Alolan Whip: Difference between revisions

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During usage, it also has 11.99% damage-based armor, also known as [[heavy armor]]. As a result, Incineroar will not flinch to attacks dealing less than this, and grab opponents if the opponent is within grab range. This is from frames 1-4 on failure, 1-58 on lariat and 1-42 on back body drop. This goes past the FAF and is tied to the animation itself. This allows the Incineroar player to delay movement and defend against incoming weak attacks, such as projectiles, or even other players in battles with more than 2 players.
During usage, it also has 11.99% damage-based armor, also known as [[heavy armor]]. As a result, Incineroar will not flinch to attacks dealing less than this and grab opponents if the opponent is within grab range. This is from frames 1-4 on failure, 1-58 on lariat and 1-42 on back body drop. This goes past the FAF and is tied to the animation itself. This allows the Incineroar player to delay movement and defend against incoming weak attacks, such as projectiles, or even other players in battles with more than 2 players.


Alolan Whip has an additional 1.2x knockback multiplier when stacked with [[Revenge]], making it an extremely potent KO option with proper timing. If Incineroar successfully times its usage of Alolan Whip with Revenge active, it will trigger a [[Special Zoom]]. If Incineroar improperly times its usage of Alolan Whip, Revenge will remain active as well.
Alolan Whip has an additional 1.2x knockback multiplier when stacked with [[Revenge]], making it an extremely potent KO option with proper timing. If Incineroar successfully times its usage of Alolan Whip with Revenge active, it will trigger a [[Special Zoom]]. If Incineroar improperly times its usage of Alolan Whip, Revenge will remain active as well.


If the opponent does not collide with Incineroar (ex. being hit out of the move by another player, either player's positions change due to moving platforms, opponent is slowed down), the move ends with Incineroar shrugging towards the screen. It is also possible for such situations to result in Incineroar "landing" a hit on a missed opponent, which deals damage to anyone touching the hitbox as collateral damage, but not the original target.
If the opponent does not collide with Incineroar (ex. being hit out of the move by another player, either player's positions change due to moving platforms, the opponent is slowed down), the move ends with Incineroar shrugging towards the screen. It is also possible for such situations to result in Incineroar "landing" a hit on a missed opponent, which deals damage to anyone touching the hitbox as collateral damage, but not the original target.


==Glitches==
==Glitches==
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==Origin==
==Origin==
Alolan Whip does not exist in the ''Pokémon'' games. It is instead based off a {{s|wikipedia|professional wrestling}} move, the {{s|wikipedia|Irish Whip}}. Additionally, the back body drop and lariat follow-ups are common real-life follow-ups to the Irish Whip. Alolan Whip's name is a combination of both the Irish Whip and {{s|bulbapedia|Alola}}, the {{s|bulbapedia|region}} from which Incineroar hails. The attack itself may be based off {{s|bulbapedia|Throat Chop}}, a move previously near-exclusive to Incineroar.
Alolan Whip does not exist in the ''Pokémon'' games. It is instead based on a {{s|wikipedia|professional wrestling}} move, the {{s|wikipedia|Irish Whip}}. Additionally, the back body drop and lariat follow-ups are common real-life follow-ups to the Irish Whip. Alolan Whip's name is a combination of both the Irish Whip and {{s|bulbapedia|Alola}}, the {{s|bulbapedia|region}} from which Incineroar hails. The attack itself may be based on {{s|bulbapedia|Throat Chop}}, a move previously near-exclusive to Incineroar.
The slouching pose that Incineroar assumes if the opponent fails to collide with it resembles {{s|bulbapedia|Guzma}}'s stance during Pokémon battles.  
The slouching pose that Incineroar assumes if the opponent fails to collide with it resembles {{s|bulbapedia|Guzma}}'s stance during Pokémon battles.  
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*Not counting Final Smashes or ''[[Super Smash Bros 4]]'' custom moves, Alolan Whip is the first ''Pokémon'' special move to be a move original to the ''Super Smash Bros.'' series.
*Not counting Final Smashes or ''[[Super Smash Bros 4]]'' custom moves, Alolan Whip is the first ''Pokémon'' special move to be a move original to the ''Super Smash Bros.'' series.
**This is not counting [[Thunder Jolt]], which, while not present in the main series games, existed in the ''Pokémon'' Trading Card Game prior to its appearance in the ''Super Smash Bros.'' series.
**This is not counting [[Thunder Jolt]], which, while not present in the main series games, existed in the ''Pokémon'' Trading Card Game prior to its appearance in the ''Super Smash Bros.'' series.
*Nearly all characters use their dashing animation when being flung back towards Incineroar by the ropes during a grounded Alolan Whip. {{SSBU|Inkling}} is currently the only exception (likely due to changing form when dashing), instead using the same animation used when experiencing knockback from behind (such as being hit by a back-hitting [[Back Slash]]); this is also the animation victims use if caught in the move while in midair.
*Nearly all characters use their dashing animation when being flung back towards Incineroar by the ropes during a grounded Alolan Whip. {{SSBU|Inkling}} is currently the only exception (likely due to changing form when dashing), it instead uses the same animation used when experiencing knockback from behind (such as being hit by a back-hitting [[Back Slash]]); this is also the animation victims use if caught in the move while in midair.
*As a failed Alolan Whip causes [[recoil damage]], the move is one of the few that can force a tie during [[Stamina Mode]] by failing the move while both Incineroar and its victim have enough HP to be KO'd.
*As a failed Alolan Whip causes [[recoil damage]], the move is one of the few that can force a tie during [[Stamina Mode]] by failing the move while both Incineroar and its victim have enough HP to be KO'd.


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