Ice Climbers (SSBU)/Forward tilt: Difference between revisions

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Each of the duo flicks their mallet outward. The attack boasts impressive speed, damage and knockback, without lacking in range or safety, either. It is, however, held back when it comes to activity, being active for only 2 frames. Depending on how much the 2nd Climber's attack is delayed (via [[Desynching|desyncing]]) this can make the move much safer than it would be otherwise, and even grants it a touch of combo potential.
Each of the duo flicks their mallet outward. The attack boasts impressive speed, damage and knockback, without lacking in range or safety, either. It is, however, held back when it comes to activity, being active for only 2 frames. Depending on how much the 2nd Climber's attack is delayed (via [[Desynching|desyncing]]) this can make the move much safer than it would be otherwise, and even grants it a touch of combo potential.


When angled upward, it is their most reliable followup from down throw at 0-4%
When angled upward, it is their most reliable followup from [[Ice Climbers (SSBU)/Down throw|down throw]] at 0-4%


It clips the ledge when angled downward, and when combined with its relatively high speed and power, makes for an above-average two-frame option in spite of its low activity. Which is largely compensated by the delayed swing of the partner, working as a built-in 2nd try at a two-frame if the leader moves too early.
It clips the ledge when angled downward, and when combined with its relatively high speed and power, makes for an above-average two-frame option in spite of its low activity. Which is largely compensated by the delayed swing of the partner, working as a built-in 2nd try at a two-frame if the leader moves too early.
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