Dash-canceling: Difference between revisions

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While it is not possible to slide with a down smash or a forward smash while dashing in ''Smash 64'', ''Brawl'' or ''SSB4'', some characters can slide while using their forward or down smashes by doing them while [[walking]] at their top speed, with an example being the [[Ice Climbers]]. This is due to those characters having low traction.
While it is not possible to slide with a down smash or a forward smash while dashing in ''Smash 64'', ''Brawl'' or ''SSB4'', some characters can slide while using their forward or down smashes by doing them while [[walking]] at their top speed, with an example being the [[Ice Climbers]]. This is due to those characters having low traction.


===Forward smash {{gameIcon|SSBU}}===
===Forward smash {{gameIcon|SSBM}} {{gameIcon|SSBU}}===


It is possible to cancel a dash with a [[forward smash]] in all Smash games through the use of the [[small step forward smash]] mechanic, which allows a 3 frame window to cancel the dash into a forward smash in the same direction as the dash, and a 1 frame window to forward smash in the opposite direction. Since this is a tight window, it doesn't allow the dash to extend very far before requiring a dash cancel. However, one could theoretically initiate a dash, cancel the dash with dash back, and then cancel the dash back with the small step forward smash to perform a pseudo-pivot forward smash.
It is possible to cancel a dash with a [[forward smash]] in all Smash games through the use of the [[small step forward smash]] mechanic, which allows a 3 frame window to cancel the dash into a forward smash in the same direction as the dash, and a 1 frame window to forward smash in the opposite direction. Since this is a tight window, it doesn't allow the dash to extend very far before requiring a dash cancel. However, one could theoretically initiate a dash, cancel the dash with dash back, and then cancel the dash back with the small step forward smash to perform a pseudo-pivot forward smash.


In ''Ultimate'', the run-canceling mechanic allows forward smashes to be performed out of a full run by any character.
In ''Ultimate'', the run-canceling mechanic allows forward smashes to be performed out of a full run by any character.
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