Kirby (SSBB): Difference between revisions

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===Changes from [[Super Smash Bros. Melee|Melee]] to Brawl===
===Changes from [[Super Smash Bros. Melee|Melee]] to Brawl===
* Smash Attacks are much stronger.
Kirby is a very improved character.  He is overall faster, stronger, has greater range, and has greater priority.  For example, his Smash Attacks are much stronger, while his tilts and aerials deal slightly less damage and knockback* Tilts and Aerials do less damage. His recovery is improved, due to his faster horizontal air speed (albeit still slow) and the brief stall at the beginning of Hammer, which now has two full horizontal swings in midair.  In addition, Kirby's hammer has no sweetspot, and is now very strong wherever it connects. His Final Cutter is also faster, giving less of a window for edgeguarding.  His Up and Down tilt now have IASA frames. His dash attack has changed (again), this time to the Break Spin move from Kirby Super Star. His throws are extremely improved. His Down throw has less end lag and can combo into his Up tilt. His Forward throw can combo very well, and he no longer loses all of his jumps after his Forward or Up throws.  On the other hand, his [[Kirbycide]] ability has decresed. His Forward and Back throws can no longer Kirbycide, and every character is now a "Zero Framer". In addition, he no longer regains all of his jumps after a Kirbycide. His Inhale can now suck up items.
* Tilts and Aerials do less damage.
 
* Up tilt and Down tilt have new [[Interruptible As Soon As frames|"Interruptible As Soon As" frames]].
In cosmetic terms, his voice has a slightly lower pitch, despite having the same voice actress.
* His Forward Air, Up Air and Down Air have less knockback, while his Up Air has become a fantastic juggling move.
* His dash attack is no longer "Burning/Fireball Kirby", and is instead his Break Spin from Yo-Yo Kirby in ''Kirby Super-Star''.
* Much better throws:
** He doesn't lose his jumps after his Forward throw and Up throw.
** His Forward throw can combo very well.
** His Down throw has less ending lag and can combo into his Up Tilt.
* His Forward Throw and Back Throw can no longer be used to [[Kirbycide]], nor can they be escaped from.
* [[Inhale]] can now suck in items.
* [[Hammer (move)|Hammer]] deals a bit more damage and always does a good hit when on the ground.
* Hammer in mid-air is now two full horizontal swings and can now help recovery because of the brief stall at the beginning.
* Hammer no longer has a sweetspot (or a hitbox) at the back of the swing and is now very strong wherever it connects.
* [[Final Cutter]] is faster.
* Faster character overall.
* More horizontal midair movement (but still very slow compared to most other characters).
* Higher priority.
* Bigger, stretchier feet, increasing the range of attacks involving them.
* When Kirbyciding, every character is a "Zero Framer".
* No longer regains all his jumps after a Kirbycide.
* Voice has a slightly different pitch for certain moves and his "Hi!" taunt sounds somewhat different (although his voice actress is the same).


==Role in the [[Subspace Emissary]]==
==Role in the [[Subspace Emissary]]==
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