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(Large general cleanup. Klaptrap meteor smashes count (e.g. same as Wuhu Island hull) as stage hazards are allowed to go off somewhere that isn't the center or floor of a stage) |
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
===Playable characters=== | ===Playable characters=== | ||
*{{SSBM|Roy}}'s [[Flare Blade]] | *{{SSBM|Roy}}'s fully charged [[Flare Blade]]. | ||
*Roy's [[Counter]] ( | *Roy's [[Counter]] (sweetspot) upon countering a hitbox that deals at least ~35% damage. | ||
*{{SSBM|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three strong projectiles (such as three [[PK Flash]]es). | *{{SSBM|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three strong projectiles (such as three [[PK Flash]]es). | ||
While close, Mr. Game & Watch's [[Judge]] #9 is not quite strong enough to KO at 0%. | |||
===Items/Enemies=== | ===Items/Enemies=== | ||
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*On [[Flat Zone]], if a falling tool is launched at enough speed (after either being hit by an extremely powerful attack such as a [[Home-Run Bat]] swing, or being launched after receiving enough damage), it will OHKO anyone it slams into. | *On [[Flat Zone]], if a falling tool is launched at enough speed (after either being hit by an extremely powerful attack such as a [[Home-Run Bat]] swing, or being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
*[[Banzai Bill]]'s explosion on [[Princess Peach's Castle]] (if all hits connect). | *[[Banzai Bill]]'s explosion on [[Princess Peach's Castle]] (if all hits connect). | ||
*Touching a blue [[Klaptrap]] on [[Jungle Japes]]. | |||
===1-P Mode=== | |||
* {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}}'s Crush (if all hitboxes land), Power Punch, Flying Punch (sweetspot), Jetstream (sweetspot), and Flying Slap ({{SSBM|Classic Mode}} Very Hard [[difficulty]]) | |||
=== | * {{SSBM|Master Hand}}'s Reverse Throw, Master Hand's Finger Drill (when preparing to launch), and Crazy Hand's Fake-Out Slap (Classic Very Hard). | ||
* The combined hands' Applause (if all hits connect) and Sandwich Punch (Classic Very Hard). | |||
* In [[Cruel Melee]], the [[Fighting Wire Frames]]' [[forward smash]], [[up smash]], and other moves.{{fact}} | |||
*Applause (if all hits connect) and Sandwich Punch. | |||
In [[Cruel Melee]], | |||
===Video=== | ===Video=== | ||
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==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
Despite [[The Subspace Emissary]] automatically increasing the player's [[gravity]] and [[falling speed]] by up to 19% from normal brawls (making OHKOs less likely), ''Brawl'' features the largest amount of OHKOs, with the vast majority being from [[boss]]es. | |||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
*{{SSBB|Ike}}'s stage 8 [[Eruption]] | *{{SSBB|Ike}}'s stage 8 [[Eruption]]. | ||
*{{SSBB|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three medium power [[projectile]]s (such as three [[PK Flash]]es) or a very strong one. | *{{SSBB|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three medium power [[projectile]]s (such as three [[PK Flash]]es) or a very strong one. | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
**Ike's Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~45% damage. | **Ike's Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~45% damage. | ||
**{{SSBB|Marth}}'s Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~50% damage. | **{{SSBB|Marth}}'s Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~50% damage. | ||
*Any sufficiently strong or repeatedly [[Reflector|reflected]] projectile when reflected or countered, such as {{SSBB|Zelda}}'s [[Din's Fire]], or a [[Green Shell]]. | *Any sufficiently strong or repeatedly [[Reflector|reflected]] projectile when reflected or countered, such as {{SSBB|Zelda}}'s [[Din's Fire]], or a [[Green Shell]]. | ||
{{SSBB|Sheik}}’s [[Chain]] with the [[Chain Jacket glitch]] can also copy another hitbox, including a hitbox of OHKO power. | |||
===Final Smashes=== | ===Final Smashes=== | ||
*Marth's [[Critical Hit]]. | *Marth's [[Critical Hit]]. | ||
*{{SSBB|Lucario}}'s [[Aura Storm]] at high [[Aura]] if | *{{SSBB|Lucario}}'s [[Aura Storm]] at high enough [[Aura]] (Lucario's damage must be at least 95%) if all hits connect, including the initial take-off. | ||
*{{SSBB|Pokémon Trainer}}'s [[Triple Finish]] if most hits connect, including the last one. | |||
*{{SSBB|Pokémon Trainer}}'s [[Triple Finish]] if most hits connect | *{{SSBB|Ganondorf}}'s [[Beast Ganon]] if most hitboxes land (at least one stomp and charge). | ||
*{{SSBB|Ganondorf}}'s [[Beast Ganon]] if most hitboxes land (at least one stomp and charge) | |||
*Zelda's [[Light Arrow]] (first opponent only). | *Zelda's [[Light Arrow]] (first opponent only). | ||
*{{SSBB|Samus}}' [[Zero Laser]] if all hits connect. | *{{SSBB|Samus}}' [[Zero Laser]] if all hits connect. | ||
*{{SSBB|Olimar}}'s [[End of Day]] if all hitboxes land (bury, ascent, and explosion) | *{{SSBB|Olimar}}'s [[End of Day]] if all hitboxes land (bury, ascent, and explosion). | ||
*{{SSBB|Captain Falcon}}'s [[Blue Falcon]]. | *{{SSBB|Captain Falcon}}'s [[Blue Falcon]]. | ||
*[[Wario-Man]]'s [[Wario Waft]] fully charged. | *[[Wario-Man]]'s [[Wario Waft]] fully charged. | ||
While close, {{SSBB|Luigi}}'s [[Super Jump Punch]] during [[Negative Zone]] is not | While close, {{SSBB|Luigi}}'s [[Super Jump Punch]] during [[Negative Zone]] is not quite strong enough, only KOing Mario at 5% and Bowser around 7%. Negative Zone inflicts incremental damage and can easily break these thresholds, but this damage does not consist of "hits" due to inflicting no knockback. | ||
===Items=== | ===Items=== | ||
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*[[Suicune]]'s Aurora Beam. | *[[Suicune]]'s Aurora Beam. | ||
*[[Deoxys]]'s Hyper Beam. | *[[Deoxys]]'s Hyper Beam. | ||
*[[Electrode]]'s Explosion when smash thrown. If an Electrode fails to burst, it can still be picked up and smash thrown with | *[[Electrode]]'s Explosion when smash thrown. If an Electrode fails to burst, it can still be picked up and smash thrown with OHKO power. | ||
*If {{SSBB|Wario}} runs over a buried [[Pitfall]] while riding on his [[Wario Bike]], he will be sent flying at | *If {{SSBB|Wario}} runs over a buried [[Pitfall]] while riding on his [[Wario Bike]], he will be sent flying at OHKO power. | ||
*If an uncharged Hothead is hit by an [[electric]] or [[flame]]-based hitbox that deals at least 30% damage (such as {{SSBB|Ike}}'s stage 6-9 [[Eruption]]), it will OHKO when smash thrown or launched. Coming into contact while it is sparking will also OHKO. | *If an uncharged Hothead is hit by an [[electric]] or [[flame]]-based hitbox that deals at least 30% damage (such as {{SSBB|Ike}}'s stage 6-9 [[Eruption]]), it will OHKO when smash thrown or launched. Coming into contact while it is sparking will also OHKO. | ||
*If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as [[forward smash]] or a Home Run bat swing, or simply being launched after receiving enough damage), it will OHKO anyone it slams into. | *If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as [[forward smash]] or a Home Run bat swing, or simply being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
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*[[Corneria]]'s laser beams. | *[[Corneria]]'s laser beams. | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*The first and fourth spikes on [[Rumble Falls]] (can easily be | *The first and fourth spikes on [[Rumble Falls]] (can easily be [[tech]]ed). | ||
*Touching a [[Klaptrap]] on [[Jungle Japes]]. | |||
===Bosses=== | |||
Due to [[Boss Battles]] mode weakening bosses (to compensate for the player's single [[stock]] and lack of continues, items, or [[sticker]]s), all of the following apply only to {{SSBB|Classic Mode}} or [[The Subspace Emissary]], and cannot OHKO in Boss Battles mode on any difficulty with a single exception. [[Tabuu]]'s Off Waves will still OHKO in Boss Battles on Intense difficulty. | |||
* {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}}'s Reverse Throw (Intense). | |||
* [[Rayquaza]]'s Iron Tail (low HP, sweetspot/tip, Intense). Can be teched. | |||
* [[Galleom]]'s Collapse (sweetspot, Very Hard). | |||
* Galleom's Collapse (sourspot), Double Lariat (all hits connect), Giant Jump (landing directly on opponent, low HP), Uppercut (sweetspot, low HP), and Rush & Slam (against grounded opponents, low HP) (all Intense). | |||
* [[Meta Ridley]]'s Mega Fire Ball (low HP) and Falcon Flyer Pull (giant fireball at point-blank) (all Intense). | |||
* [[Tabuu]]'s Off Waves (any difficulty at less than half HP, Normal at any HP). | |||
* Tabuu's Movement Throw (Hard), Tabuu Shot (Very Hard), Blade Charge (less than half HP, Very Hard), Shadow Laser (Intense), Discharge Attack (body, Intense), Tabuu Fire (Intense). | |||
=== | ===Other=== | ||
* In [[Cruel Brawl]], the Red Alloy's forward smash can OHKO from the center of the stage even on {{SSBB|Bowser}}.{{fact}} | |||
*In [[Cruel Brawl]], | |||
===Video=== | ===Video=== | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
*{{SSB4|Roy}}'s fully charged and almost fully charged [[Flare Blade]] (sweetspot). | *{{SSB4|Roy}}'s fully charged and almost fully charged [[Flare Blade]] (sweetspot). | ||
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**{{SSB4|Lucina}} and {{SSB4|Marth}}'s Counter, {{SSB4|Little Mac}}'s [[Slip Counter]], and {{SSB4|Palutena}}'s {{B|Counter|Palutena}} upon dealing the 50% damage cap with their counters (this requires countering a hitbox that deals at least ~38.5% damage for Little Mac and Palutena, and at least 40% damage with Lucina and Marth). | **{{SSB4|Lucina}} and {{SSB4|Marth}}'s Counter, {{SSB4|Little Mac}}'s [[Slip Counter]], and {{SSB4|Palutena}}'s {{B|Counter|Palutena}} upon dealing the 50% damage cap with their counters (this requires countering a hitbox that deals at least ~38.5% damage for Little Mac and Palutena, and at least 40% damage with Lucina and Marth). | ||
Contrary to its name and intention, Little Mac's [[KO Uppercut]] does not KO until above about 30% damage. At 0%, it falls short of the necessary amount of knockback, KOing a character as light as {{SSB4|Jigglypuff}} at 12% | Contrary to its name and intention, Little Mac's [[KO Uppercut]] does not KO until above about 30% damage. At 0%, it falls short of the necessary amount of knockback, KOing a character as light as {{SSB4|Jigglypuff}} at 12%. | ||
= | ====With [[Rage]] applied==== | ||
*{{SSB4|Lucario}}'s fully charged [[forward smash|forward]] and [[up smash]] (due to [[aura]] and rage stacking). | |||
*{{SSB4|Lucario}}'s fully charged [[forward smash|forward]] and [[up smash]] | *Ganondorf's reverse and/or aerial Warlock Punch. | ||
*Ganondorf's reverse and / or aerial Warlock Punch. | |||
*{{SSB4|Kirby}}'s [[Giant Hammer]]. | *{{SSB4|Kirby}}'s [[Giant Hammer]]. | ||
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*Touching the hull of the boat on [[Wuhu Island]]. | *Touching the hull of the boat on [[Wuhu Island]]. | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*Touching a [[Klaptrap]] on [[Jungle Japes]]. | |||
===Bosses=== | |||
* [[Master Core]]'s final wave attack (on 8.0 or higher intensity only{{fact}}). Ironically, the chances to survive are higher if the player is closer to the [[blast line]]s. | |||
* Master Core's self-destruction after unleashing the last wave (very small hitbox). However, this knockback can never defeat the player as they have already won by the time the hitbox lands. | |||
===Other=== | ===Other=== | ||
While it isn't accessible in regular battles, the [[Target Blast bomb|bomb]] used in the [[Target Blast]] stage | While it isn't accessible in regular battles, the [[Target Blast bomb|bomb]] used in the [[Target Blast]] stage has enough power to OHKO. | ||
{{#widget:YouTube|id=vfWVGiCxTaI}} | {{#widget:YouTube|id=vfWVGiCxTaI}} | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
===Playable characters' moves=== | ===Playable characters' moves=== | ||
*{{SSBU|Roy}} and {{SSBU|Chrom}}'s fully charged and almost fully charged [[Flare Blade]] (sweetspot). | *{{SSBU|Roy}} and {{SSBU|Chrom}}'s fully charged and almost fully charged [[Flare Blade]] (sweetspot). | ||
*{{SSBU|Hero}}'s fully charged [[forward smash]] with [[Command Selection|Oomph or Psyche Up]] active ( | *{{SSBU|Hero}}'s fully charged [[forward smash]] with [[Command Selection|Oomph or Psyche Up]] active (sweetspotted critical hit). | ||
*{{SSBU|Kirby}}'s reversed aerial [[Warlock Punch]] (after [[inhaling]] {{SSBU|Ganondorf}}). | *{{SSBU|Kirby}}'s reversed aerial [[Warlock Punch]] (after [[inhaling]] {{SSBU|Ganondorf}}). | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
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*Any throwable item under extreme conditions which cause them to move at a very high speed. An example is {{SSBU|R.O.B.}}'s fully charged [[Gyro]]. | *Any throwable item under extreme conditions which cause them to move at a very high speed. An example is {{SSBU|R.O.B.}}'s fully charged [[Gyro]]. | ||
=== | ====With Rage applied==== | ||
*Hero's [[Command Selection|Hatchet Man]] with Psyche Up active. | *Hero's [[Command Selection|Hatchet Man]] with Psyche Up active. | ||
*Hero's [[Zap|Kazap]] with Psyche Up, Oomph, and Hocus Pocus Giant active. | *Hero's [[Zap|Kazap]] with Psyche Up, Oomph, and Hocus Pocus Giant active. | ||
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*Mr. Game & Watch's [[Judge]] #9. | *Mr. Game & Watch's [[Judge]] #9. | ||
*Ganondorf's reversed aerial [[Warlock Punch]]. | *Ganondorf's reversed aerial [[Warlock Punch]]. | ||
*{{SSBU|Lucario}}'s fully charged [[forward smash]] | *{{SSBU|Lucario}}'s fully charged [[forward smash]] at max [[aura]] after patch 9.0. | ||
===Final Smashes=== | ===Final Smashes=== | ||
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*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*Touching the hull of the boat on [[Wuhu Island]]. | *Touching the hull of the boat on [[Wuhu Island]]. | ||
*Being hit by a [[Klaptrap]] on [[Jungle Japes]]. | |||
===Other=== | ===Other=== | ||
While inaccessible in a regular fashion without hacking, the gun found on the [[Stage#In_Ultimate_3|Free the Spirit screen's stage]] is programmed in as its own usable item, inflicting 30% damage with OHKO power (mainly because the Free the Spirit stage is very small with close blast zones).<ref>[https://www.youtube.com/watch?v=W5d-BGAls_s The Results Screen is a FULLY PLAYABLE Stage? | Super Smash Bros. Ultimate]</ref> This situation is similar to ''Smash 4''{{'}}s Target Blast bomb. | While inaccessible in a regular fashion without hacking, the gun found on the [[Stage#In_Ultimate_3|Free the Spirit screen's stage]] is programmed in as its own usable item, inflicting 25%<!--30% after the 1.2x 1v1 multiplier--> damage with OHKO power (mainly because the Free the Spirit stage is very small with close blast zones).<ref>[https://www.youtube.com/watch?v=W5d-BGAls_s The Results Screen is a FULLY PLAYABLE Stage? | Super Smash Bros. Ultimate]</ref> This situation is similar to ''Smash 4''{{'}}s Target Blast bomb. | ||
===Video=== | ===Video=== | ||
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==Trivia== | ==Trivia== | ||
*In ''[[Melee]]'', {{SSBM|Roy}}'s trophy refers to [[Flare Blade]] as an "instant KO". | *In ''[[Melee]]'', {{SSBM|Roy}}'s trophy refers to [[Flare Blade]] as an "instant KO". | ||
*The [[Home-Run Bat]] is the only [[item]] (and by extension, the only attack) able to perform a guaranteed OHKO in every ''Smash'' game, at least on its {{b|sweetspot|hitbox}}. | *The [[Home-Run Bat]] is the only [[item]] (and by extension, the only attack) able to perform a guaranteed OHKO in every ''Smash'' game, at least on its {{b|sweetspot|hitbox}}. | ||
*[[Roy]]'s [[Flare Blade]] and [[Counter]] are the only moves to maintain their OHKO power in every installment. | *[[Roy]]'s [[Flare Blade]] and [[Counter]] are the only moves to maintain their OHKO power in every installment. | ||
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*Tabuu on Intense difficulty in [[The Subspace Emissary]] has more OHKOs than any other boss or enemy in any ''Smash'' game, with 7. | *Tabuu on Intense difficulty in [[The Subspace Emissary]] has more OHKOs than any other boss or enemy in any ''Smash'' game, with 7. | ||
*The most powerful moves in the ''Smash'' series are Tabuu's Off Waves (waves and contact with his body) on Intense difficulty in The Subspace Emissary and Boss Battles, and the Ultimate Chimera's bite in ''Brawl''. Both these attacks are the most damaging moves, dealing 100%-200% damage and having immense knockback. | *The most powerful moves in the ''Smash'' series are Tabuu's Off Waves (waves and contact with his body) on Intense difficulty in The Subspace Emissary and Boss Battles, and the Ultimate Chimera's bite in ''Brawl''. Both these attacks are the most damaging moves, dealing 100%-200% damage and having immense knockback. | ||
*Master Core's final explosion on 8.0 difficulty or above is the only OHKO that will never KO the player, since the battle is already won | *Master Core's final explosion on 8.0 difficulty or above is the only OHKO that will never KO the player, since the battle is always already won by the time the hitboxes land. | ||
**Galleom's Tank Rush and Tank Rush & Slam can hit the player after the boss is defeated | **Galleom's Tank Rush and Tank Rush & Slam can also hit the player after the boss is defeated, with OHKO power on the higher difficulties. | ||
==References== | ==References== |
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