Ice Climbers: Difference between revisions
→As playable characters
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{{Main|Ice Climbers (SSBU)}} | {{Main|Ice Climbers (SSBU)}} | ||
[[File:Ice Climbers SSBU.png|thumb|The Ice Climbers, as they appear in ''Super Smash Bros. Ultimate''.]] | [[File:Ice Climbers SSBU.png|thumb|The Ice Climbers, as they appear in ''Super Smash Bros. Ultimate''.]] | ||
The Ice Climbers return as playable characters in ''Super Smash Bros. Ultimate''. They were formally announced alongside the rest of the cast via ''Ultimate''{{'}}s E3 2018 trailer on June 12th, 2018.<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> | The Ice Climbers return as playable characters in ''Super Smash Bros. Ultimate''. They were formally announced alongside the rest of the cast via ''Ultimate''{{'}}s E3 2018 trailer on June 12th, 2018.<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> Unlike their previous appearances, they are [[unlockable character]]s. | ||
Although the Ice Climbers are still capable of [[desyncing]], the technique itself is more difficult to perform because of changes to the partner climber's [[artificial intelligence]] brought about at launch and via game updates. This is further compounded by the loss of [[chain grab]]bing as of ''SSB4'' and the partner climber no longer being capable of attacking when the leader has or is grabbed. As a result, more creative techniques are required in order to fully utilize their toolkits. | Although the Ice Climbers are still capable of [[desyncing]], the technique itself is more difficult to perform because of changes to the partner climber's [[artificial intelligence]] brought about at launch and via game updates. This is further compounded by the loss of [[chain grab]]bing as of ''SSB4'' and the partner climber no longer being capable of attacking when the leader has or is grabbed. As a result, more creative techniques are required in order to fully utilize their toolkits. |