KO: Difference between revisions

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*[[Bayonetta]]
*[[Bayonetta]]
*[[Ridley]]
*[[Ridley]]
*[[Sephiroth]]


[[StreetSmash]] gives Pac-Man a KO sound not heard normally. Notably, both of [[Ganondorf]]'s KO voice line in ''Brawl'' and ''SSB4'', female [[Corrin]]'s and female [[Inkling]]'s secondary KO voice lines are much longer than most other characters. ''Ultimate''{{'}}s [[Stamina Mode]] also uses one of these sounds for almost all characters except for {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}} and {{SSBU|Min Min}} who instead use their heavy knockback cries (in the case of Joker and Banjo & Kazooie, a unique voice clip plays instead). An [[instant KO]] from Hero's [[Command Selection|Kamikazee]] also always uses the primary KO voice clip. Another peculiarity specific to ''Ultimate'' is that, should a fighter be sent flying during their last stock and the current match end, their KO scream usually not play or play only very briefly.
[[StreetSmash]] gives Pac-Man a KO sound not heard normally. Notably, both of [[Ganondorf]]'s KO voice line in ''Brawl'' and ''SSB4'', female [[Corrin]]'s and female [[Inkling]]'s secondary KO voice lines are much longer than most other characters. ''Ultimate''{{'}}s [[Stamina Mode]] also uses one of these sounds for almost all characters except for {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}} and {{SSBU|Min Min}} who instead use their heavy knockback cries (in the case of Joker and Banjo & Kazooie, a unique voice clip plays instead). An [[instant KO]] from Hero's [[Command Selection|Kamikazee]] also always uses the primary KO voice clip. Another peculiarity specific to ''Ultimate'' is that, should a fighter be sent flying during their last stock and the current match end, their KO scream usually not play or play only very briefly.
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