Terry (SSBU): Difference between revisions

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| [[Power Geyser]] || ↓ ↙ ← ↙ → + attack/special<br>or<br>↓ ← ↓ → + attack/special || 26% (closest), 23% (middle), 20% (farthest) || Terry punches the ground, erupting a massive geyser of energy from below. Has very high vertical range, even capable of catching opponents standing on the top platform of [[Battlefield_(SSBU)|Battlefield]]. The attack has three different hitboxes placed at diagonally ascending distances from Terry along the geyser, each dealing decreasing amounts of damage. Power Geyser launches at an upward angle, and has high knockback capable of KOing any character before 100% vertically. It is capable of KOing as early as 50% when landing the weakest hitbox (due to its high placement), and the two stronger hitboxes actually deal increased knockback if they connect late. In addition, Terry has armor during the startup of the move (frames 1-14) that can withstand a maximum of 5% (6% in 1v1), and the geyser itself deals very high shield damage, comparable to [[Pound]]. However, Power Geyser possesses more startup and endlag of the two Super Special Moves, making it highly punishable especially if [[Powershield#In_Super_Smash_Bros._Ultimate|perfect shielded]], though these weaknesses can be mitigated if the move is comboed into. Terry will announce either "Power... Geyser!" or "Go burn!" when using the move.
| [[Power Geyser]] || ↓ ↙ ← ↙ → + attack/special<br>or<br>↓ ← ↓ → + attack/special || 26% (closest), 23% (middle), 20% (farthest) || Terry punches the ground, erupting a massive geyser of energy from below. Has very high vertical range, even capable of catching opponents standing on the top platform of [[Battlefield_(SSBU)|Battlefield]]. The attack has three different hitboxes placed at diagonally ascending distances from Terry along the geyser, each dealing decreasing amounts of damage. Power Geyser launches at an upward angle, and has high knockback capable of KOing any character before 100% vertically. It is capable of KOing as early as 50% when landing the weakest hitbox (due to its high placement), and the two stronger hitboxes actually deal increased knockback if they connect late. In addition, Terry has armor during the startup of the move (frames 1-14) that can withstand a maximum of 5% (6% in 1v1), and the geyser itself deals very high shield damage, comparable to [[Pound]]. However, Power Geyser possesses more startup and endlag of the two Super Special Moves, making it highly punishable especially if [[Powershield#In_Super_Smash_Bros._Ultimate|perfect shielded]], though these weaknesses can be mitigated if the move is comboed into. Terry will announce either "Power... Geyser!" or "Go bang!" when using the move.
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| [[Buster Wolf]] || ↓ ↘ → ↓ ↘ → + attack/special<br>or<br>↓ → ↓ → + attack/special || 5% (initial hit), 20% (explosion), 15% (collateral) || Terry throws out an energy punch while quickly sliding forward along the ground and asking, "Are you okay?". If he connects successfully with an opponent, he will follow up by releasing a tremendous, focused explosion from his fist. The explosion can also hit any other opponents within range. Has powerful knockback, KOing any characters before 120% from center stage and as early as 35% at ledge. Terry has armor during the startup of Buster Wolf (frames 1-15) that can withstand a maximum of 8% (9.6% in 1v1). Buster Wolf will not follow through with the second hit if the opponent is [[shield]]ing or hit while [[Floor Recovery|downed]], making the move punishable in the former case. Of note is that since Buster Wolf is an attack that activates upon successful contact with a target, Terry can bypass the full [[invincibility]] granted to [[Banjo & Kazooie (SSBU)|Banjo & Kazooie]] by their [[Wonderwing]] special and hit them. The initial hit can be canceled into his Final Smash.
| [[Buster Wolf]] || ↓ ↘ → ↓ ↘ → + attack/special<br>or<br>↓ → ↓ → + attack/special || 5% (initial hit), 20% (explosion), 15% (collateral) || Terry throws out an energy punch while quickly sliding forward along the ground and asking, "Are you okay?". If he connects successfully with an opponent, he will follow up by releasing a tremendous, focused explosion from his fist. The explosion can also hit any other opponents within range. Has powerful knockback, KOing any characters before 120% from center stage and as early as 35% at ledge. Terry has armor during the startup of Buster Wolf (frames 1-15) that can withstand a maximum of 8% (9.6% in 1v1). Buster Wolf will not follow through with the second hit if the opponent is [[shield]]ing or hit while [[Floor Recovery|downed]], making the move punishable in the former case. Of note is that since Buster Wolf is an attack that activates upon successful contact with a target, Terry can bypass the full [[invincibility]] granted to [[Banjo & Kazooie (SSBU)|Banjo & Kazooie]] by their [[Wonderwing]] special and hit them. The initial hit can be canceled into his Final Smash.
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