Final Cutter: Difference between revisions

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Due to its slow startup and relatively weak knockback in every game, Final Cutter is not effective as an [[out of shield]] option nor for KOing. However, it does have niche uses as a space-creating option thanks to its projectile, which allows Kirby to block approaches of slower characters, or even [[edgeguard]] certain recoveries that do not snap to the ledge.
Due to its slow startup and relatively weak knockback in every game, Final Cutter is not effective as an [[out of shield]] option nor for KOing. However, it does have niche uses as a space-creating option thanks to its projectile, which allows Kirby to block approaches of slower characters, or even [[edgeguard]] certain recoveries that do not snap to the ledge.


The descent of the move delivers a heavy [[meteor smash]]. In ''Smash 64'' and ''Melee'', the meteor hitbox only begins when Kirby starts falling, although future games allow the downwards smash to meteor smash through its entire duration. This meteor smash allows the move to edgeguard opponents at the ledge; if Kirby hits an opponent with the downwards slash when their ledge invincibility ends, they will be meteor smashed and likely KO'd. It can also be used to perform a [[sacrificial KO]] when the opponent is trying to recover, at the cost of Kirby's stock. However, the meteor smash is significantly weaker than other similar moves such as Aether, which risks Kirby being KO'd first or failing to KO opponents with strong recoveries.
The descent of the move delivers a heavy [[meteor smash]]. In ''Smash 64'' and ''Melee'', the meteor hitbox only briefly appears when Kirby starts falling, although future games allow the downwards slash to meteor smash through its entire duration. This meteor smash allows the move to edgeguard opponents at the ledge; if Kirby hits an opponent with the downwards slash when their ledge invincibility ends, they will be meteor smashed and likely KO'd. It can also be used to perform a [[sacrificial KO]] when the opponent is trying to recover, at the cost of Kirby's stock. However, the meteor smash is significantly weaker than other similar moves such as Aether, which risks Kirby being KO'd first or failing to KO opponents with strong recoveries.


This is Kirby's sole recovery move without [[Copy Abilities]]. However, every iteration of the move is either unable to grab ledges before the downwards slash begins, or has a very specific ledge sweet spot (usually at the peak of the upward slash), making it very easy to interrupt. It is therefore a last-resort option when Kirby burns his multiple midair jumps.
This is Kirby's sole recovery move without [[Copy Abilities]]. However, every iteration of the move is either unable to grab ledges before the downwards slash begins, or has a very specific ledge sweet spot (usually at the peak of the upward slash), making it very easy to interrupt. It is therefore a last-resort option when Kirby burns his multiple midair jumps.
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