Sora (SSBU): Difference between revisions

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*Each of Sora's [[List of swords#Kingdom Key|Keyblade]] hits generate a cartoony star effect and a unique hit sound, emulating the Kingdom Key's hit effects from the ''Kingdom Hearts'' series. The cartoony star effects are carried over for when Sora uses bladed battering items such as [[Death's Scythe]]'s neutral and dash attacks as well as all attacks with the [[Beam Sword]] and [[Killing Edge]].
*Each of Sora's [[List of swords#Kingdom Key|Keyblade]] hits generate a cartoony star effect and a unique hit sound, emulating the Kingdom Key's hit effects from the ''Kingdom Hearts'' series. The cartoony star effects are carried over for when Sora uses bladed battering items such as [[Death's Scythe]]'s neutral and dash attacks as well as all attacks with the [[Beam Sword]] and [[Killing Edge]].
*Upon Sora landing the final hit in a stamina battle, a special slow-motion zoom plays that fades the screen to white before the Announcer says "Game!". This is reminiscent of the visual effects of landing the finishing blow against a major enemy in the ''Kingdom Hearts'' games. If Sora KO's more than one opponent for the final blow, the Announcer will instead say "Game!" much earlier, while the slowdown takes place after.
*Upon Sora landing the final hit in a stamina battle, a special slow-motion zoom plays that fades the screen to white before the Announcer says "Game!". This is reminiscent of the visual effects of landing the finishing blow against a major enemy in the ''Kingdom Hearts'' games. If Sora KO's more than one opponent for the final blow, the Announcer will instead say "Game!" much earlier, while the slowdown takes place after.
*When Sora holds an item, he holds it and his Keyblade in the same manner as his Valor Form in ''Kingdom Hearts II''. This also changes both his slow and mid walking animations to have him hold the Keyblade over his shoulder.
*When Sora holds an item, he holds it and his Keyblade in the same manner as his Valor Form in ''Kingdom Hearts II''. This also changes both his slow and mid walking animations to have him hold the Keyblade over his shoulder. The animations of Sora's neutral attack, forward tilt, dash attack, and forward smash when holding a battering item bear resemblance to various dual-wielding attacks from the ''Kingdom Hearts'' series, namely attacks executed in Valor Form.
''For a gallery of Sora's hitboxes, see [[Sora (SSBU)/Hitboxes|here]].''
''For a gallery of Sora's hitboxes, see [[Sora (SSBU)/Hitboxes|here]].''