Long-Stem Strike: Difference between revisions

(→‎Overview: Apparently this was just shown on Beefy Smash Doods and I have never seen anyone mention this.)
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However, one must be careful when turning before the strike, as the pot/pipe cannot change directions after an initial input. If it lies on its side the attack is stuck at a specific angle, making it easier to dodge. It can also get stuck on the ground if tilted too much in the air, leaving the character wide open to attack or grabs. Knowing how to control this is essential to the move's success.
However, one must be careful when turning before the strike, as the pot/pipe cannot change directions after an initial input. If it lies on its side the attack is stuck at a specific angle, making it easier to dodge. It can also get stuck on the ground if tilted too much in the air, leaving the character wide open to attack or grabs. Knowing how to control this is essential to the move's success.


Upon release, Piranha Plant possesses a proximity detection hitbox that will trigger the attack as soon as an opponent is reached, but it can be started early via pushing the special button. However, the difference is negligible offensively and is largely used for mixups and fake-outs. The attack itself possesses [[intangibility]] on the head from frames 1-6, allowing it to go through projectiles. It also deals 5 HP bonus damage to [[shield]]s, making it useful for [[shield break]]s. Piranha Plant's hurtbox is, however, expanded during the attack, and any knockback taken will start momentum from the pot/pipe. Due to this, it is possible to [[meteor smash]] Piranha Plant from very far away.
Upon release, Piranha Plant possesses a proximity detection hitbox that will trigger the attack as soon as an opponent is reached, but it can be started early via pushing the attack button while charging or pressing the special button again mid-strike. However, the difference is negligible offensively and is largely used for mixups and fake-outs. The attack itself possesses [[intangibility]] on the head from frames 1-6, allowing it to go through projectiles. It also deals 5 HP bonus damage to [[shield]]s, making it useful for [[shield break]]s. Piranha Plant's hurtbox is, however, expanded during the attack, and any knockback taken will start momentum from the pot/pipe. Due to this, it is possible to [[meteor smash]] Piranha Plant from very far away.


==Instructional quote==
==Instructional quote==
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