Mario (SSBB): Difference between revisions

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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
Mario has received a mix of [[nerf]]s and [[buff]]s from ''Melee'' to ''Brawl'', but his buffs are flooded over by his more pronounced flaws from his previous incarnation, and the changes to ''Brawl''{{'}}s mechanics hinder Mario more than they help him. As a result, he was heavily nerfed overall. The removal of [[wavedashing]] hinders Mario's mobility and grounded approach, while the introduction of [[hitstun canceling]] limits Mario's combo game, and his up and down throws cannot chaingrab anymore because of that. His already mediocre KO power was reduced even further, almost completely removing his back throw's KO potential and his back aerial is still weak for its type, KOing opponents onstage only at very high percentages, forcing him to overuse his forward and up smashes to secure a KO, with the former being slower, and his smash attacks in general are less useful overall, with forward smash's sweetspot being weaker and is now outprioritized by a stronger sourspot while up smash and the front hit of down smash also deal less damage and knockback.
Mario has received a mix of [[nerf]]s and [[buff]]s from ''Melee'' to ''Brawl'', but his buffs are flooded over by his more pronounced flaws from his previous incarnation, and the changes to ''Brawl''{{'}}s mechanics hinder Mario more than they help him. As a result, he was heavily nerfed overall. The removal of [[wavedashing]] hinders Mario's already below average mobility and grounded approach, while the introduction of [[hitstun canceling]] no longer makes it possible to for him chaingrab with his up and down throws, drastically hindering his combo game. His already mediocre KO power was reduced even further, almost completely removing his back throw's KO potential and his smash attacks, which were already his main KOing tools in previous games, were weakened significantly as well, with forward smash's sweetspot being weaker and is now outprioritized by a stronger sourspot while up smash and the front hit of down smash also deal less damage and knockback. Lastly, Mario's new [[Down special move]], [[F.L.U.D.D.]], doesn't push opponents very far nor does it deal any damage to the opponent, which when combined with losing a vital move for his recovery, makes it a step backward from [[Mario Tornado]].


Overall, Mario is considered less effective than he was in ''64'' and ''Melee''. He is one of the characters to have been the most severely nerfed in his transition from ''Melee''.
However, Mario has also seen a few notable buffs. [[Fireball]] can now be b-reversed which improved his neutral game. While his cape has also seen some useful buffs, as it can now shift the opponent's momentum and briefly reverse their controls, giving it tremendous [[edguarding]] potential. [[Super Jump Punch]]'s hitboxes connect more reliably and the final hit deals more knockback, making it useful as a situational KO move near the upper blast line at high percents. Finally, Mario's aerials have also seen some notable buffs, all of them (wth the exception of Forward aerial) now have decreased landing lag, and his two fastest aerials, back aerial and up aerial, can now be performed twice in a shorthop thanks to his higher shorthop.
 
Overall, Mario's nerfs weigh him down drastically and he is considered less effective than he was in ''64'' and ''Melee''. He is one of the characters to have been the most severely nerfed in his transition from ''Melee''.


===Aesthetics===
===Aesthetics===
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