Kill confirm: Difference between revisions

218 bytes added ,  2 years ago
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|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}}
|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}}
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|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with a [[Flip Jump]] at the ledge for a KO at approx. 60-70 percent
|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with a [[Flip Jump]] at the ledge for a KO at around 60%.
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|{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]]
|{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]]
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|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents
|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents
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|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to a free KO move at high percents.
|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to a free KO move at high percents.<br>*{{Mvsub|Wii Fit Trainer|SSBU|Neutral aerial}} to {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}
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|{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]]
|{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]]
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|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]]
|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]]
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|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU|Up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into KO moves at high percents.
|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into KO moves at high percents.
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|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]
|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]
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|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}}
|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}}
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|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|Down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to a free KO move at high percents.<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}}
|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to a free KO move at high percents.<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}}
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|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents.
|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents.
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|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or charged [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]]
|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or charged [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]]
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|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|Back aerial}}, or {{Mvsub|Byleth|SSBU|Down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|Up aerial}} KOs at around 100-110%.<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|Neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|Dash attack}} and kill at high percents
|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|back aerial}}, or {{Mvsub|Byleth|SSBU|down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|up aerial}}<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|dash attack}} and KO at high percents.<br>*A falling {{Mvsub|Byleth|SSBU|neutral aerial}} at the ledge can be followed up with a runoff {{Mvsub|Byleth|SSBU|forward aerial}} for a KO at around 65%
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|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents.
|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents.