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In a 2-player [[time]]d match in ''[[Brawl]]'', since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible. | In a 2-player [[time]]d match in ''[[Brawl]]'', since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible. | ||
Pity/Easy Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the requirements are met. In ''Brawl'', Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting the overall [[item]] frequency to "None" does not prevent players from getting them | Pity/Easy Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the requirements are met. In ''Brawl'', Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting the overall [[item]] frequency to "None" does not prevent players from getting them. In ''SSB4'', either method will prevent Easy Final Smashes. Additionally, they cannot occur in 2 player matches, for AI players, or by a player SD'ing. | ||
==Changes in ''[[Ultimate]]''== | ==Changes in ''[[Ultimate]]''== |
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