Counter: Difference between revisions

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(Marth, Roy, Ike, Lucina, who's the fifth?)
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Counter is {{SSBM|Marth}} and {{SSBM|Roy}}'s [[down special move]] in ''Super Smash Bros. Melee''. Marth or Roy will strike a pose and a small, metallic "chink" sound will be heard. For about a second, any attack other than a grab which the character using Counter is struck by will turn them invincible for the duration of their retaliating swing. Marth's Counter deals up to 7% [[damage]], regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as {{SSBM|Samus}}' [[Missile]]), it will simply be deflected behind them and upwards at about a 30 degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases. If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with {{SSBM|Mr. Game & Watch}}'s [[Oil Panic]], it is the most powerful non-charged attack in ''Melee'' (if Oil Panic has absorbed the highest possible amount of damage, which is 250% damage and delivers a [[OHKO]]).
Counter is {{SSBM|Marth}} and {{SSBM|Roy}}'s [[down special move]] in ''Super Smash Bros. Melee''. Marth or Roy will strike a pose and a small, metallic "chink" sound will be heard. For about a second, any attack other than a grab which the character using Counter is struck by will turn them invincible for the duration of their retaliating swing. Marth's Counter deals a flat 7% [[damage]] regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as {{SSBM|Samus}}' [[Missile]]), it will simply be deflected behind them and upwards at about a 30 degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases. If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with {{SSBM|Mr. Game & Watch}}'s [[Oil Panic]], it is the most powerful non-charged attack in ''Melee'' (if Oil Panic has absorbed the highest possible amount of damage, which is 250% damage and delivers a [[OHKO]]).


Marth's Counter has a faster start-up time and lasts twice as long as Roy's Counter, which makes Marth's Counter more effective but less damaging.
Marth's Counter has a faster start-up time and lasts twice as long as Roy's Counter, which makes Marth's Counter more effective but less damaging.
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