Lock: Difference between revisions

150 bytes added ,  4 years ago
→‎List of locking attacks: Added capitals and full stops to Brawl list.
(→‎List of locking attacks: Added capitals and full stops to Brawl list.)
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! Character !! Move(s) !! Notes
! Character !! Move(s) !! Notes
|-
|-
|rowspan=2|{{SSBB|Bowser}} || Down Tilt || the first hit only works at extremely low percents. The second hit works for slightly longer.
|rowspan=2|{{SSBB|Bowser}} || Down tilt || The first hit only works at extremely low percents. The second hit works for slightly longer.
|-
|-
| Neutral Aerial ||
| Neutral aerial ||


|-
|-
|rowspan=3|{{SSBB|Charizard}} || neutral attack || only the front hitbox of the first hit. Works regardless of percent.
|rowspan=3|{{SSBB|Charizard}} || Neutral attack || Only the front hitbox of the first hit. Works regardless of percent.
|-
|-
| neutral aerial ||
| Neutral aerial ||
|-
|-
| back aerial || sourspot of the second hit
| Back aerial || Sourspot of the second hit.


|-
|-
|rowspan=6|{{SSBB|Donkey Kong}} || neutral attack || only certain hitboxes of the first hit and does not work at higher percents
|rowspan=6|{{SSBB|Donkey Kong}} || Neutral attack || Only certain hitboxes of the first hit and does not work at higher percents
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| down tilt ||
| Down tilt ||
|-
|-
| neutral aerial ||
| Neutral aerial ||
|-
|-
| back aerial ||
| Back aerial ||
|-
|-
| [[Giant Punch]] || uncharged
| [[Giant Punch]] || Requires to be uncharged to lock.


|-
|-
| rowspan=4|{{SSBB|Diddy Kong}} || neutral attack || only locks at a certain part of the first hit's hitbox behind him making it extremely difficult to connect. Works regardless of percent
| rowspan=4|{{SSBB|Diddy Kong}} || Neutral attack || Only locks at a certain part of the first hit's hitbox behind him making it extremely difficult to connect. Works regardless of percent.
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| forward aerial ||
| Forward aerial ||
|-
|-
| [[Peanut Popgun]] ||
| [[Peanut Popgun]] ||


|-
|-
| rowspan=5|{{SSBB|Fox}} || neutral aerial ||
| rowspan=5|{{SSBB|Fox}} || Neutral aerial ||
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| forward smash ||
| Forward smash ||
|-
|-
| up smash || late hit
| Up smash || Late hit.
|-
|-
| back aerial || sourspot
| Back aerial || Sourspot only.
|-
|-


|-
|-
|{{SSBB|Ganondorf}} || neutral attack || only the sweetspot, works at extremely low percents and it cannot lock smaller characters due to jab's high hitbox
|{{SSBB|Ganondorf}} || Neutral attack || Only the sweetspot, works at extremely low percents and it cannot lock smaller characters due to jab's high hitbox.


|-
|-
|{{SSBB|Ice Climbers}} || Ice Shot || Can lock indefinitely if properly desynched.
|{{SSBB|Ice Climbers}} || [[Ice Shot]] || It is capable of locking infinitely if the Ice Climbers are desynched properly.
 
|-
|-
|rowspan=7|{{SSBB|Jigglypuff}} || neutral attack || both hits can lock. Does not work at super high percents
|rowspan=7|{{SSBB|Jigglypuff}} || Neutral attack || Both hits can lock. Is not effective at very high damage.
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| forward smash ||
| Forward smash ||
|-
|-
| down smash ||  
| Down smash ||  
|-
|-
| neutral aerial ||
| Neutral aerial ||
|-
|-
| forward aerial || late hit  
| Forward aerial || Late hit.
|-
|-
| back aerial ||
| Back aerial ||


|-
|-
|{{SSBB|King Dedede}} || neutral attack ||  only the first hit locks. Works regardless of percents
|{{SSBB|King Dedede}} || Neutral attack ||  Only the first hit locks. Works regardless of damage.


|-
|-
|rowspan=6|{{SSBB|Kirby}} || neutral attack ||  does not work at very low percents or percents far beyond [[Sudden Death]] percents and only the first hit locks
|rowspan=6|{{SSBB|Kirby}} || Neutral attack ||  Does not work at very low percents or percents far beyond [[Sudden Death]] percents and only the first hit locks.
|-
|-
| down tilt ||
| Down tilt ||
|-
|-
| neutral aerial ||  
| Neutral aerial ||  
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| back aerial ||
| Back aerial ||
|-
|-
| [[Inhale]] || any copy ability that can lock (except for {{SSBB|Link}} [[Hero's Bow]]).
| [[Inhale]] || Any copy ability that can lock (except for {{SSBB|Link}} [[Hero's Bow]]).
|-
|-


|-
|-
|{{SSBB|Link}} || neutral attack ||  only the first hit locks. Does not work at super high percents
|{{SSBB|Link}} || Neutral attack ||  Only the first hit locks. Does not work at very high damage.


|-
|-
|{{SSBB|Lucas}} || down tilt ||
|{{SSBB|Lucas}} || Down tilt ||


|-
|-
|{{SSBB|Luigi}} || forward tilt || angled down, can lock indefinitely
|{{SSBB|Luigi}} || Forward tilt || Angled down, can lock indefinitely


|-
|-
|rowspan=6|{{SSBB|Mario}} || neutral attack ||  only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent
|rowspan=6|{{SSBB|Mario}} || Neutral attack ||  Only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| forward aerial || sourspot
| Forward aerial || sourspot
|-
|-
| back aerial ||
| Back aerial ||
|-
|-
| neutral aerial ||
| Neutral aerial ||
|-
|-
| [[Fireball]] ||
| [[Fireball]] ||


|-
|-
|{{SSBB|Marth}} || neutral attack ||  only a specific part of the hitbox and both hits can lock. Does not work at very high percents
|{{SSBB|Marth}} || Neutral attack ||  Only a specific part of the hitbox and both hits can lock. Does not work at very high percents.


|-
|-
|rowspan=4|{{SSBB|Meta Knight}} || neutral attack ||  works best against a wall. Stops working at percents far beyond Sudden Death percents
|rowspan=4|{{SSBB|Meta Knight}} || Neutral attack ||  Works best against a wall. Only stops working at percents far above 300%.
|-
 
| forward tilt || certain hitboxes of the first hit
| Forward tilt || Certain hitboxes of the first hit.
|-
|-
| down tilt ||
| Down tilt ||
|-
|-
| neutral aerial ||  
| Neutral aerial ||  
 
|-
|-
|rowspan=6|{{SSBB|Ness}} || neutral attack ||  only the first hit locks. Does not work at super high percents
|rowspan=6|{{SSBB|Ness}} || Neutral attack ||  Only the first hit locks. Does not work at very high percents.
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| neutral aerial ||  
| Neutral aerial ||  
|-
|-
| forward aerial ||
| Forward aerial ||
|-
|-
| back aerial ||
| Back aerial ||
|-
|-
| down tilt || against a wall
| Down tilt || Locks against a vertical wall only.




|-
|-
|{{SSBB|Olimar}} || neutral attack ||  the second hit only works at very low percents. The first hit works regardless of percent
|{{SSBB|Olimar}} || Neutral attack ||  The second hit only works at very low percents. The first hit works regardless of percent.


|-
|-
|rowspan=5|{{SSBB|Peach}} || neutral attack || only the second hit
|rowspan=5|{{SSBB|Peach}} || Neutral attack || Only the second hit.
|-
|-
| dash attack || only the first hit
| Dash attack || Only the first hit.
|-
|-
| neutral aerial ||  
| Neutral aerial ||  
|-
|-
| back aerial ||
| Back aerial ||
|-
|-
| up aerial || certain hitboxes
| Up aerial || Certain hitboxes.




|-
|-
|rowspan=7|{{SSBB|Pikachu}} || neutral attack ||  does not work at low percents
|rowspan=7|{{SSBB|Pikachu}} || Neutral attack ||  Does not work at low percents.
|-
|-
| down tilt ||
| Down tilt ||
|-
|-
| neutral aerial ||  
| Neutral aerial ||  
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| down aerial ||
| Down aerial ||
|-
|-
| [[Thunder Jolt]] ||
| [[Thunder Jolt]] ||
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|-
|-
|rowspan=4|{{SSBB|R.O.B.}} || neutral attack ||  only the front hitbox of the first hit. Does not work at very high percents.
|rowspan=4|{{SSBB|R.O.B.}} || Neutral attack ||  Only the front hitbox of the first hit. Does not work at very high percents.
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| forward aerial ||  
| Forward aerial ||  
|-
|-
| down tilt || against a wall
| Down tilt || Effective against a vertical wall only.


|-
|-
|{{SSBB|Samus}} || neutral attack ||  the second hit only works at very low percents. The first hit stops working at higher percents
|{{SSBB|Samus}} || Neutral attack ||  The second hit only works at very low percents. The first hit stops working at higher percents.


|-
|-
|rowspan=4|{{SSBB|Sheik}} || back aerial ||
|rowspan=4|{{SSBB|Sheik}} || Back aerial ||
|-
|-
| neutral aerial ||
| Neutral aerial ||
|-  
|-  
|[[Needle Storm]] ||
|[[Needle Storm]] ||
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|-
|-
|{{SSBB|Snake}} || neutral attack ||  only certain hitboxes and the first and second hits can lock regardless of percent
|{{SSBB|Snake}} || Neutral attack ||  Only certain hitboxes and the first and second hits can lock regardless of percent.
|-
|-
|{{SSBB|Sonic}} || neutral attack ||  both the first and second hits can lock regardless of percent
|{{SSBB|Sonic}} || Neutral attack ||  Both the first and second hits can lock regardless of percent.


|-
|-
|rowspan=5|{{SSBB|Squirtle}} || neutral attack ||  both the first and second hits can lock regardless of percent
|rowspan=5|{{SSBB|Squirtle}} || Neutral attack ||  Both the first and second hits can lock regardless of percent.
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| forward smash ||  
| Forward smash ||  
|-
|-
| neutral aerial ||
| Neutral aerial ||
|-
|-
| back aerial ||
| Back aerial ||
|-
|-


|-
|-
|rowspan=3|{{SSBB|Wolf}} || down tilt ||
|rowspan=3|{{SSBB|Wolf}} || Down tilt ||
|-
|-
| neutral aerial ||  
| Neutral aerial ||  
|-
|-
| back aerial ||
| Back aerial ||


|-
|-
|rowspan=3|{{SSBB|Yoshi}} || neutral attack ||  only the second hit can lock and it stops locking at higher percents
|rowspan=3|{{SSBB|Yoshi}} || neutral attack ||  Only the second hit can lock and it stops locking at higher percents.
|-
|-
| neutral aerial ||  
| Neutral aerial ||  
|-
|-
| forward aerial || sourspot
| Forward aerial || Only the sourspot is capable of locking.


|-
|-
|{{SSBB|Zelda}} || neutral attack ||  the first two hits work regardless of percent but the third hit only works at lower percents. Only works on larger characters due to jab's high hitbox
|{{SSBB|Zelda}} || Neutral attack ||  The first two hits work regardless of percent but the third hit only works at lower percents. Only works on larger characters due to jab's high hitbox.


|-
|-
|rowspan=5|{{SSBB|Zero Suit Samus}} || dash attack ||
|rowspan=5|{{SSBB|Zero Suit Samus}} || Dash attack ||
|-
|-
| forward tilt ||
| Forward tilt ||
|-
|-
| forward aerial || first hit
| Forward aerial || First hit.
|-
|-
| down aerial || aerial hit
| Down aerial || Aerial hit.
|-
|-
| [[Paralyser]] ||
| [[Paralyser]] ||
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*{{SSB4|Diddy Kong}}: forward tilt, down aerial, back aerial, forward aerial
*{{SSB4|Diddy Kong}}: forward tilt, down aerial, back aerial, forward aerial
*{{SSB4|Donkey Kong}}: jab, forward tilt, down tilt, neutral aerial (late), back aerial, [[Headbutt]], [[Giant Punch]] (up to five swings), [[Hand Slap]] (aerial, second hit), [[Spinning Kong]] (grounded, hits 3-6)
*{{SSB4|Donkey Kong}}: jab, forward tilt, down tilt, neutral aerial (late), back aerial, [[Headbutt]], [[Giant Punch]] (up to five swings), [[Hand Slap]] (aerial, second hit), [[Spinning Kong]] (grounded, hits 3-6)
*{{SSB4|Dr. Mario}}: jab 3, Forward Tilt, [[Megavitamins]], neutral aerial, Back Aerial
*{{SSB4|Dr. Mario}}: jab 3, Forward tilt, [[Megavitamins]], neutral aerial, Back Aerial
*{{SSB4|Duck Hunt}}: multi jab (sourspot), forward tilt, neutral aerial, down aerial (first hit, sourspot)
*{{SSB4|Duck Hunt}}: multi jab (sourspot), forward tilt, neutral aerial, down aerial (first hit, sourspot)
*{{SSB4|Falco}}: forward tilt, up tilt (tip of the back hitbox, first hit), [[Blaster (Falco)|Blaster]],  [[Reflector (Falco)|Reflector]], [[Fire Bird]], forward smash (sourspot), back aerial, down aerial (sourspot), forward aerial (first three hits)
*{{SSB4|Falco}}: forward tilt, up tilt (tip of the back hitbox, first hit), [[Blaster (Falco)|Blaster]],  [[Reflector (Falco)|Reflector]], [[Fire Bird]], forward smash (sourspot), back aerial, down aerial (sourspot), forward aerial (first three hits)