Ryu (SSB4): Difference between revisions

11 bytes removed ,  2 years ago
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m (→‎Attributes: Ryu does not have a mediocre recovery, horizontal and vertical (provided one knows how to mix up their options). I changed to mediocre neutral game since this is both more accurate and significant.)
Tag: Mobile edit
Tag: Mobile edit
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Like other DLC characters, Ryu lacks custom moves, though due to the strengths his default special moveset possesses and the blanket ban of customs, this weakness is rather negligible when compared to the other DLC characters.
Like other DLC characters, Ryu lacks custom moves, though due to the strengths his default special moveset possesses and the blanket ban of customs, this weakness is rather negligible when compared to the other DLC characters.


Overall, Ryu is a combo-oriented fighter with a fearsome offensive ability, due to his unique mechanics deliberately giving him the true combos necessary for many characters' competitive success; his ability to overwhelm opponents by trapping them in hitstun/shield pressure, multiple options to negate and escape combos, along with his dependable recovery all tie in to him being very rewarding and unpredictable, with his strengths overpowering his weaknesses. However, his polarized movement, mediocre [[neutral game]], and lack of approach make him difficult to use optimally without mastering his options. Possibly his biggest issue is his notably high learning curve; much practice is generally required for his command specials in order to use them reliably and consistently rather than accidentally inputting the wrong move. Additionally, using the C-stick or other separate analog stick for tilts is arguably more essential to Ryu's optimal playstyle than to any other character, due to the dexterity required to pull off his command inputs during combos, making him more difficult to play using controllers that lack a second analog stick or on a first generation Nintendo 3DS system.  
Overall, Ryu is a combo-oriented fighter with a fearsome offensive ability, due to his unique mechanics deliberately giving him the true combos necessary for many characters' competitive success; his ability to overwhelm opponents by trapping them in hitstun/shield pressure, multiple options to negate and escape combos, along with his dependable recovery all tie in to him being very rewarding and unpredictable, with his strengths overpowering his weaknesses. However, his polarized movement, subpar neutral, and lack of approach make him difficult to use optimally without mastering his options. Possibly his biggest issue is his notably high learning curve; much practice is generally required for his command specials in order to use them reliably and consistently rather than accidentally inputting the wrong move. Additionally, using the C-stick or other separate analog stick for tilts is arguably more essential to Ryu's optimal playstyle than to any other character, due to the dexterity required to pull off his command inputs during combos, making him more difficult to play using controllers that lack a second analog stick or on a first generation Nintendo 3DS system.  


As a result of his high learning curve, Ryu's results run slightly cold compared to other characters regarded as highly. However, his strengths make him widely considered as a very effective character, with players such as {{Sm|Trela}} and {{Sm|Locus}} showcasing Ryu's potential to great effect.
As a result of his high learning curve, Ryu's results run slightly cold compared to other characters regarded as highly. However, his strengths make him widely considered as a very effective character, with players such as {{Sm|Trela}} and {{Sm|Locus}} showcasing Ryu's potential to great effect.
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