Short hop fast fall L-cancel: Difference between revisions

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==Outside of ''Melee''==
==Outside of ''Melee''==
*SHFFLing is impossible in the original [[Super Smash Bros.]] in its true sense. The player cannot fast fall during the vertical ascension of a short hop, so this technique has little to no use. Short hop aerials (without fast fall) are generally favoured. However, characters such as [[Captain Falcon (SSB)]] can execute a short hop aerial with a relatively delayed fast-fall L-cancel. Notably, the high amount of [[knockback]] in [[Super Smash Bros.]] slightly compensates for this lag in mid-high [[damage]] levels, especially if the aggressor's main mode of attack is [[meteor smash]] aerials, which when used on grounded opponents causes [[reeling]] vertically, potentially lining up further aerial tactics.
*SHFFLing is impossible in the original ''[[Super Smash Bros.]]'' in its true sense. The player cannot fast fall during the vertical ascension of a short hop, so this technique has little to no use. Short hop aerials (without fast fall) are generally favoured. However, characters such as {{SSB|Captain Falcon}} can execute a short hop aerial with a relatively delayed fast-fall Z-cancel. Notably, the high amount of [[knockback]] in ''Smash 64'' slightly compensates for this lag in mid-high [[damage]] levels, especially if the aggressor's main mode of attack is [[meteor smash]] aerials, which when used on grounded opponents causes [[reeling]] vertically, potentially lining up further aerial tactics.
*SHFFLing cannot be used in ''[[Super Smash Bros. Brawl]]'', due to the absence of the L-cancel technique. However, it is possible to [[SHFF]] (short hop fast fall).
*SHFFLing cannot be used in ''[[Super Smash Bros. Brawl]]'', due to the absence of the L-cancel technique. However, it is possible to [[SHFF]] (short hop fast fall).


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