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(A lot is copy-pasted from github and sounds like an ad. Removing ACMD Formatter because it is barely a month old and doesn't have many revisions, making this sound a bit like promotion; it is also a low effort section. "Update" article has nothing to do with this context) |
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==Open Smash Attacks== | ==Open Smash Attacks== | ||
Open Smash Attacks is a ''Brawl'' moveset editor with the goal of serving as a side tool to BrawlBox by editing and representing files that BrawlBox cannot or can but poorly. Open SA is significantly more advanced than its predecessor, Project Smash Attacks; | Open Smash Attacks is a ''Brawl'' moveset editor with the goal of serving as a side tool to BrawlBox by editing and representing files that BrawlBox cannot or can but poorly. Open SA is significantly more advanced than its predecessor, Project Smash Attacks; it can view the actions and hitboxes of most props and projectiles, open character files that PSA has trouble with, and work with files that house general actions for all playable characters. Open SA's major downside is the complexity involved in editing files and there are some facets that cannot be accessed or edited such as Pikmin hitboxes. | ||
===Project Smash Attacks=== | ===Project Smash Attacks=== | ||
Project Smash Attacks was the predecessor to Open Smash Attacks. While now rendered obsolete by improved understanding of ''Brawl's'' code, the program still sees use by those interested in learning how to modify character movesets. | Project Smash Attacks was the predecessor to Open Smash Attacks. While now rendered obsolete by improved understanding of ''Brawl's'' code, the program still sees use by those interested in learning how to modify character movesets. | ||
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==Ultimate Mod Manager== | ==Ultimate Mod Manager== | ||
Ultimate Mod Manager is a mod management tool similar to Sm4shexplorer for use with ''[[Super Smash Bros. Ultimate]]''. The tool lets users dump their game's files to the microSD card, and once this is done, the homebrew allows users to compress and inject sorted mod folders into the game. The edit of the game then can be loaded in using LayeredFS, which is a must as all of the game's internal assets are stored as one large archive. A downside of this method is having to store the edited game copy on the microSD card in order to use any type of mod that requires it, no matter how small the files may be, alongside having to go under or around the same original size of a file when creating mods. It also requires mods to be reinstalled in a new dump every time an | Ultimate Mod Manager is a mod management tool similar to Sm4shexplorer for use with ''[[Super Smash Bros. Ultimate]]''. The tool lets users dump their game's files to the microSD card, and once this is done, the homebrew allows users to compress and inject sorted mod folders into the game. The edit of the game then can be loaded in using LayeredFS, which is a must as all of the game's internal assets are stored as one large archive. A downside of this method is having to store the edited game copy on the microSD card in order to use any type of mod that requires it, no matter how small the files may be, alongside having to go under or around the same original size of a file when creating mods. It also requires mods to be reinstalled in a new dump every time an update releases. | ||
==Skyline== | ==Skyline== | ||
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==SSBH Editor== | ==SSBH Editor== | ||
SSBH Editor | SSBH Editor is an application for viewing, editing, and validating models for ''Super Smash Bros. Ultimate''. It is able to view models, textures, animations, shadows, post processing, helper bone constraints, etc. It can also edit skeletons, materials, and vertex data along with validating said edits or custom imports to allow for proper compatibility with the game. It can be considered a replacement/upgrade to Cross Mod and StudioSB as it has many of the same features as them as well as a few extra features and optimizations | ||
[[Category:Hacking]] | [[Category:Hacking]] |
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