Fast fall: Difference between revisions

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If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with [[down special]]s, except for ones that slow down falling or gain height, such as [[Fox]]'s {{b|Reflector|Fox}} or [[Luigi]]'s [[Luigi Cyclone]].
If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with [[down special]]s, except for ones that slow down falling or gain height, such as [[Fox]]'s {{b|Reflector|Fox}} or [[Luigi]]'s [[Luigi Cyclone]].


In ''[[Super Smash Bros. Melee]]''<ref>https://www.youtube.com/watch?v=f6QWoYxDhxk</ref>, characters with normal double jumps are able to fast fall twice after double jumping. Characters with [[delayed double jumps]] such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.
In ''[[Super Smash Bros. Melee]]''<ref>https://www.youtube.com/watch?v=f6QWoYxDhxk</ref>, characters with normal double jumps are able to fast fall twice after double jumping. Characters with [[Midair_jump#Delayed_double_jumps|delayed double jumps]], such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.


In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. 4]]''<ref>https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m</ref>, the character will flash and a white star will appear at their torso when fast falling (in ''Smash 4'', the stars can appear in several places, but all are still located near the fast-falling character's midsection). In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in ''[[Super Smash Bros. Brawl]]'' whatsoever. In ''[[Super Smash Bros. Ultimate]]'', fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to ''Smash 4''.
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. 4]]''<ref>https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m</ref>, the character will flash and a white star will appear at their torso when fast falling (in ''Smash 4'', the stars can appear in several places, but all are still located near the fast-falling character's midsection). In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in ''[[Super Smash Bros. Brawl]]'' whatsoever. In ''[[Super Smash Bros. Ultimate]]'', fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to ''Smash 4''.
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