Paper Mario: Difference between revisions

271 bytes added ,  2 years ago
→‎Trivia: This is the same as Palkia's thing on Coliseum and Training (hall of mirrors). The difference is that the void isn't obscured by the stage's after image, resulting in a positive feedback loop. Is this too technical?
(→‎Trivia: It only takes a few seconds to rename a file name. I don't see how you can be "too late".)
(→‎Trivia: This is the same as Palkia's thing on Coliseum and Training (hall of mirrors). The difference is that the void isn't obscured by the stage's after image, resulting in a positive feedback loop. Is this too technical?)
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==Trivia==
==Trivia==
[[File:Paper Mario Glitch.jpg|thumb|right|300px|The glitch in action. Note the piercing white light of the void, which obscures Mario (player 1).]]
[[File:Paper Mario Glitch.jpg|thumb|right|300px|The glitch in action. Note the piercing white light of the void, which obscures Mario (player 1).]]
*In ''Ultimate'', if the stage transitions back to the beginning while the speed is set to 1/4 in [[Training Mode]], after a few seconds the background will vanish, exposing the void. In ''Ultimate'', during gameplay the void renders as a piercing white light, and can even mask characters in front of it.
*In ''Ultimate'', if the stage transitions back to the beginning while the speed is set to 1/4 in [[Training Mode]], after a few seconds the background will vanish, exposing the void. The void quickly becomes a bright white light due to the game's renderer [[wikipedia:Hall of mirrors effect|not clearing the framebuffer]], causing anything in front of the void to be rendered multiple times, making that area bright enough for {{iw|wikipedia|bloom|shader effect}} to occur, leading to recursive bloom. The bloom effect becomes strong enough that it starts to mask characters in front of it.
**If the game is set to frame advance, and frozen, it can be seen that the void for this stage is indigo.
**If the game is set to frame advance and frozen, it can be seen that the void for this stage is indigo.
*Paper Mario and [[Pac-Maze]] are the only non-DLC stages in ''Super Smash Bros. for 3DS'' from universes with a playable character to not appear in [[All-Star Mode]].
*Paper Mario and [[Pac-Maze]] are the only non-DLC stages in ''Super Smash Bros. for 3DS'' from universes with a playable character to not appear in [[All-Star Mode]].
*Interestingly, in the SSB4 Ω form of the stage, it appears there is a small gap underneath the stage where a fighter could go, but in fact the stage's collision box goes all the way to the blast line. This is most noticeable when using a wall-cling capable character, as it can appear they are clinging to air.
*Interestingly, in the SSB4 Ω form of the stage, it appears there is a small gap underneath the stage where a fighter could go, but in fact the stage's collision box goes all the way to the blast line. This is most noticeable when using a wall-cling capable character, as it can appear they are clinging to air.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nightmare]], [[Andross]], [[Ashley]], [[Kapp'n]], [[Devil]], [[Dr. Wright]], and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Lugia]], [[Palkia]], [[Lunala]] and [[Marshadow]].
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Nightmare]], [[Andross]], [[Ashley]], [[Kapp'n]], [[Devil]], [[Dr. Wright]], and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Lugia]], [[Palkia]], [[Lunala]] and [[Marshadow]].


{{SSB4Stages}}
{{SSB4Stages}}
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