Pac-Man (universe): Difference between revisions

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However, Namco's project in between, 1980's ''Pac-Man'', would arguably become even more definitive of both the era and Namco's legacy. A young Namco employee named Toru Iwatani designed the game with the intention to appeal to a wider audience beyond young boys and teenagers — demographics that were typical of the time because of the prevalence of space shooter-themed arcade machines. He therefore fashioned a game out of maze-like elements and a colorful aesthetic with cute character designs, including a player character he originally named "Puckman" after the Japanese phrase ぱくぱく ("paku paku"), an onomatopoeia used to represent the sound of eating. The character and the game itself were renamed ''Pac-Man'' for the North American release, as it was realized the original name could be vandalized to resemble profanity by changing the P into an F.
However, Namco's project in between, 1980's ''Pac-Man'', would arguably become even more definitive of both the era and Namco's legacy. A young Namco employee named Toru Iwatani designed the game with the intention to appeal to a wider audience beyond young boys and teenagers — demographics that were typical of the time because of the prevalence of space shooter-themed arcade machines. He therefore fashioned a game out of maze-like elements and a colorful aesthetic with cute character designs, including a player character he originally named "Puckman" after the Japanese phrase ぱくぱく ("paku paku"), an onomatopoeia used to represent the sound of eating. The character and the game itself were renamed ''Pac-Man'' for the North American release, as it was realized the original name could be vandalized to resemble profanity by changing the P into an F.


The original ''Pac-Man'' is set in a static, neon-colored maze, where the wedge-shaped [[Pac-Man]] must traverse every corridor and lane at least once in order to eat every pellet distributed across the screen. Pac-Man is at constant risk from four differently-colored "[[ghosts]]" that roam the maze with the intention to collide into him, which will cost him a life. Each of the four ghosts has a unique way of targeting Pac-Man, giving them character beyond being simple enemies. Whenever Pac-Man eats through any four of the larger [[Power Pellet]]s in a maze, the ghosts temporarily turn vulnerable, and will be briefly taken out of the game when Pac-Man collides with a ghost in this state. When a maze is cleared, the board will be reset, and the game essentially continues endlessly until the player runs out of lives (or reaches level 256, the bugged "kill screen" which cannot be cleared). The point score — the ultimate objective of the game, like with many arcade games — can be further increased by eating [[Bonus Fruit|fruits]] that appear at certain thresholds. When all levels are cleared perfectly, the maximum possible score is 3,333,360 points.
The original ''Pac-Man'' is set in a static, neon-colored maze, where the wedge-shaped [[Pac-Man]] must traverse every corridor and lane at least once in order to eat every pellet distributed across the screen. Pac-Man is at constant risk from four differently-colored "[[ghosts]]" that roam the maze with the intention to collide into him, which will cost him a life. Each of the four ghosts has a unique way of targeting Pac-Man, giving them character beyond being simple enemies. Whenever Pac-Man eats through any four of the larger [[Power Pellet]]s in a maze, the ghosts temporarily turn vulnerable, and will be briefly taken out of the game when Pac-Man collides with a ghost in this state. When a maze is cleared, the board will be reset, and the next round will begin. The point score — the ultimate objective of the game, like with many arcade games — can be further increased by eating [[Bonus Fruit|fruits]] that appear at certain thresholds, twice in each round. As the rounds continue, the ghosts become faster and more aggressive, the Power Pellet's duration becomes shorter, and higher-valued fruits appear. After round 20, the game reaches its maximum difficulty, and essentially continues endlessly until the player runs out of lives (or reaches level 256, the bugged "kill screen" which cannot be cleared). When all levels are cleared perfectly, the maximum possible score is 3,333,360 points.


Despite its initially lukewarm reception in Japan, it is difficult to overstate the immense impact that the North American release of the game ''Pac-Man'' had. It quickly became far more popular than anything seen in the game industry up to that point, grossing over $1 billion in quarters within a decade, and towards the end of the 20th century, the game's total gross in quarters had been estimated at more than 10 billion quarters ($2.5 billion), making it the highest-grossing video game of all time. It established the maze chase game genre, and is also credited for laying the foundations for the stealth genre due to its emphasis on avoiding enemies rather than fighting them; ''Pac-Man'' is often cited as an inspiration for the original {{uv|Metal Gear}}.
Despite its initially lukewarm reception in Japan, it is difficult to overstate the immense impact that the North American release of the game ''Pac-Man'' had. It quickly became far more popular than anything seen in the game industry up to that point, grossing over $1 billion in quarters within a decade, and towards the end of the 20th century, the game's total gross in quarters had been estimated at more than 10 billion quarters ($2.5 billion), making it the highest-grossing video game of all time. It established the maze chase game genre, and is also credited for laying the foundations for the stealth genre due to its emphasis on avoiding enemies rather than fighting them; ''Pac-Man'' is often cited as an inspiration for the original {{uv|Metal Gear}}.
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