Knuckles (P+): Difference between revisions

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! colspan=2 rowspan=3 | Neutral attack
! colspan=2 rowspan=3 | Neutral attack
| rowspan=3 | || || rowspan=3 |  
| rowspan=3 | || 3% || rowspan=3 | Two punches, followed by a neutral infinite.
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| 4%
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| 1% (loop)
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! colspan=2 | Forward tilt
! colspan=2 | Forward tilt
| || || A forward punch that can be angled.
| || 12% || A forward punch that can be angled.
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! colspan=2 | Up tilt
! colspan=2 | Up tilt
| || || An uppercut that sends opponents upwards. Similar to Knuckles' unused Uppercut attack from Sonic Adventure.
| || 11% || An uppercut that sends opponents upwards. Similar to Knuckles' unused Uppercut attack from Sonic Adventure.
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! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || || A sweeping punch that sends opponents upwards. Has a sweetspot at the tip of his knuckles.
| || 10% || A sweeping punch that sends opponents upwards. Has a sweetspot at the tip of his knuckles.
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! colspan=2 | Dash attack
! colspan=2 | Dash attack
| || || Performs a running donkey kick from Sonic the Fighters, similar to Sonic's F Tilt.
| || 12% || Performs a running donkey kick from Sonic the Fighters, similar to Sonic's F Tilt.
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! colspan=2 | Forward smash
! colspan=2 | Forward smash
| Deep Impact || || A charged punch forwards. A small explosion appears in front of his fist; this is the sweetspot of the move. Taken directly from Sonic Battle.
| Deep Impact || {{ChargedSmashDmgSSBM|12}} (fist), {{ChargedSmashDmgSSBM|19}} (explosion) || A charged punch forwards. A small explosion appears in front of his fist; this is the sweetspot of the move. Taken directly from Sonic Battle.
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! colspan=2 | Up smash
! colspan=2 | Up smash
| Rising Super Uppercut || || An uppercut engulfed in flames. Taken directly from Sonic Advance.
| Rising Super Uppercut || {{ChargedSmashDmgSSBM|17}} || An uppercut engulfed in flames. Taken directly from Sonic Advance.
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! colspan=2 | Down smash
! colspan=2 | Down smash
| Meteor Eruption || || Knuckles spins into the ground, then launches out to hit opponents. If done on a soft platform while holding down on the control stick, and charged for too long, Knuckles will fall through the platform. Has a hitbox on the ball while charging. Based off the attack from Sonic Battle.
| Meteor Eruption || {{ChargedSmashDmgSSBM|12}}, 1% (charging hitbox) || Knuckles spins into the ground, then launches out to hit opponents. If done on a soft platform while holding down on the control stick, and charged for too long, Knuckles will fall through the platform. Has a hitbox on the ball while charging. Based off the attack from Sonic Battle.
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! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
| || || A [[sex kick]].
| || 12% (clean), 8% (late) || A [[sex kick]].
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! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || ||A downward, fist enlarging punch that functions similarly to Mario's, having a horizontal knockback angle on the early hit and having a [[meteor smash]] hitbox on the late hitbox.
| || 13% (early), 15% (late) ||A downward, fist enlarging punch that functions similarly to Mario's, having a horizontal knockback angle on the early hit and having a [[meteor smash]] hitbox on the late hitbox.
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! colspan=2 | Back aerial
! colspan=2 | Back aerial
| || || Jabs behind himself with his elbow. Based off his Quick Reverse Back Attack from Sonic Advance 2.
| || 15% (early), 8% (late) || Jabs behind himself with his elbow. Based off his Quick Reverse Back Attack from Sonic Advance 2. Has [[sex kick]] properties.
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! colspan=2 | Up aerial
! colspan=2 | Up aerial
| || || A headbutt attack from Sonic the Fighters that acts similarly to Donkey Kong's.
| || 11% || A headbutt attack from Sonic the Fighters that acts similarly to Donkey Kong's.
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! colspan=2 | Down aerial
! colspan=2 | Down aerial
| Meteor Punch|| || Punches downwards with both of his fists, taken directly from Sonic Battle. Has a meteor smash effect.
| Meteor Punch|| 11% || Punches downwards with both of his fists, taken directly from Sonic Battle. Has a meteor smash effect.
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! colspan=2 | Grab
! colspan=2 | Grab
| || || Knuckles reaches out with his left hand.
| || - || Knuckles reaches out with his left hand.
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! colspan=2 | Pummel
! colspan=2 | Pummel
| || || Punches with his right hand.
| || 3% || Punches with his right hand.
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! colspan=2 | Forward throw
! colspan=2 | Forward throw
| || || Headbutts the opponent.
| || 6% (hit 1), 10% (throw) || Headbutts the opponent.
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! colspan=2 | Back throw
! colspan=2 | Back throw
| || || Spins his opponent round in a circular motion and throws them.
| || 10% || Spins his opponent round in a circular motion and throws them.
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! colspan=2 | Up throw  
! colspan=2 | Up throw  
| || || Knuckles jumps into the air with his opponent and slams them into the ground. Similar to Volcanic Dunk from Sonic Heroes.
| || 2% (hit 1), 10% (throw) || Knuckles jumps into the air with his opponent and slams them into the ground. Similar to Volcanic Dunk from Sonic Heroes.
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! colspan=2 | Down throw
! colspan=2 | Down throw
| || || Rapidly punches his opponent downward. Similar to his digging animation.
| || 1% (hits 1-4), 10% (throw) || Rapidly punches his opponent downward. Similar to his digging animation.
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! colspan=2 | Floor attack (front)
! colspan=2 | Floor attack (front)
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! colspan=2 | Floor attack (back)
! colspan=2 | Floor attack (back)
| || ||  
| || 6% ||  
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! colspan=2 | Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || ||  
| || 5% ||  
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! colspan=2 | Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || ||  
| || 8% ||  
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! colspan=2 | Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || ||  
| || 11% ||  
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! colspan=2 | Neutral special
! colspan=2 | Neutral special
| Dig/Drill Claw|| || ''Grounded'': Knuckles will dig into the ground for some frames, then enter it. The player can move underground for a short time, which can be extended by holding down the B button, before unearthing with an uppercut, akin to his introduction in Sonic the Hedgehog 3. Can be used to become totally invincible, as well as get around projectiles. The uppercut has a sourspot on the late hit.<br/>''Aerial'': Based off of the Drill Claw move in ''Sonic Adventure 2''. Knuckles will spiral downwards in a stall-then-fall move. If the B button is held down while landing, he will dig into the ground. From there, it functions like the grounded version.
| Dig/Drill Claw|| 20% (Grounded uppercut, clean), 11% (Grounded uppcercut, late)<br>1% (aerial) || ''Grounded'': Knuckles will dig into the ground for some frames, then enter it. The player can move underground for a short time, which can be extended by holding down the B button, before unearthing with an uppercut, akin to his introduction in Sonic the Hedgehog 3. Can be used to become totally invincible, as well as get around projectiles. The uppercut has a sourspot on the late hit.<br/>''Aerial'': Based off of the Drill Claw move in ''Sonic Adventure 2''. Knuckles will spiral downwards in a stall-then-fall move. If the B button is held down while landing, he will dig into the ground. From there, it functions like the grounded version.
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! colspan=2 | Side special
! colspan=2 | Side special
| Diving Punch/Glide || || ''Grounded'': Knuckles jumps up and performs a diving punch, similar to the Stone Breaker Punch from Sonic the Hedgehog (2006).<br>''Aerial'': Glides around the air, can cling to and climb up and down walls. If the opponent interrupts your glide or if you press Z while gliding, Knuckles will perform an Aerial version of the Diving Punch instead of the Glide. The glide can be directly cancelled into aerials.
| Diving Punch/Glide || 16%, 5% (landing hitbox) || ''Grounded'': Knuckles jumps up and performs a diving punch, similar to the Stone Breaker Punch from Sonic the Hedgehog (2006).<br>''Aerial'': Glides around the air, can cling to and climb up and down walls. If the opponent interrupts your glide or if you press Z while gliding, Knuckles will perform an Aerial version of the Diving Punch instead of the Glide. The glide can be directly cancelled into aerials.
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! colspan=2 | Up special
! colspan=2 | Up special
| Spring Jump || || Bounces into the air off of a yellow spring. Compared to Sonic's version of the move, Knuckles does not go as high, as yellow springs in the Sonic series send you less further than red springs, giving it weaker potential as both a recovery option and method of gaining height for juggling.  It also has an upwards launch angle on the spring projectile, giving it much better combo potential. Otherwise, the same as Sonic's.
| Spring Jump || 4% (spring) || Bounces into the air off of a yellow spring. Compared to Sonic's version of the move, Knuckles does not go as high, as yellow springs in the Sonic series give you less height than red springs, giving it weaker potential as both a recovery option and method of gaining height for juggling.  It also has an upwards launch angle on the spring projectile, giving it much better combo potential. Otherwise, the same as Sonic's.
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! colspan=2 | Down special
! colspan=2 | Down special
| Spin Charge || || Functions in a similar manner to Sonic's own version of the move, except Knuckles' does more damage at the cost of speed.
| Spin Charge || 7-10% (dash), 8% (jump) || Functions in a similar manner to Sonic's own version of the move, except Knuckles' does more damage at the cost of speed and lacks a charging hitbox
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! colspan=2 | Final Smash
! colspan=2 | Final Smash
| Super Knuckles || || Transforms into Super Knuckles using the Chaos Emeralds. Functions almost identically to Super Sonic.
| Super Knuckles || 18% (startup), 16% (ram) || Transforms into Super Knuckles using the Chaos Emeralds. Functions almost identically to Super Sonic.
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===[[Taunt]]s===
===[[Taunt]]s===
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