Gordo Throw: Difference between revisions

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King Dedede pulls out a [[Gordo]] and hits it with his hammer, sending it bouncing in front of him. The Gordo can bounce up to three times and damages enemies on hit, starting at 14% and becoming progressively weaker, finally bouncing off them. It disappears shortly after hitting an enemy, or after the third bounce if no target is hit. However, if hit by any attack that deals 2% damage or more, it will be [[reflected]] back to Dedede rather quickly, becoming able to damage him. If Dedede is KO'd by the reflected Gordo, the character that reflected it gets the KO.
King Dedede pulls out a [[Gordo]] and hits it with his hammer, sending it bouncing in front of him. The Gordo can bounce up to three times and damages enemies on hit, starting at 14% and becoming progressively weaker, finally bouncing off them. It disappears shortly after hitting an enemy, or after the third bounce if no target is hit. However, if hit by any attack that deals 2% damage or more, it will be [[reflected]] back to Dedede rather quickly, becoming able to damage him. If Dedede is KO'd by the reflected Gordo, the character that reflected it gets the KO.


It is worth noting that King Dedede can reflect a Gordo back again once it has been initially reflected. However, a safer way to do this that is unique to Dedede that does not involve him attacking Gordo is to have him air dodge into the reflected Gordo. In this case, Dedede will automatically grab the reflected Gordo and hit it back with his hammer. This is generally a better response when anticipating a reflected Gordo, because if Dedede's timing is correct, he will safely return the Gordo. If Dedede's timing is off, his air dodge will allow Gordo to pass by without hitting Dedede. Because the air dodge Gordo return is automatic, Dedede can sometimes [[SD]] if he begins the return animation near the bottom of the screen. He will continue to fall until after he hits Gordo away, and there is no way for the user to recover during this animation. In ''Ultimate'', he can also {{b|inhale|King Dedede}} a reflected Gordo to reflect it back, but this will only work if Dedede is currently not in endlag from the initial throw.
It is worth noting that King Dedede can reflect a Gordo back again once it has been initially reflected. However, a safer way to do this that is unique to Dedede that does not involve him attacking Gordo is to have him air dodge into the reflected Gordo. In this case, Dedede will automatically grab the reflected Gordo and hit it back with his hammer. This is generally a better response when anticipating a reflected Gordo, because if Dedede's timing is correct, he will safely return the Gordo. If Dedede's timing is off, his air dodge will allow Gordo to pass by without hitting Dedede. Because the air dodge Gordo return is automatic, Dedede can sometimes [[SD]] if he begins the return animation near the bottom of the screen. He will continue to fall until after he hits Gordo away, and there is no way for the user to recover during this animation. In ''Ultimate'', he can also {{b|inhale|King Dedede}} a reflected Gordo to reflect it back.


The trajectory of the Gordo can be adjusted in six different ways depending on the input used to execute the move (tilting or tapping, like [[Samus]]'s [[Missile]]s) and the [[angling]] of the control stick afterwards:
The trajectory of the Gordo can be adjusted in six different ways depending on the input used to execute the move (tilting or tapping, like [[Samus]]'s [[Missile]]s) and the [[angling]] of the control stick afterwards:
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