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The Blunderbuss is a real life weapon that was created in the Netherlands and became prominent throughout the 17th century. It is a firearm with a short, large caliber barrel which is flared at the muzzle and used with shot and other projectiles of equivalent quantity or caliber. The blunderbuss is commonly considered to be an early predecessor of the modern shotgun, with similar military and defensive use. The two handed variant [[King K. Rool]] uses was effective only at short range, lacking accuracy at long distances.
The Blunderbuss is a real life weapon that was created in the Netherlands and became prominent throughout the 17th century. It is a firearm with a short, large caliber barrel which is flared at the muzzle and used with shot and other projectiles of equivalent quantity or caliber. The blunderbuss is commonly considered to be an early predecessor of the modern shotgun, with similar military and defensive use. The two handed variant [[King K. Rool]] uses was effective only at short range, lacking accuracy at long distances.


The attack itself is based on the boss fight against Kaptain K. Rool, King K. Rool's pirate persona, in ''{{iw|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. In the fight, [[Diddy Kong]] and [[Dixie Kong]] have to avoid Kannonballs shot by K. Rool, then grab and throw them into his blunderbuss when he tries to vacuum up the Kongs; if a Kong got close to the blunderbuss as it vacuumed, they would not get sucked inside, but instead K. Rool would strike them with the butt of the gun. Throwing a Kannonball into the blunderbuss as it vacuumed would result in it clogging up and exploding, dealing damage to K. Rool in a comical manner; this also shoots the Kannonball back out at increasing speeds as the fight goes on. Kannonballs also bounce once as they hit the ground, similar to how they did in ''{{iw|mariowiki|Donkey Kong Country}}'' during the boss fight against King K. Rool.
The attack itself is based on the boss fights against Kaptain K. Rool, King K. Rool's pirate persona, in ''{{iw|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. In the fights, [[Diddy Kong]] and [[Dixie Kong]] have to avoid Kannonballs shot by K. Rool, then grab and throw them into his blunderbuss when he tries to vacuum up the Kongs; if a Kong got close to the blunderbuss as it vacuumed, they would not get sucked inside, but instead K. Rool would strike them with the butt pad of the gun. Throwing a Kannonball into the blunderbuss as it vacuumed would result in it clogging up and exploding, dealing damage to K. Rool in a comical manner; this also shoots the Kannonball back out at increasing speeds as the fight goes on. Kannonballs also bounce once as they hit the ground, similar to how they did in ''{{iw|mariowiki|Donkey Kong Country}}'' during the boss fight against King K. Rool.


Unlike in ''Ultimate'', Kaptain K. Rool's blunderbuss could shoot out Kannonballs with spikes, and at various heights and trajectories, such as bouncing on the ground or spiraling through the air. It could also be used to rocket K. Rool across the stage, with the blunderbuss acting as an exhaust. It could shoot odd mists that would freeze, confuse or slow down Diddy and Dixie Kong on contact. The explosion is also absent, likely due to not wanting the move to inflict damage on the player, especially considering the ease at which a cannonball can be regained.
Unlike in ''Ultimate'', Kaptain K. Rool's blunderbuss could shoot out Kannonballs with spikes, and at various heights and trajectories, such as bouncing on the ground or spiraling through the air. It could also be used to rocket K. Rool across the stage, with the blunderbuss acting as an exhaust. It could shoot odd mists that would freeze, confuse or slow down Diddy and Dixie Kong on contact. The explosion is also absent, likely due to not wanting the move to inflict damage on the player, especially considering the ease at which a cannonball can be regained.
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