77
edits
(→List of locking attacks: Added capitals and full stops to Brawl list.) |
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! Character !! Move(s) !! Notes | ! Character !! Move(s) !! Notes | ||
|- | |- | ||
|rowspan=2|{{SSBB|Bowser}} || Down | |rowspan=2|{{SSBB|Bowser}} || Down tilt || The first hit only works at extremely low percents. The second hit works for slightly longer. | ||
|- | |- | ||
| Neutral | | Neutral aerial || | ||
|- | |- | ||
|rowspan=3|{{SSBB|Charizard}} || | |rowspan=3|{{SSBB|Charizard}} || Neutral attack || Only the front hitbox of the first hit. Works regardless of percent. | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Back aerial || Sourspot of the second hit. | ||
|- | |- | ||
|rowspan=6|{{SSBB|Donkey Kong}} || | |rowspan=6|{{SSBB|Donkey Kong}} || Neutral attack || Only certain hitboxes of the first hit and does not work at higher percents | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Down tilt || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Back aerial || | ||
|- | |- | ||
| [[Giant Punch]] || uncharged | | [[Giant Punch]] || Requires to be uncharged to lock. | ||
|- | |- | ||
| rowspan=4|{{SSBB|Diddy Kong}} || | | rowspan=4|{{SSBB|Diddy Kong}} || Neutral attack || Only locks at a certain part of the first hit's hitbox behind him making it extremely difficult to connect. Works regardless of percent. | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Forward aerial || | ||
|- | |- | ||
| [[Peanut Popgun]] || | | [[Peanut Popgun]] || | ||
|- | |- | ||
| rowspan=5|{{SSBB|Fox}} || | | rowspan=5|{{SSBB|Fox}} || Neutral aerial || | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Forward smash || | ||
|- | |- | ||
| | | Up smash || Late hit. | ||
|- | |- | ||
| | | Back aerial || Sourspot only. | ||
|- | |- | ||
|- | |- | ||
|{{SSBB|Ganondorf}} || | |{{SSBB|Ganondorf}} || Neutral attack || Only the sweetspot, works at extremely low percents and it cannot lock smaller characters due to jab's high hitbox. | ||
|- | |- | ||
|{{SSBB|Ice Climbers}} || Ice Shot || | |{{SSBB|Ice Climbers}} || [[Ice Shot]] || It is capable of locking infinitely if the Ice Climbers are desynched properly. | ||
|- | |- | ||
|rowspan=7|{{SSBB|Jigglypuff}} || | |rowspan=7|{{SSBB|Jigglypuff}} || Neutral attack || Both hits can lock. Is not effective at very high damage. | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Forward smash || | ||
|- | |- | ||
| | | Down smash || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Forward aerial || Late hit. | ||
|- | |- | ||
| | | Back aerial || | ||
|- | |- | ||
|{{SSBB|King Dedede}} || | |{{SSBB|King Dedede}} || Neutral attack || Only the first hit locks. Works regardless of damage. | ||
|- | |- | ||
|rowspan=6|{{SSBB|Kirby}} || | |rowspan=6|{{SSBB|Kirby}} || Neutral attack || Does not work at very low percents or percents far beyond [[Sudden Death]] percents and only the first hit locks. | ||
|- | |- | ||
| | | Down tilt || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Back aerial || | ||
|- | |- | ||
| [[Inhale]] || | | [[Inhale]] || Any copy ability that can lock (except for {{SSBB|Link}} [[Hero's Bow]]). | ||
|- | |- | ||
|- | |- | ||
|{{SSBB|Link}} || | |{{SSBB|Link}} || Neutral attack || Only the first hit locks. Does not work at very high damage. | ||
|- | |- | ||
|{{SSBB|Lucas}} || | |{{SSBB|Lucas}} || Down tilt || | ||
|- | |- | ||
|{{SSBB|Luigi}} || | |{{SSBB|Luigi}} || Forward tilt || Angled down, can lock indefinitely | ||
|- | |- | ||
|rowspan=6|{{SSBB|Mario}} || | |rowspan=6|{{SSBB|Mario}} || Neutral attack || Only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Forward aerial || sourspot | ||
|- | |- | ||
| | | Back aerial || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| [[Fireball]] || | | [[Fireball]] || | ||
|- | |- | ||
|{{SSBB|Marth}} || | |{{SSBB|Marth}} || Neutral attack || Only a specific part of the hitbox and both hits can lock. Does not work at very high percents. | ||
|- | |- | ||
|rowspan=4|{{SSBB|Meta Knight}} || | |rowspan=4|{{SSBB|Meta Knight}} || Neutral attack || Works best against a wall. Only stops working at percents far above 300%. | ||
| | | Forward tilt || Certain hitboxes of the first hit. | ||
|- | |- | ||
| | | Down tilt || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
|rowspan=6|{{SSBB|Ness}} || | |rowspan=6|{{SSBB|Ness}} || Neutral attack || Only the first hit locks. Does not work at very high percents. | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Forward aerial || | ||
|- | |- | ||
| | | Back aerial || | ||
|- | |- | ||
| | | Down tilt || Locks against a vertical wall only. | ||
|- | |- | ||
|{{SSBB|Olimar}} || | |{{SSBB|Olimar}} || Neutral attack || The second hit only works at very low percents. The first hit works regardless of percent. | ||
|- | |- | ||
|rowspan=5|{{SSBB|Peach}} || | |rowspan=5|{{SSBB|Peach}} || Neutral attack || Only the second hit. | ||
|- | |- | ||
| | | Dash attack || Only the first hit. | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Back aerial || | ||
|- | |- | ||
| | | Up aerial || Certain hitboxes. | ||
|- | |- | ||
|rowspan=7|{{SSBB|Pikachu}} || | |rowspan=7|{{SSBB|Pikachu}} || Neutral attack || Does not work at low percents. | ||
|- | |- | ||
| | | Down tilt || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Down aerial || | ||
|- | |- | ||
| [[Thunder Jolt]] || | | [[Thunder Jolt]] || | ||
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|- | |- | ||
|rowspan=4|{{SSBB|R.O.B.}} || | |rowspan=4|{{SSBB|R.O.B.}} || Neutral attack || Only the front hitbox of the first hit. Does not work at very high percents. | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Forward aerial || | ||
|- | |- | ||
| | | Down tilt || Effective against a vertical wall only. | ||
|- | |- | ||
|{{SSBB|Samus}} || | |{{SSBB|Samus}} || Neutral attack || The second hit only works at very low percents. The first hit stops working at higher percents. | ||
|- | |- | ||
|rowspan=4|{{SSBB|Sheik}} || | |rowspan=4|{{SSBB|Sheik}} || Back aerial || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
|[[Needle Storm]] || | |[[Needle Storm]] || | ||
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|- | |- | ||
|{{SSBB|Snake}} || | |{{SSBB|Snake}} || Neutral attack || Only certain hitboxes and the first and second hits can lock regardless of percent. | ||
|- | |- | ||
|{{SSBB|Sonic}} || | |{{SSBB|Sonic}} || Neutral attack || Both the first and second hits can lock regardless of percent. | ||
|- | |- | ||
|rowspan=5|{{SSBB|Squirtle}} || | |rowspan=5|{{SSBB|Squirtle}} || Neutral attack || Both the first and second hits can lock regardless of percent. | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Forward smash || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Back aerial || | ||
|- | |- | ||
|- | |- | ||
|rowspan=3|{{SSBB|Wolf}} || | |rowspan=3|{{SSBB|Wolf}} || Down tilt || | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Back aerial || | ||
|- | |- | ||
|rowspan=3|{{SSBB|Yoshi}} || neutral attack || | |rowspan=3|{{SSBB|Yoshi}} || neutral attack || Only the second hit can lock and it stops locking at higher percents. | ||
|- | |- | ||
| | | Neutral aerial || | ||
|- | |- | ||
| | | Forward aerial || Only the sourspot is capable of locking. | ||
|- | |- | ||
|{{SSBB|Zelda}} || | |{{SSBB|Zelda}} || Neutral attack || The first two hits work regardless of percent but the third hit only works at lower percents. Only works on larger characters due to jab's high hitbox. | ||
|- | |- | ||
|rowspan=5|{{SSBB|Zero Suit Samus}} || | |rowspan=5|{{SSBB|Zero Suit Samus}} || Dash attack || | ||
|- | |- | ||
| | | Forward tilt || | ||
|- | |- | ||
| | | Forward aerial || First hit. | ||
|- | |- | ||
| | | Down aerial || Aerial hit. | ||
|- | |- | ||
| [[Paralyser]] || | | [[Paralyser]] || | ||
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*{{SSB4|Diddy Kong}}: forward tilt, down aerial, back aerial, forward aerial | *{{SSB4|Diddy Kong}}: forward tilt, down aerial, back aerial, forward aerial | ||
*{{SSB4|Donkey Kong}}: jab, forward tilt, down tilt, neutral aerial (late), back aerial, [[Headbutt]], [[Giant Punch]] (up to five swings), [[Hand Slap]] (aerial, second hit), [[Spinning Kong]] (grounded, hits 3-6) | *{{SSB4|Donkey Kong}}: jab, forward tilt, down tilt, neutral aerial (late), back aerial, [[Headbutt]], [[Giant Punch]] (up to five swings), [[Hand Slap]] (aerial, second hit), [[Spinning Kong]] (grounded, hits 3-6) | ||
*{{SSB4|Dr. Mario}}: jab 3, Forward | *{{SSB4|Dr. Mario}}: jab 3, Forward tilt, [[Megavitamins]], neutral aerial, Back Aerial | ||
*{{SSB4|Duck Hunt}}: multi jab (sourspot), forward tilt, neutral aerial, down aerial (first hit, sourspot) | *{{SSB4|Duck Hunt}}: multi jab (sourspot), forward tilt, neutral aerial, down aerial (first hit, sourspot) | ||
*{{SSB4|Falco}}: forward tilt, up tilt (tip of the back hitbox, first hit), [[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]], [[Fire Bird]], forward smash (sourspot), back aerial, down aerial (sourspot), forward aerial (first three hits) | *{{SSB4|Falco}}: forward tilt, up tilt (tip of the back hitbox, first hit), [[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]], [[Fire Bird]], forward smash (sourspot), back aerial, down aerial (sourspot), forward aerial (first three hits) |
edits