reflection of Yoshi's Island seen on Metal Mario's trophy.]]
*If one looks closely at the reflection on Metal Mario's trophy in ''Melee'', the {{SSBM|Yoshi's Island}} stage can be seen. This is easiest to spot on his hat, nose, or bottom.
*If one looks closely at the reflection on Metal Mario's trophy in ''Melee'', the {{SSBM|Yoshi's Island}} stage can be seen. This is easiest to spot on his hat, nose, or bottom.
*Metal Mario, along with [[Giant Donkey Kong]] are the first characters to be non-playable in one game, but playable in rest (with items and/or Special Modes
*Metal Mario, along with [[Giant Donkey Kong]] are the first characters to be non-playable in one game, but playable in rest (with items and/or Special Modes).
*In ''Super Smash Bros''., Metal Mario's series symbol is a bit different from the Mario series, making it more metallic.
*In ''Super Smash Bros''., Metal Mario's series symbol is a bit different from the Mario series, making it more metallic.
*In ''Smash 64'', when the [[Announcer]] introduces Metal Mario, his voice gains a slight change and becomes metallic. Although it may just be to place emphasis on the Mario's metal composition, the Announcer's voice sounds noticeably deeper and he does not change like that for announcing any other character in Classic Mode.
*In ''Smash 64'', when the [[Announcer]] introduces Metal Mario, his voice gains a slight change and becomes metallic. Although it may just be to place emphasis on the Mario's metal composition, the Announcer's voice sounds noticeably deeper and he does not change like that for announcing any other character in Classic Mode.
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