Ledgestall: Difference between revisions
→Up-B ledgestall
(Yoshi can also ledgestall with his up special.) |
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==Up-B ledgestall== | ==Up-B ledgestall== | ||
{{SSBM|Zelda}}, {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, {{SSBM|Yoshi}}, {{SSBM|Mewtwo}} and {{SSBM|Pikachu}} <sup>(possibly others as well?)</sup> can ledgestall with their up specials. Sheik's "''Shino Stall''", named after Japanese Sheik player {{Sm|Shino}}, is by far the easiest and most useful as her up special has innate intangibility, a strong hitbox and many movement options. | {{SSBM|Zelda}}, {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, {{SSBM|Yoshi}}, {{SSBM|Mewtwo}}, {{SSBM|Dr. Mario}} and {{SSBM|Pikachu}} <sup>(possibly others as well?)</sup> can ledgestall with their up specials. Sheik's "''Shino Stall''", named after Japanese Sheik player {{Sm|Shino}}, is by far the easiest and most useful as her up special has innate intangibility, a strong hitbox and many movement options. Dr. Mario's Up-B Cancel<ref>[https://smashboards.com/threads/doctor-mario-hitboxes-and-frame-data.309998/]</ref> can be used to grab the ledge from directly next to it. | ||
<gallery mode=packed widths=180px heights=250px> | <gallery mode=packed widths=180px heights=250px> | ||
File:Fox_shine-firestall_80ms.gif|Fox's shine-firestall, 1/4x playback speed, debug mode: collision and environment visibility on | File:Fox_shine-firestall_80ms.gif|Fox's shine-firestall, 1/4x playback speed, debug mode: collision and environment visibility on | ||
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File:Sheik up-B ledgestall ff 80ms.gif|Sheik's ''Shino Stall'', 20% playback speed, debug mode: collision visibility on, object texture visibility off | File:Sheik up-B ledgestall ff 80ms.gif|Sheik's ''Shino Stall'', 20% playback speed, debug mode: collision visibility on, object texture visibility off | ||
</gallery> | </gallery> | ||
<references /> | |||
==Ledgehopstall== | ==Ledgehopstall== |