Devil Wings: Difference between revisions

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==Overview==
==Overview==
Kazuya briefly turns into [[Devil Kazuya]] as he flies straight upwards with his wings. Combined with his double jump, it surpasses [[Mario]]'s [[Super Jump Punch]] in terms of recovery. During this state, he can move left or right while flying, and at the beginning, his wings can cause damage if close, having high K.O. potential.
Kazuya briefly turns into [[Devil Kazuya]] as he flies straight upwards with his wings. During this state, he can move left or right while flying, which when combined with its impressive vertical distance make it a solid [[recovery]] tool. It deals damage while rising, and the sweet spot on Kazuya's wings at the beginning of the move boasts impressive strength and can KO as early as 100%. For this reason and its fairly generous frame 12 startup, it is a noteworthy combo finisher within Kazuya's moveset. Due to its large hitboxes and ability to hit both sides of Kazuya simultaneously, it also functions as a very effective [[out of shield]] tool.


Unlike most up special moves, it has only a short period of [[helpless|helplessness]] and can be comboed into most of Kazuya's moveset with the exceptions of Devil Fist and itself. Kazuya must land on a platform before both moves can be used again.
Unlike most up special moves, it does not render Kazuya [[helpless]] and can be used in conjunction with the rest of Kazuya's moveset, with the exceptions of [[Devil Fist]] and itself. Kazuya must land on a platform before both moves can be used again. However, it has a significant amount of ending lag (almost on par with Ryu's [[Shoryuken]]) that makes it punishable if used haphazardly.


==Instructional quote==
==Instructional quote==
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