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A '''clone''' (officially '''Echo Fighter''' ({{ja|ダッシュファイター|Dasshu Faitā}}, ''Dash Fighter'') for certain clones in ''[[Ultimate]]'') is a [[character]] whose moveset, animations, and general properties are mostly derived from another character, as opposed to being unique to them. All clones have some sort of gameplay difference from their parent character, ranging from different animations (such as with {{SSBU|Daisy}}) to fully unique moves (such as with {{SSBU|Chrom}}), but on the whole, they will generally be very similar to their parent, to the point where a casual player might play either in the same way, and even competitive players will often play both a clone and their parent character. However, this is not to say that playing a clone like their parent will be successful; {{SSBM|Falco}} may be a clone of {{SSBM|Fox}} in ''[[Melee]]'' due to sharing all his attacks and animations, but as his movement attributes, [[hitbox]]es, [[frame]] data, and other move data are all altered, the usage of his moves and his optimal playstyle are significantly different.
A '''clone''' (officially '''Echo Fighter''' ({{ja|ダッシュファイター|Dasshu Faitā}}, ''Dash Fighter'') for certain clones in ''[[Super Smash Bros. Ultimate]]'') is a [[character]] whose moveset, animations, and general properties are mostly derived from another character, as opposed to being unique to them. All clones have some sort of gameplay difference from their parent character, ranging from different animations (such as with {{SSBU|Daisy}}) to fully unique moves (such as with {{SSBU|Chrom}}), but on the whole, they will generally be very similar to their parent, to the point where a casual player might play either in the same way, and even competitive players will often play both a clone and their parent character. However, this is not to say that playing a clone like their parent will be successful; {{SSBM|Falco}} may be a clone of {{SSBM|Fox}} in ''[[Super Smash Bros. Melee]]'' due to sharing all his attacks and animations, but as his movement attributes, [[hitbox]]es, [[frame]] data, and other move data are all altered, the usage of his moves and his optimal playstyle are significantly different.


Clones are a common inclusion in all types of fighting games, as it is significantly less expensive in time and resources to develop a character using another character as a base than it is to do everything from scratch, while still potentially forming a character with a distinct playstyle and fanbase. However, despite being much easier to create and thus resulting in a larger roster overall, fans that are ignorant of the development process are quick to show disdain for clones, perceiving them as stealing resources from potential unique characters.
Clones are a common inclusion in all types of fighting games, as it is significantly less expensive in time and resources to develop a character using another character as a base than it is to do everything from scratch, while still potentially forming a character with a distinct playstyle and fanbase. However, despite being much easier to create and thus resulting in a larger roster overall, fans that are ignorant of the development process are quick to show disdain for clones, perceiving them as stealing resources from potential unique characters.
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The term "clone" does not by itself sufficiently describe how similar two characters are. Perhaps two characters share all but one attack, while another pair has only half of their attacks in common while still clearly being a derivative overall. As a result, there is a spectrum of terms to describe how much of a clone a character might be.
The term "clone" does not by itself sufficiently describe how similar two characters are. Perhaps two characters share all but one attack, while another pair has only half of their attacks in common while still clearly being a derivative overall. As a result, there is a spectrum of terms to describe how much of a clone a character might be.


*A '''full clone''' (often shortened to just "clone") will have unique [[taunt]]s and [[victory pose]]s,<ref>[https://sourcegaming.info/2018/08/22/more-information-about-the-smash-direct-sakurais-famitsu-column-vol-561/ "'More Information about the Smash Direct' Sakurai's Famitsu Column Vol. 561"]</ref> may have unique attributes (such as being heavier or faster) or non-combat animations (such as running or jumping), may have some moves that function differently despite being conceptually the same as their parent character's, and maybe perhaps an entirely unique attack or two. Otherwise, they share nearly all moves and animations with their parent. {{SSBM|Pichu}} since ''[[Melee]]'' and {{SSB4|Lucina}} since ''[[Smash 4]]'' are examples of full clones.
* A '''full clone''' (often shortened to just "clone") will have unique [[taunt]]s and [[victory pose]]s,<ref>[https://sourcegaming.info/2018/08/22/more-information-about-the-smash-direct-sakurais-famitsu-column-vol-561/ "'More Information about the Smash Direct' Sakurai's Famitsu Column Vol. 561"]</ref> may have unique attributes (such as being heavier or faster) or non-combat animations (such as running or jumping), may have some moves that function differently despite being conceptually the same as their parent character's, and maybe perhaps an entirely unique attack or two. Otherwise, they share nearly all moves and animations with their parent. {{SSBM|Pichu}} since ''Melee'' and {{SSB4|Lucina}} since ''[[Super Smash Bros. 4]]'' are examples of full clones.
* A '''semi-clone''' has several unique attacks and animations of their own while retaining a significant amount from their parent, while often the cloned moves they retain have distinct functioning or altered animations. {{SSBB|Falco}} since ''[[Brawl]]'' and {{SSB4|Roy}} since ''Smash 4'' are examples of semi-clones.
* A '''semi-clone''' has several unique attacks and animations of their own while retaining a significant amount from their parent, while often the cloned moves they retain have distinct functioning or altered animations. {{SSBB|Falco}} since ''[[Super Smash Bros. Brawl]]'' and {{SSB4|Roy}} since ''Smash 4'' are examples of semi-clones.
* A '''pseudo-clone''' is, for the most part, their own unique character, but with enough moves or animations still copied from their parent that it would be inaccurate to say they are not cloned to some degree. {{SSBB|Wolf}} since ''Brawl'' and {{SSBU|Luigi}} since ''[[Ultimate]]'' are examples of pseudo-clones.
* A '''pseudo-clone''' is, for the most part, their own unique character, but with enough moves or animations still copied from their parent that it would be inaccurate to say they are not cloned to some degree. {{SSBB|Wolf}} since ''Brawl'' and {{SSBU|Luigi}} since ''Ultimate'' are examples of pseudo-clones.


It is not uncommon for a cloned character to receive further differentiating changes in later games, thus making them less of a clone. Some use the term '''Luigification''' for when a character is separated from their parent and forms their own identity, as [[Luigi]] has done in both his home series and the ''Smash Bros.'' series. However, it is debatable at what point a character who was once a clone is no longer a clone, or even which specific category some characters may fall into. For example, [[Luigi]]’s status as any type of clone post-''Brawl'' was a subject of heavy debate before the term “pseudo-clone” was accepted.
It is not uncommon for a cloned character to receive further differentiating changes in later games, thus making them less of a clone. Some use the term "Luigification" for when a character is separated from their parent and forms their own identity, as [[Luigi]] has done in both his home series and the ''Smash Bros.'' series. However, it is debatable at what point a character who was once a clone is no longer a clone, or even which specific category some characters may fall into. For example, Luigi's status as any type of clone post-''Brawl'' was a subject of heavy debate before the term "pseudo-clone" was accepted.


''Ultimate'' introduces the term "'''Echo Fighter'''" to refer to certain clones. The term is used to determine which characters are grouped together on the character selection screen when the corresponding menu option is enabled, and also forces such characters to share the same [[fighter number]]s with an appended epsilon (ε). The Japanese term is "Dash Fighter", and uses the prime symbol (') instead of an epsilon. In Japanese, the prime symbol is pronounced "dash", hence the term "Dash Fighter"; in mathematics, the {{iw|wikipedia|prime symbol}} is used to designate that something is derived from something else, such as <code>x′</code> being derived from <code>x</code>. Otherwise, it is simply a term used by the developers to denote a character as being low-budget; as a result, it only loosely fits into the spectrum of clone terms used by the community to discuss the degree of similarity in the final result. For example, {{SSBU|Dr. Mario}} is a full clone, while {{SSBU|Ken}} is a semi-clone, but Ken is labeled as an Echo Fighter while Dr. Mario is not. However, {{SSBU|Daisy}}, {{SSBU|Richter}}, and {{SSBU|Dark Samus}}, who have little gameplay-relevant differences from their parent character, are labeled as such. Notably, none of the clones who debuted prior to ''Smash 4'' are labeled as an Echo Fighter.
''Ultimate'' introduces the term "'''Echo Fighter'''" to refer to certain clones. The term is used to determine which characters are grouped together on the character selection screen when the corresponding menu option is enabled, and also forces such characters to share the same [[fighter number]]s with an appended epsilon (ε). The Japanese term is "Dash Fighter", and uses the prime symbol (') instead of an epsilon. In Japanese, the prime symbol is pronounced "dash", hence the term "Dash Fighter"; in mathematics, the {{iw|wikipedia|prime symbol}} is used to designate that something is derived from something else, such as <code>x′</code> being derived from <code>x</code>. Otherwise, it is simply a term used by the developers to denote a character as being low-budget; as a result, it only loosely fits into the spectrum of clone terms used by the community to discuss the degree of similarity in the final result. For example, {{SSBU|Dr. Mario}} is a full clone, while {{SSBU|Ken}} is a semi-clone, but Ken is labeled as an Echo Fighter while Dr. Mario is not. However, {{SSBU|Daisy}}, {{SSBU|Richter}}, and {{SSBU|Dark Samus}}, who have little gameplay-relevant differences from their parent character, are labeled as such. Notably, none of the clones who debuted prior to ''Smash 4'' are labeled as an Echo Fighter.


==Clones in ''[[Super Smash Bros.]]''==
==Clones in ''[[Super Smash Bros.]]''==
While all four of the unlockable characters were created with the premise of reusing some of the pre-existing characters' movements and models<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref>, two of them ({{SSB|Captain Falcon}} and {{SSB|Ness}}) are unique enough that they are not considered clones of their parents ({{SSB|Samus}} and {{SSB|Mario}} respectively), and mainly only copy from their skeletons rather than their movesets.
While all four of the unlockable characters were created with the premise of reusing some of the pre-existing characters' movements and models,<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref> two of them ({{SSB|Captain Falcon}} and {{SSB|Ness}}) are unique enough that they are not considered clones of their parents ({{SSB|Samus}} and {{SSB|Mario}} respectively), and mainly only copy from their skeletons rather than their movesets.


{|class="wikitable sortable"
{|class="wikitable sortable"
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|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||{{CharHead|Mario|SSBM|hsize=20px}}||Full clone
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||{{CharHead|Mario|SSBM|hsize=20px}}||Full clone
|Dr. Mario's moves are all nearly identical in animation to Mario's and most function similarly, though his moves have altered frame data, he throws [[Megavitamins]] for his {{mvsub|Dr. Mario|SSBM|neutral special}} that act differently to Mario’s [[Mario (SSBM)/Neutral special|Fireball]]s, as well as has a few more unique properties.
|Dr. Mario's moves are all nearly identical in animation to Mario's and most function similarly, though his moves have altered frame data, he throws [[Megavitamins]] for his {{mvsub|Dr. Mario|SSBM|neutral special}} that act differently to Mario's [[Mario (SSBM)/Neutral special|Fireball]]s, as well as has a few more unique properties.
|Dr. Mario has stronger attacks in general, with some of them having unique properties: his {{mvsub|Dr. Mario|SSBM|forward smash}} is an [[electric]]al attack without a sourspot but has less [[reach]] (on account of it lacking the explosion that Mario shoots for his), his {{mvsub|Dr. Mario|SSBM|forward aerial}} is a powerful [[angle|vertical]]-launching finisher that cannot [[meteor smash]], and his {{mvsub|Dr. Mario|SSBM|neutral aerial}} is a [[sex kick]] with its later [[hitbox]]es being stronger than its initial hitboxes (in addition to having a slightly different animation). Dr. Mario also cannot [[wall jump]] and has a worse recovery, due to [[Dr. Mario (SSBM)/Side special|Super Sheet]] stalling Dr. Mario in the air for a much shorter duration, Dr. Mario's [[Dr. Mario (SSBM)/Up special|Super Jump Punch]] having a single frame of [[intangibility]] instead of four frames, and [[Dr. Mario (SSBM)/Down special|Dr. Tornado]]'s hitboxes having less reach and duration. Despite Dr. Mario's trophy describing him as "a tad slower" than Mario, the two have identical mobility stats, with the exception of Dr. Mario actually having slightly faster [[air speed]], though all of Dr. Mario's aerials have higher [[landing lag]].
|Dr. Mario has stronger attacks in general, with some of them having unique properties: his {{mvsub|Dr. Mario|SSBM|forward smash}} is an [[electric]]al attack without a sourspot but has less [[reach]] (on account of it lacking the explosion that Mario shoots for his), his {{mvsub|Dr. Mario|SSBM|forward aerial}} is a powerful [[angle|vertical]]-launching finisher that cannot [[meteor smash]], and his {{mvsub|Dr. Mario|SSBM|neutral aerial}} is a [[sex kick]] with its later [[hitbox]]es being stronger than its initial hitboxes (in addition to having a slightly different animation). Dr. Mario also cannot [[wall jump]] and has a worse recovery, due to [[Dr. Mario (SSBM)/Side special|Super Sheet]] stalling Dr. Mario in the air for a much shorter duration, Dr. Mario's [[Dr. Mario (SSBM)/Up special|Super Jump Punch]] having a single frame of [[intangibility]] instead of four frames, and [[Dr. Mario (SSBM)/Down special|Dr. Tornado]]'s hitboxes having less reach and duration. Despite Dr. Mario's trophy describing him as "a tad slower" than Mario, the two have identical mobility stats, with the exception of Dr. Mario actually having slightly faster [[air speed]], though all of Dr. Mario's aerials have higher [[landing lag]].
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*Technically, Samus can be considered a "grandparent" to Ganondorf, since the latter is a clone of Captain Falcon, who was partially cloned off of Samus in the previous title. The two characters are so vastly different that they cannot be considered clones in any practical sense, but Ganondorf and Captain Falcon still share their floor attack, dash attack, and up tilt animations with Samus.
*Technically, Samus can be considered a "grandparent" to Ganondorf, since the latter is a clone of Captain Falcon, who was partially cloned off of Samus in the previous title. The two characters are so vastly different that they cannot be considered clones in any practical sense, but Ganondorf and Captain Falcon still share their floor attack, dash attack, and up tilt animations with Samus.
*Although [[Mr. Game & Watch]] has always been a unique character as opposed to a clone, he shared most of his attributes (except for his weight, air speed and air acceleration) with {{SSBM|Mario}} in ''Melee'', indicating he started development based off of Mario until being developed into his own unique character.
*Although [[Mr. Game & Watch]] has always been a unique character as opposed to a clone, he shared most of his attributes (except for his weight, air speed and air acceleration) with {{SSBM|Mario}} in ''Melee'', indicating he started development based off of Mario until being developed into his own unique character.
*Although {{SSBM|Zelda}} is a unique character, many of her non-attack animations are derived from Peach, indicating she started development based off of Peach. They also have similar animations for their {{mvsub|Zelda|SSBM|dash attack}}s and {{mvsub|Zelda|SSBM|neutral aerial}}s.
*Although Zelda is a unique character, many of her non-attack animations are derived from Peach, indicating she started development based off of Peach. They also have similar animations for their {{mvsub|Zelda|SSBM|dash attack}}s and {{mvsub|Zelda|SSBM|neutral aerial}}s.


==Clones in ''[[Super Smash Bros. Brawl]]''==
==Clones in ''[[Super Smash Bros. Brawl]]''==
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==Clones in ''[[Super Smash Bros. Ultimate]]''==
==Clones in ''[[Super Smash Bros. Ultimate]]''==
As stated above, ''[[Ultimate]]'' uses the term "Echo Fighter" to refer to certain clones based on development time. The term is only loosely related to how unique a character is, as some full clones are not marked as Echo Fighters despite their largely shared movesets, while Ken is marked as one despite being more distinct than some clones that aren't marked as Echo Fighters. Certain Echo Fighters are considered the same entity as their base fighter competitively; Daisy, Richter, and Dark Samus, due to their differences from their base fighters being competitively negligible; and Dark Pit, who does have notable moveset differences, but only in two attacks. On the character selection screen, Echo Fighters are positioned directly after their base fighter, and there exists an option to merge the portraits of the base fighter and the Echo Fighter in certain modes.
As stated above, ''Ultimate'' uses the term "Echo Fighter" to refer to certain clones based on development time. The term is only loosely related to how unique a character is, as some full clones are not marked as Echo Fighters despite their largely shared movesets, while Ken is marked as one despite being more distinct than some clones that aren't marked as Echo Fighters. Certain Echo Fighters are considered the same entity as their base fighter competitively; Daisy, Richter, and Dark Samus, due to their differences from their base fighters being competitively negligible; and Dark Pit, who does have notable moveset differences, but only in two attacks. On the character selection screen, Echo Fighters are positioned directly after their base fighter, and there exists an option to merge the portraits of the base fighter and the Echo Fighter in certain modes.


With ''Ultimate'' bringing back all veterans, every clone that was originally cut returns. However, most returning clones did not receive many new differences. In the transition from ''SSB4'' to ''Ultimate'', however, Luigi and Ganondorf were both significantly decloned (with Luigi commonly being agreed to have become a pseudo-clone),  and Link's new changes based off of ''The Legend of Zelda: Breath of the Wild'' subsequently decloned both of his counterparts to an extent.
With ''Ultimate'' bringing back all veterans, every clone that was originally cut returns. However, most returning clones did not receive many new differences. In the transition from ''SSB4'' to ''Ultimate'', however, Luigi and Ganondorf were both significantly decloned (with Luigi commonly being agreed to have become a pseudo-clone),  and Link's new changes based off of ''The Legend of Zelda: Breath of the Wild'' subsequently decloned both of his counterparts to an extent.
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|{{CharHead|Ken|SSBU|hsize=20px}}||{{CharHead|Ryu|SSBU|hsize=20px}}||Semi-clone||{{y}}
|{{CharHead|Ken|SSBU|hsize=20px}}||{{CharHead|Ryu|SSBU|hsize=20px}}||Semi-clone||{{y}}
|Ken has a unique held far {{mvsub|Ken|SSBU|neutral attack}}, held {{mvsub|Ken|SSBU|forward tilt}}, {{mvsub|Ken|SSBU|forward smash}}, {{mvsub|Ken|SSBU|neutral aerial}}, {{mvsub|Ken|SSBU|up aerial}}, {{mvsub|Ken|SSBU|back throw}}, and Final Smashes. His special moves also have different properties or animations, and he has two entirely new moves only accessible via command inputs (the [[Ken (SSBU)/Command input/Command input 1|Nata Otoshi Geri]] and [[Ken (SSBU)/Command input/Command input 2|Oosoto Mawashi Geri]]), while losing access to the [[Shakunetsu Hadoken]].  
|Ken has a unique held far {{mvsub|Ken|SSBU|neutral attack}}, held {{mvsub|Ken|SSBU|forward tilt}}, {{mvsub|Ken|SSBU|forward smash}}, {{mvsub|Ken|SSBU|neutral aerial}}, {{mvsub|Ken|SSBU|up aerial}}, {{mvsub|Ken|SSBU|back throw}}, and Final Smashes. His special moves also have different properties or animations, and he has two entirely new moves only accessible via command inputs (the [[Ken (SSBU)/Command input/Command input 1|Nata Otoshi Geri]] and [[Ken (SSBU)/Command input/Command input 2|Oosoto Mawashi Geri]]), while losing access to the [[Shakunetsu Hadoken]].
|Ken is the only Echo Fighter that is a semi-clone rather than a full clone, with his various differences being primarily derived from ''Super Street Fighter II Turbo''. As such, some of Ken's attacks involve fire, his [[Hadoken]] is a different shape, and his [[Focus Attack]] is a kick (slightly modifying its hitbox placement). Some of Ken's standard attacks, including his forward smash, neutral aerial, up aerial, and back throw, are different from Ryu's. Additionally, Ken has access to two unique "crazy kicks", command-input roundhouse kicks that can be canceled into his Inazuma Kick. His [[Heavy Shoryuken]] has a flame effect while hitting multiple times with high knockback on the finishing hit as opposed to hitting once, making it notably much more potent in the air than Ryu's [[Ryu (SSBU)/Up special|Shoryuken]], and his [[Tatsumaki Senpukyaku]] hits multiple times, repurposing it into a combo starter and extender. Ken also walks and runs slightly faster. However, he shares most of his non-attack animations with the character he is based on, like Dr. Mario and the other Echo Fighters, as well as his other attributes.
|Ken is the only Echo Fighter that is a semi-clone rather than a full clone, with his various differences being primarily derived from ''Super Street Fighter II Turbo''. As such, some of Ken's attacks involve fire, his [[Hadoken]] is a different shape, and his [[Focus Attack]] is a kick (slightly modifying its hitbox placement). Some of Ken's standard attacks, including his forward smash, neutral aerial, up aerial, and back throw, are different from Ryu's. Additionally, Ken has access to two unique "crazy kicks", command-input roundhouse kicks that can be canceled into his Inazuma Kick. His [[Heavy Shoryuken]] has a flame effect while hitting multiple times with high knockback on the finishing hit as opposed to hitting once, making it notably much more potent in the air than Ryu's [[Ryu (SSBU)/Up special|Shoryuken]], and his [[Tatsumaki Senpukyaku]] hits multiple times, repurposing it into a combo starter and extender. Ken also walks and runs slightly faster. However, he shares most of his non-attack animations with the character he is based on, like Dr. Mario and the other Echo Fighters, as well as his other attributes.
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===Notes===
===Notes===
*In the [[Nintendo Direct]] of November 1, 2018, when Sakurai was talking about {{SSBU|Ken}}, he humorously noted that {{SSBU|Luigi}} (although now a pseudo-clone as of ''Ultimate'') could be considered the original “echo fighter”, as he was initially introduced as a simple palette swap of {{SSBU|Mario}} in 1983's ''Mario Bros.'' Likewise, Luigi was originally a full clone of Mario in ''Smash 64''
*In the [[Nintendo Direct]] of November 1, 2018, when Sakurai was talking about {{SSBU|Ken}}, he humorously noted that {{SSBU|Luigi}} (although now a pseudo-clone as of ''Ultimate'') could be considered the original "echo fighter", as he was initially introduced as a simple palette swap of {{SSBU|Mario}} in 1983's ''Mario Bros.'' Likewise, Luigi was originally a full clone of Mario in ''Smash 64''
*While Link now holds his sword in his right hand while Young Link and Toon Link still use their left, their animations are simply mirrored, which does not affect their clone status.
*While Link now holds his sword in his right hand while Young Link and Toon Link still use their left, their animations are simply mirrored, which does not affect their clone status.
*As Lucina and Chrom both share the same distinctive attribute of having their sword attacks deal equal damage throughout the blade while being based on Marth and his semi-clone Roy respectively, Chrom can be considered to be a semi-clone of Lucina. Compared to Lucina, Chrom is faster, heavier and stronger, but jumps lower, falls faster, and has a much less safe recovery.
*As Lucina and Chrom both share the same distinctive attribute of having their sword attacks deal equal damage throughout the blade while being based on Marth and his semi-clone Roy respectively, Chrom can be considered to be a semi-clone of Lucina. Compared to Lucina, Chrom is faster, heavier and stronger, but jumps lower, falls faster, and has a much less safe recovery.
**Likewise, Toon Link can be considered a semi-clone of Young Link, with both being smaller, lighter, faster, and weaker versions of Link. They both share unique traits that Link does not possess, such as a tether grab, the ability to wall jump, standard bombs that explode on impact, a grounded [[Spin Attack]] that hits multiple times as opposed to once, and the use of [[Triforce Slash]] as a Final Smash. Compared to Young Link, Toon Link is faster, but many of his moves consistently are single-hit as opposed to multi-hit, generally having less damage racking potential in exchange for generally stronger knockback and KO potential, and his projectiles travel more slowly but can more effectively control space as a result.
**Likewise, Toon Link can be considered a semi-clone of Young Link, with both being smaller, lighter, faster, and weaker versions of Link. They both share unique traits that Link does not possess, such as a tether grab, the ability to wall jump, standard bombs that explode on impact, a grounded [[Spin Attack]] that hits multiple times as opposed to once, and the use of [[Triforce Slash]] as a Final Smash. Compared to Young Link, Toon Link is faster, but many of his moves consistently are single-hit as opposed to multi-hit, generally having less damage racking potential in exchange for generally stronger knockback and KO potential, and his projectiles travel more slowly but can more effectively control space as a result.
*Similarly to {{SSBM|Mr. Game & Watch}} in ''Melee'', {{SSBU|Inkling}} shares multiple attributes with {{SSBU|Mario}}, despite otherwise not being a clone of him in the slightest. These include traction, short hop height, double jump height, air speed, air acceleration, air friction, gravity, and the ability to wall jump.
*Similarly to {{SSBM|Mr. Game & Watch}} in ''Melee'', {{SSBU|Inkling}} shares multiple attributes with Mario, despite otherwise not being a clone of him in the slightest. These include traction, short hop height, double jump height, air speed, air acceleration, air friction, gravity, and the ability to wall jump.
*In [[World of Light]], all Echo Fighters are affiliated with [[Dharkon]], whereas their original fighters are all affiliated with [[Galeem]].
*In [[World of Light]], all Echo Fighters are affiliated with [[Dharkon]], whereas their original fighters are all affiliated with [[Galeem]].
*In {{SSBU|Classic Mode}}, most clones are located in the same unlock column as the character they are based on, with the only exceptions being Roy, Chrom, and Ganondorf.
*In {{SSBU|Classic Mode}}, most clones are located in the same unlock column as the character they are based on, with the only exceptions being Roy, Chrom, and Ganondorf.
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