Marth (SSBU): Difference between revisions

167 bytes added ,  2 years ago
m (Lots of grammar errors, some stuff I think is in the wrong section, and some stuff (such as rage and whatever "anti-air level" is) I don't think we mention. I'm not sure what we define as "high %" or "reasonable %", but Ruben's KO calc does show it KOs 10-15% earlier (Mario is around 120%))
Tag: Undo
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|utiltname= 
|utiltname= 
|utiltdmg=6% (blade), 5% (body), 10% (tip)
|utiltdmg=6% (blade), 5% (body), 10% (tip)
|utiltdesc=Swings Exalted Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can combo into itself or aerials at low percentages and KO at high percents when tippered. Covers platforms very well and is useful for juggling, though the tipper is not capable of KOing until rather high percents.
|utiltdesc=Swings Exalted Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can combo into itself or aerials at low percentages and KO at high percents when tippered. Covers platforms very well and is useful for juggling. The beginning of the move can easily tipper at point-blank range against downed opponents, as well as very short characters such as [[Pikachu]], making it a reliable tool for missed techs and punishing characters capable of "pancaking".
|dtiltname= 
|dtiltname= 
|dtiltdmg=7%/10%
|dtiltdmg=7%/10%