Super Smash Bros. Brawl: Difference between revisions

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*Oddly, this is the first game in the [[Super Smash Bros. (series)|series]] in which any character has a beard ([[Snake (SSBB)|Snake]], [[Ganondorf (SSBB)|Ganondorf]], and [[Kirby (SSBB)|Kirby]] if he [[Inhale]]s Snake).
*Oddly, this is the first game in the [[Super Smash Bros. (series)|series]] in which any character has a beard ([[Snake (SSBB)|Snake]], [[Ganondorf (SSBB)|Ganondorf]], and [[Kirby (SSBB)|Kirby]] if he [[Inhale]]s Snake).
*The [[announcer]] does not yell the game's title at the title screen, in contrast to the previous games in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
*The [[announcer]] does not yell the game's title at the title screen, in contrast to the previous games in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
*The opening does not show [[unlockable characters]] until the player wins the right to play as them, in the same way that the first ''[[Super Smash Bros.]]'' hid them, with four exceptions: [[Ness (SSBB)|Ness]], [[Marth (SSBB)|Marth]], [[Sonic (SSBB)|Sonic]] and [[Snake (SSBB)|Snake]].
*The opening does not show [[unlockable characters]] until the player unlocks them, in the same way that the first ''[[Super Smash Bros.]]'' hid them, with four exceptions: [[Ness (SSBB)|Ness]], [[Marth (SSBB)|Marth]], [[Sonic (SSBB)|Sonic]] and [[Snake (SSBB)|Snake]].
*Some non-human characters (like [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]]) use more realistic sounds, rather than the cartoonish sounds they make in their own games.
*Some non-human characters (like [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]]) use more realistic sounds, rather than the cartoonish sounds they make in their own games.
*The Brawl menu was designed almost identically to ''[[Kirby Air Ride]]'', including the Challenges Checklist.
*The Brawl menu was designed almost identically to ''[[Kirby Air Ride]]'', including the Challenges Checklist.
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