Shadow Moses Island: Difference between revisions

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==Origin==  
==Origin==  
[[File:ShadowMosesHeliportMGS.png|thumb|left|250px|The tank hangar as it originally appeared in ''Metal Gear Solid''.]]
[[File:ShadowMosesHeliportMGS.png|thumb|left|250px|The tank hangar as it originally appeared in ''Metal Gear Solid''.]]
This stage is based on the first area of Shadow Moses Island in ''Metal Gear Solid''where Snake tried to get past the guards but was dummy thicc and the clap of his asscheeks kept alerting the guards: a helipad located outside a tank hangar and connected to a nuclear weapons disposal facility. Its design in ''Smash'' is slightly different than the original game: the staircases are missing, the truck that was parked in front of the building is gone, and the height of the searchlight towers have been extended. In ''Metal Gear Solid'', the facility's searchlights are focused on the helipad itself. If Snake is caught by the light, his cover is blown and guards are called to kill him. The searchlights remain focused on him until he finds somewhere to hide. Ever since ''Metal Gear Solid'', if the player is seen by security, the trademark exclamation point is displayed over the enemy's head, and the corresponding sound effect plays. If a player gets caught by the searchlights in ''Smash'', an exclamation point will appear over the player who got caught, and the same sound can be heard. The searchlights will also follow that player for a short time.
This stage is based on the first area of Shadow Moses Island in ''Metal Gear Solid'': a helipad located outside a tank hangar and connected to a nuclear weapons disposal facility. Its design in ''Smash'' is slightly different than the original game: the staircases are missing, the truck that was parked in front of the building is gone, and the height of the searchlight towers have been extended. In ''Metal Gear Solid'', the facility's searchlights are focused on the helipad itself. If Snake is caught by the light, his cover is blown and guards are called to kill him. The searchlights remain focused on him until he finds somewhere to hide. Ever since ''Metal Gear Solid'', if the player is seen by security, the trademark exclamation point is displayed over the enemy's head, and the corresponding sound effect plays. If a player gets caught by the searchlights in ''Smash'', an exclamation point will appear over the player who got caught, and the same sound can be heard. The searchlights will also follow that player for a short time.
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[[File:MetalGearREXMGS.png|thumb|left|200px|Metal Gear REX as it originally appeared in ''Metal Gear Solid''.]]
[[File:MetalGearREXMGS.png|thumb|left|200px|Metal Gear REX as it originally appeared in ''Metal Gear Solid''.]]
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