Yoshi (SSBB): Difference between revisions

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Overall, Yoshi is generalized as a heavyweight version of the all-rounder archetype, similar to {{SSBB|Bowser}}, with the exception of Yoshi possessing both clear advantages and disadvantages. Several of his advantageous match-ups stem from his [[grab release]] or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can [[pivot grab]] to remedy this). In addition, other kinds of super heavyweights can easily outclass Yoshi in a few situations: in particular, other super heavyweights have an easier time KOing than Yoshi, making Yoshi arguably the weakest super heavyweight in ''Brawl'', albeit not to the degree of {{SSBB|R.O.B.}}. When combined with his polarizing recovery and off-stage game, Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated players who truly mastered him can perform exceptionally with him due to his advanced techniques to compensate for his designed shortcomings, but in the hands of an unpredictable opponent, Yoshi can be a terror to face, compared to ''Melee''.
Overall, Yoshi is generalized as a heavyweight version of the all-rounder archetype, similar to {{SSBB|Bowser}}, with the exception of Yoshi possessing both clear advantages and disadvantages. Several of his advantageous match-ups stem from his [[grab release]] or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can [[pivot grab]] to remedy this). In addition, other kinds of super heavyweights can easily outclass Yoshi in a few situations: in particular, other super heavyweights have an easier time KOing than Yoshi, making Yoshi arguably the weakest super heavyweight in ''Brawl'', albeit not to the degree of {{SSBB|R.O.B.}}. When combined with his polarizing recovery and off-stage game, Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated players who truly mastered him can perform exceptionally with him due to his advanced techniques to compensate for his designed shortcomings, but in the hands of an unpredictable opponent, Yoshi can be a terror to face, compared to ''Melee''.


==Changes from ''[[Super Smash Bros. Melee]]''==
While Yoshi was considered a high-tier in the current metagame of ''Melee'', he was initially perceived as one of the worst characters in the early metagame of ''Melee'' due to the fact that he has been heavily nerfed during the transition from ''[[Smash 64]]''. As a result, Yoshi has been heavily [[buff]]ed during the transition to ''Brawl''. Although he was initially considered to be overall greatly buffed in the transition from ''Melee'' to ''Brawl'' due to him being thought as a low-tier character, or even among the worst, Yoshi has nevertheless received a mixture of buffs and [[nerf]]s, due to the fact that as Yoshi's metagame in ''Melee'' developed, he was now considered to be a more superior fighter in comparison to what he was initially thought to be before, but the changes caused by the transition to '' Brawl'' caused him to be drastically nerfed.
While Yoshi was considered a high-tier in the current metagame of ''Melee'', he was initially perceived as one of the worst characters in the early metagame of ''Melee'' due to the fact that he has been heavily nerfed during the transition from ''[[Smash 64]]''. As a result, Yoshi has been heavily [[buff]]ed during the transition to ''Brawl''. Although he was initially considered to be overall greatly buffed in the transition from ''Melee'' to ''Brawl'' due to him being thought as a low-tier character, or even among the worst, Yoshi has nevertheless received a mixture of buffs and [[nerf]]s, due to the fact that as Yoshi's metagame in ''Melee'' developed, he was now considered to be a more superior fighter in comparison to what he was initially thought to be before, but the changes caused by the transition to '' Brawl'' caused him to be drastically nerfed.


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Arguably Yoshi's most detrimental nerf, however, is to his formally abysmal [[shielding]] game. His [[shield]] is significantly worse, going from being unorthodox, yet still useful in ''Melee'' to being almost being unusable compared to the rest of the cast in ''Brawl''. He still retains the ability to jump [[out of shield]] and has lost all his advanced techniques out of shield, such as [[parrying]], which is an exacerbated problem in the influence to ''Brawl''{{'}}s defensive play, where a character's out-of-shield game has much more prominency. This is made worse by the fact that Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast. His [[shield grab]], while improved from ''Melee'', is still among the slowest in the game and is extremely situational at best. The only positives his shield provides are the fact it still cannot be [[shield stab]]bed and that he possesses one of the best [[spot dodge]]s in the game, which has had its [[invincibility]] increased from ''Melee''. This causes him to have the worst defensive game in ''Brawl'', with terrible out-of-shield options and the loss of all his advanced techniques.
Arguably Yoshi's most detrimental nerf, however, is to his formally abysmal [[shielding]] game. His [[shield]] is significantly worse, going from being unorthodox, yet still useful in ''Melee'' to being almost being unusable compared to the rest of the cast in ''Brawl''. He still retains the ability to jump [[out of shield]] and has lost all his advanced techniques out of shield, such as [[parrying]], which is an exacerbated problem in the influence to ''Brawl''{{'}}s defensive play, where a character's out-of-shield game has much more prominency. This is made worse by the fact that Yoshi now suffers from the same amount of [[shieldstun]] as the rest of the cast. His [[shield grab]], while improved from ''Melee'', is still among the slowest in the game and is extremely situational at best. The only positives his shield provides are the fact it still cannot be [[shield stab]]bed and that he possesses one of the best [[spot dodge]]s in the game, which has had its [[invincibility]] increased from ''Melee''. This causes him to have the worst defensive game in ''Brawl'', with terrible out-of-shield options and the loss of all his advanced techniques.


Overall, Yoshi was initially thought to be one of the worst characters in ''Brawl'', going from one of the best super heavyweights in ''Smash 64''/''Melee'' to one of the weakest in ''Brawl'', but as the metagame progressed, players have been addressing that it is somewhat questionable whether that Yoshi have been either heavily [[buff]]ed or [[nerf]]ed, similar to {{SSB4|Lucas}} and [[Toon Link (SSB4)|Toon]] [[Toon Link (SSBU)|Link]]. Although the aforementioned nerfs to his shielding game and KO power have made his archetype fit in the epitome of being a glass cannon-esque powerhouse; in comparison to his rushdown-based powerhouse playstyle in ''Melee'', those aforementioned buffs and beneficial changes to ''Brawl''{{'}}s mechanics have compensated for that. Nowadays, Yoshi still remains a viable character compared to ''Melee'', with the exception of now being an average mid-tiered character on the tier list, although a number of players reassess him as a bordeline high-tier at least in their own tier lists.
Overall, Yoshi fares considerably worse than in ''Melee''.


===Aesthetics===
===Aesthetics===
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