SmashWiki:Glossary: Difference between revisions

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**'''Dash grab''': A type of a grab a character performs out of a dash. Usually slower, laggier, and have less reach than standing grabs, but the momentum of a character's dash can allow them to grab from farther away.
**'''Dash grab''': A type of a grab a character performs out of a dash. Usually slower, laggier, and have less reach than standing grabs, but the momentum of a character's dash can allow them to grab from farther away.
**'''Pivot grab''': A type of grab introduced in ''Brawl'', where a dashing character turns around to grab. Usually slightly slower than standing grabs, but have less ending lag and farther reach than other grabs.
**'''Pivot grab''': A type of grab introduced in ''Brawl'', where a dashing character turns around to grab. Usually slightly slower than standing grabs, but have less ending lag and farther reach than other grabs.
*'''Boost grab''': A type of grab introduced in ''Melee'', where the momentum prom a dash attack is transfered into a grab, increasing it's range for some characters. It is preformed by imputing a dash attack, and then inputting a grab quickly after, which cancels the dash attack into a grab.
**'''Boost grab''': A type of grab introduced in ''Melee'', where the momentum prom a dash attack is transfered into a grab, increasing it's range for some characters. It is preformed by imputing a dash attack, and then inputting a grab quickly after, which cancels the dash attack into a grab.
*'''[[Glitch]]''': A flaw or oversight in the game's programming which results in an unintended outcome. An example would be the [[Name Entry glitch]], where the developers did not foresee a case where players would attempt to enter a name and leave the character select screen at the same time.
*'''[[Glitch]]''': A flaw or oversight in the game's programming which results in an unintended outcome. An example would be the [[Name Entry glitch]], where the developers did not foresee a case where players would attempt to enter a name and leave the character select screen at the same time.
*'''[[Hitbox]]''': The area of effect for an attack. Generally in proportion of the action; a kick attack should have hitboxes on the foot and leg.
*'''[[Hitbox]]''': The area of effect for an attack. Generally in proportion of the action; a kick attack should have hitboxes on the foot and leg.
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