Replay: Difference between revisions

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[[File:ReplayUltimate.jpg|thumb|An image from the Replay menu in ''Ultimate''.]]
[[File:ReplayUltimate.jpg|thumb|An image from the Replay menu in ''Ultimate''.]]


'''Replay''' is a feature in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that allows players to view previously saved matches. Replays record a sequence of inputs from each player rather than a video file in order to take up less memory. This causes the need for replays in [[Smash 4]] to be deleted when an update occurs that changes any game mechanics. However, in recent patches of [[Smash Ultimate]], the issue has been fixed by Nintendo leaving in old patch data causing older replays to no longer desync or be automatically deleted. This change was first seen as early as Update 6.1.0.
'''Replays''' are a feature in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that allows players to record previously played matches and view them at a later time.


==Overview==
==Overview==
Replays were introduced with ''Brawl''. When a match concluded, players could press the Z button, or the B button on a lone [[Wii Remote]], to save a replay onto either the Wii or an [[SD card]]. Replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included. The reason for this limit is unknown, as a number of hacks can remove this limit; even with such hacks, however, replays over 10 minutes do not function properly, as replays stop saving inputs beyond the 10 minute mark.  
Replays were introduced with ''Brawl''. When a match concludes, players can press the Z button, or the B button on a lone [[Wii Remote]], to save a replay onto either the Wii or an [[SD card]]. Replays can only be saved if the match lasted less than 3 minutes, [[Sudden Death]] included. The reason for this limit is unknown, as a number of hacks can remove this limit; even with such hacks, however, replays over 10 minutes do not function properly, as replays stop saving inputs beyond the 10 minute mark.


When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region. The number of replays that can be saved depends on the free space remaining on either the Wii or the SD card.
When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region. The number of replays that can be saved depends on the free space remaining on either the Wii or the SD card.


Replays returned for both versions of ''Smash 4'', with players instead pressing Y on the third page of the results screen. The time limit for replays was expanded to about ten minutes, allowing for greater freedom in what replays can be saved. However, a hard cap was enacted for how many replays can be saved; only 64 can be saved in the 3DS version, and the Wii U version allows well over 200. Replays could no longer be saved after a No Contest.
Replays returned for both versions of ''Smash 4'', with players instead pressing Y on the third page of the results screen. The time limit for replays was expanded to about ten minutes, allowing for greater freedom in what replays can be saved. However, a hard cap was enacted for how many replays can be saved; only 64 can be saved in the 3DS version, and the Wii U version allows well over 200. Replays can no longer be saved if a match is aborted (i.e., on the No Contest screen).


When viewing replays, the player can [[pause]] the game normally while viewing a replay, allowing for players to take [[snapshot]]s of the game. The camera can also be controlled even when the replay is not paused, using controls identical to the games' built-in camera modes.
==Data==


==Data==
Contrary to what may be expected, a replay is not saved as a video recording of the match. Instead, each human player's input data, the match's {{s|wikipedia|random seed}}, and the general [[rules]] are saved, so when a replay is watched, the game actually regenerates the match from this data. This makes replays much smaller in file size than a video file, and it also allows for pausing and camera movement during the replay. A side effect of this method, however, is that replays in earlier versions of ''SSB4'' and ''Ultimate'' must be deleted when an update occurs that changes any game mechanics, or else they will become [[desync]]ed.
Contrary to what may be expected, a replay is not saved as a video recording of the match. Instead, the input data from the match, the match's [[random]] number seed and the general [[rules]] are saved, so when a replay is watched, the game actually regenerates the match from the data. This makes replays much smaller in file size than a video file, and it also allows for pausing and camera movement during the replay.  


Replays do not save the players' names, but this can be changed with some hacks<ref>[http://www.smashboards.com/showthread.php?t=223729 Smash World Forums topic with the code that saves player's names]</ref>. For online battles, the game saves each player's server number and client number. When a player battles online, the player is seen as player 1 on his screen (client), but that may not be true for the server. In saved replays, each player's color and the numbers above the characters' heads indicate the client numbers (the ones that were seen on the screen of the one who saved the replay), whereas the order in which the character portraits appear on the bottom indicate the server numbers.
Replays do not save the players' names, but this can be changed with some hacks<ref>[http://www.smashboards.com/showthread.php?t=223729 Smash World Forums topic with the code that saves player's names]</ref>. For online battles, the game saves each player's server number and client number. When a player battles online, the player is seen as player 1 on his screen (client), but that may not be true for the server. In saved replays, each player's color and the numbers above the characters' heads indicate the client numbers (the ones that were seen on the screen of the one who saved the replay), whereas the order in which the character portraits appear on the bottom indicate the server numbers.
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[[Taunt message]]s are not shown in replays.
[[Taunt message]]s are not shown in replays.
==Video rendering==
In ''[[Super Smash Bros. Ultimate]]'', replays can be converted to video files, which will be saved to the [[Nintendo Switch]] system's SD card under Nintendo/Album/Extra. When converting a replay, the user can choose whether to hide display elements like the [[damage meter]]s, whether to mute the background music and/or sound effects, and whether to use high or normal video quality. Rendered videos can be transferred to a PC and manually uploaded to YouTube or another site. The maximum video/replay duration is likely 15-? minutes. The only time a replay won't be allowed to be saved after a match is when a glitch is used to make irregular movement, causing false movement calculations (such as when the player uses the frame by frame option) or if the match is terminated early.
The format for both of these exports are always MP4s at 1280x738+60FPS (1280x720 display) while using the video codec H264 - MPEG-4 AVC (part 10) (avc1), decoded as Planar 4:2:0 YUV and languages are dependent on game language.
The audio sample rate is 48000HZ while using Stereo audio channels, the codec for audio is always MPEG AAC Audio (mp4a) and languages are dependent on game language. Files are organized in the '''Extra''' folder are organized similarly to the Nintendo Switch's '''Album''' directory, where the first folder is '''C6D726972790F87F6521C61FBA400A1DX''', a unique ID for the replay exports from the game, second folder is YY (year), the next folder is MM (month) and the final folder is YY (year), having the file named like: '''YYMMDD-TIMEOFSTART?-C6D726972790F87F6521C61FBA400A1DX''' with the MP4 extension.


==Sharing replays==
==Sharing replays==
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===In ''Super Smash Bros. Ultimate''===
===In ''Super Smash Bros. Ultimate''===
Starting with update 3.0.0, players can upload their replays and videos to [[Shared Content]]. Players can watch and download replays and videos made by others.
Starting with update 3.0.0, players can upload their replays and videos to [[Shared Content]]. Players can watch and download replays and videos made by others.
==Video rendering==
In ''Ultimate'', replays can also be converted to video files, which will be saved to the [[Nintendo Switch]] system's SD card under Nintendo/Album/Extra. When converting a replay, the user can choose whether to hide display elements like the [[damage meter]]s, whether to mute the background music and/or sound effects, and whether to use high or normal video quality. Rendered videos can be transferred to a PC and manually uploaded to YouTube or another site. The maximum video/replay duration is likely 15-? minutes. The only time a replay won't be allowed to be saved after a match is when a glitch is used to make irregular movement, causing false movement calculations (such as when the player uses the frame by frame option) or if the match is terminated early.
The format for both of these exports are always MP4s at 1280x738+60FPS (1280x720 display) while using the video codec H264 - MPEG-4 AVC (part 10) (avc1), decoded as Planar 4:2:0 YUV and languages are dependent on game language.
The audio sample rate is 48000HZ while using Stereo audio channels, the codec for audio is always MPEG AAC Audio (mp4a) and languages are dependent on game language. Files are organized in the '''Extra''' folder are organized similarly to the Nintendo Switch's '''Album''' directory, where the first folder is '''C6D726972790F87F6521C61FBA400A1DX''', a unique ID for the replay exports from the game, second folder is YY (year), the next folder is MM (month) and the final folder is YY (year), having the file named like: '''YYMMDD-TIMEOFSTART?-C6D726972790F87F6521C61FBA400A1DX''' with the MP4 extension.


==Issues==
==Issues==
Because replays in ''Brawl'' and ''Smash 4'' record inputs rather than a video of the match, it is possible for replay contents to differ from the original match when played back.
Because replays record inputs rather than a video of the match, it is possible for replay contents to differ from the original match when played back.


If a character or other element is loaded during a match faster than expected (such as because of pausing or online lag), then the replay of that match will "freeze" and finish loading the element before it can continue.
If a character or other element is loaded during a match faster than expected (such as because of pausing or online lag), then the replay of that match will "freeze" and finish loading the element before it can continue.


A common error noted in replays mostly experienced in ''Brawl'' is that they may "[[desync]]" over time; the effects vary, though among the most common are actions occurring that did not previously occur, excessive lag followed by significantly increased playback speed, and the replay abruptly ending. With the {{SSBB|Pokémon Trainer}}, particularly unusual effects can occur, such as him sending out a Pokémon which [http://www.youtube.com/watch?v=zzqo6pl6kQ0 never loads] or leaves the [[revival platform]]. Replays of Wi-Fi matches are more likely to desync than local matches due to the frequent lag experienced in games, but local replays can also be subject to the problem. The cause of "desyncs" is unknown, though it is speculated it has to do with save data of replays becoming corrupted by some outside factor. In addition, it is possible for a replay that plays fine to randomly desynchronize when played again, and after some tries, play correctly again. Some [[Special Smash]] modifiers can also be responsible for desyncs, as some modifiers like Curry and Speed directly affect the speeds of characters and other actions.
A common error noted in replays mostly experienced in ''Brawl'' is that they may "desync" over time; the effects vary, though among the most common are actions occurring that did not previously occur, excessive lag followed by significantly increased playback speed, and the replay abruptly ending. With the {{SSBB|Pokémon Trainer}}, particularly unusual effects can occur, such as him sending out a Pokémon which [http://www.youtube.com/watch?v=zzqo6pl6kQ0 never loads] or leaves the [[revival platform]]. Replays of Wi-Fi matches are more likely to desync than local matches due to the frequent lag experienced in games, but local replays can also be subject to the problem. The cause of "desyncs" is unknown, though it is speculated it has to do with save data of replays becoming corrupted by some outside factor. In addition, it is possible for a replay that plays fine to randomly desynchronize when played again, and after some tries, play correctly again. Some [[Special Smash]] modifiers can also be responsible for desyncs, as some modifiers like Curry and Speed directly affect the speeds of characters and other actions.


Gameplay [[mod]]s can also cause desyncs to occur, as many mods modify the characteristics of combatants, thus preventing the saved match from properly running. For similar reasons, ''Smash 4'' warns players after they save their first replay that [[updates]] to the game can potentially cause replays from older revisions of the game to no longer function; furthermore, all updates that adjust game balance prevent the playing of older replays and provide an option to mass-delete them.
Gameplay [[mod]]s can also cause desyncs to occur, as many mods modify the characteristics of combatants, thus preventing the saved match from properly running. For similar reasons, ''Smash 4'' warns players after they save their first replay that [[updates]] to the game can potentially cause replays from older revisions of the game to no longer function; furthermore, all updates that adjust game balance prevent the playing of older replays and provide an option to mass-delete them. ''Ultimate'' followed this example initially, but recent patches have addressed this issue by retaining old patch data, so older replays to no longer desync and do not need to be deleted. This change is known to have existed since Update 6.1.0.


When uploading a replay to [[YouTube]], there is a small chance that, at some point during the process of converting the replay into a video, the music will suddenly stop playing for a few seconds. If this happens, the game will erroneously state that the post was cancelled. Additionally, posting the video disables the ability to post screenshots on Miiverse or take screenshots using the Wii U's Image Share feature. In order to post screenshots online again, players have to restart the game.
When uploading a replay to [[YouTube]], there is a small chance that, at some point during the process of converting the replay into a video, the music will suddenly stop playing for a few seconds. If this happens, the game will erroneously state that the post was cancelled. Additionally, posting the video disables the ability to post screenshots on Miiverse or take screenshots using the Wii U's Image Share feature. In order to post screenshots online again, players have to restart the game.
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[[Image:3DS replay display bug.png|thumb|The replay menu in SSB4-3DS, in which a bug results in R.O.B.'s head icon not being displayed on the bottom screen.]]
[[Image:3DS replay display bug.png|thumb|The replay menu in SSB4-3DS, in which a bug results in R.O.B.'s head icon not being displayed on the bottom screen.]]
*A very rare bug causes saved replays to have idiosyncratic values in its timestamp, such as 781/88/2008 280:-480.
*A very rare bug causes saved replays to have idiosyncratic values in its timestamp, such as 781/88/2008 280:-480.
*A rare bug in the 3DS version results in {{SSB4|R.O.B.}} not being listed with a character head icon correctly; it is unclear what causes this.
*A rare bug in the 3DS version results in {{SSB4|R.O.B.}} not being listed with a character head icon correctly; it is unclear what causes this, but it may be related to the difference in his [[Alternate costume (SSB4)#R.O.B.|default alternate costume]] between Asian and international versions.
*In {{forwiiu}}, when organizing replays "By Stage", [[Mario Galaxy]] replays may be located ''after'' [[Delfino Plaza]] replays, despite Mario Galaxy being before Delfino Plaza on the stage selection screen.
*In {{forwiiu}}, when organizing replays "By Stage", [[Mario Galaxy]] replays may be located after [[Delfino Plaza]] replays, despite Mario Galaxy being before Delfino Plaza on the stage selection screen.
*''[[Ultimate]]''{{'}}s Video menu has a hidden sorting menu. Aside from being hidden, it is similar to the sorting option menus in other menus in the game (including the Replay Data menu). The likely reason for it being hidden is due to it only having one option: By Date.
*''[[Ultimate]]''{{'}}s Video menu has a hidden sorting menu. Aside from being hidden, it is similar to the sorting option menus in other menus in the game (including the Replay Data menu). The likely reason for it being hidden is due to it only having one option: By Date.


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