Final Smash: Difference between revisions

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In a 2-player [[time]]d match in ''[[Brawl]]'', since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible.
In a 2-player [[time]]d match in ''[[Brawl]]'', since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible.


Pity/Easy Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the requirements are met. In ''Brawl'', Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting the overall [[item]] frequency to "None" does not prevent players from getting them if Smash Balls are still turned on. In ''SSB4'', either method will prevent Easy Final Smashes. Additionally, they cannot occur in 2 player matches, for AI players, or by a player SD'ing.
Pity/Easy Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the requirements are met. In ''Brawl'', Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting the overall [[item]] frequency to "None" does not prevent players from getting them. In ''SSB4'', either method will prevent Easy Final Smashes. Additionally, they cannot occur in 2 player matches, for AI players, or by a player SD'ing.


==Changes in ''[[Ultimate]]''==
==Changes in ''[[Ultimate]]''==
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