Charge: Difference between revisions

48 bytes added ,  4 years ago
Tag: Mobile edit
Line 13: Line 13:
!Character!!Move!!Charge effect!!Notes
!Character!!Move!!Charge effect!!Notes
|-
|-
|[[Banjo & Kazooie]]||[[Shock Spring Jump]]||Increases height||Charging will briefly stall the duo in mid air and increase the height of the jump.
|[[Banjo & Kazooie]]||[[Shock Spring Jump]]||Increases height||Charging will briefly stall the duo in mid-air and increase the height of the jump.
|-
|-
|[[Bayonetta]]||[[Bullet Climax]]||Increases damage||The bullets become more prominent in appearance, accompanied by a magic circle effect. This is one of two chargeable moves that can be cancelled but not be stored for later use, the other being Focus Attack.
|[[Bayonetta]]||[[Bullet Climax]]||Increases damage||The bullets become more prominent in appearance, accompanied by a magic circle effect. This is one of two chargeable moves that can be canceled but not be stored for later use, the other being Focus Attack.


In ''Ultimate'', cancelling it is no longer possible.
In ''Ultimate'', canceling it is no longer possible.
|-
|-
|[[Bowser Jr.]]||[[Clown Cannon]]||Increases damage, speed, and range||The cannonball will bounce off of opponents that it hits. Bowser Jr. glows yellow when charging this move.
|[[Bowser Jr.]]||[[Clown Cannon]]||Increases damage, speed, and range||The cannonball will bounce off of opponents that it hits. Bowser Jr. glows yellow when charging this move.
Line 31: Line 31:
|[[Dark Pit]]||[[Silver Bow]]||Increases damage||Can be charged indefinitely only if one keeps repeatedly changing the direction in which the arrow is aimed.
|[[Dark Pit]]||[[Silver Bow]]||Increases damage||Can be charged indefinitely only if one keeps repeatedly changing the direction in which the arrow is aimed.
|-
|-
|[[Dark Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere ||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|[[Dark Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere ||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground.
|-
|-
|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]||Increases damage and lowers angle of fire|| If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned in ''Brawl'' or create a damaging explosion in ''Smash 4'' and ''Ultimate''.
|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]||Increases damage and lowers angle of fire|| If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned in ''Brawl'' or create a damaging explosion in ''Smash 4'' and ''Ultimate''.
Line 37: Line 37:
|[[Rocketbarrel Blast]]||Increases height and damage ||Automatically activates at full charge.
|[[Rocketbarrel Blast]]||Increases height and damage ||Automatically activates at full charge.
|-
|-
|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage||Near fully charged is more powerful than fully charged; fully charged version is faster and, in ''Brawl'', grants [[Knockback resistance|super armour]]. Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage||Near fully charged is more powerful than fully charged; fully charged version is faster and, in ''Brawl'', grants [[Knockback resistance|super armour]]. Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground.
|-
|-
|rowspan="2"|[[Greninja]]||[[Water Shuriken]]||Increases size and number of hits.||Automatically activates at full charge.
|rowspan="2"|[[Greninja]]||[[Water Shuriken]]||Increases size and number of hits.||Automatically activates at full charge.
Line 43: Line 43:
|[[Shadow Sneak]]||Increases knockback and distance covered.||Automatically activates at full charge. Greninja can traverse freely while charging.
|[[Shadow Sneak]]||Increases knockback and distance covered.||Automatically activates at full charge. Greninja can traverse freely while charging.
|-
|-
|rowspan="3"|[[Hero]]||[[Frizz]]||rowspan="2"|Increases damage and knockback.||Auto-charge special, with the spell changing depending on the level. If cancelled, it can be activated again to continue the charge.
|rowspan="3"|[[Hero]]||[[Frizz]]||rowspan="2"|Increases damage and knockback.||Auto-charge special, with the spell changing depending on the level. If canceled, it can be activated again to continue the charge.
|-
|-
|[[Zap]]||rowspan="2"|Activating at different charges unleashes different spells.
|[[Zap]]||rowspan="2"|Activating at different charges unleashes different spells.
Line 57: Line 57:
|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely in all games except ''Ultimate''.
|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely in all games except ''Ultimate''.
|-
|-
|[[Ken]]||[[Focus Attack]]||Increases damage and hitstun, causes crumpling animation||Can be cancelled by inputting either direction twice on the control stick.
|[[Ken]]||[[Focus Attack]]||Increases damage and hitstun, causes crumpling animation||Can be canceled by inputting either direction twice on the control stick.
|-
|-
|[[King Dedede]]||[[Jet Hammer]]||Increases damage||Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging; charge cannot be saved, but can be held indefinitely.
|[[King Dedede]]||[[Jet Hammer]]||Increases damage||Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is done to Dedede every second until Dedede is up to 150%; Dedede can move while charging; charge cannot be saved, but can be held indefinitely.
|-
|-
|rowspan="2"|[[Kirby]]||{{b|Inhale|Kirby}}||Various (see notes)||Kirby can copy a chargeable neutral special from some characters.
|rowspan="2"|[[Kirby]]||{{b|Inhale|Kirby}}||Various (see notes)||Kirby can copy a chargeable neutral special from some characters.
|-
|-
|[[Hammer Flip]]||Increases damage||While fully charged, 1% is dealt to Kirby every second; Kirby can move while charging; charge cannot be saved, but can be held indefinitely.
|[[Hammer Flip]]||Increases damage||While fully charged, 1% is done to Kirby every second; Kirby can move while charging; charge cannot be saved, but can be held indefinitely.
|-
|-
|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage and speed of arrow||Can be held indefinitely.
|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage and speed of arrow||Can be held indefinitely.
Line 71: Line 71:
|[[Little Mac]]||[[Straight Lunge]]||Increases range, damage remains the same; gains high power but heavy ending lag when fully charged||Automatically unleashed at full charge, can only be canceled by pressing the special button again after around a second has passed to unleash the move early. Has low knockback resistance while charging and during the lunge.
|[[Little Mac]]||[[Straight Lunge]]||Increases range, damage remains the same; gains high power but heavy ending lag when fully charged||Automatically unleashed at full charge, can only be canceled by pressing the special button again after around a second has passed to unleash the move early. Has low knockback resistance while charging and during the lunge.
|-
|-
|[[Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely; charging animation has damaging hitbox; per [[Aura]] property of Lucario, grow stronger at higher damage percentages. Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. Lucario will continue to charge the move at full charge.
|[[Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely; charging animation has damaging hitbox; per [[Aura]] property of Lucario, grow stronger at higher damage percentages. Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground. Lucario will continue to charge the move at full charge.
|-
|-
|[[Lucas]]||[[PK Freeze]]||Increases damage, opponent stays [[freezing|frozen]] longer||Automatically activates at full charge, makes Lucas [[helpless]] when used in the air.
|[[Lucas]]||[[PK Freeze]]||Increases damage, opponent stays [[freezing|frozen]] longer||Automatically activates at full charge, makes Lucas [[helpless]] when used in the air.
|-
|-
|[[Lucina]]||[[Shield Breaker]]||Increases damage||Automatically activates at full charge. [[Shield damage]] varies depending on level of charge.
|[[Lucina]]||[[Shield Breaker]]||Increases damage||Automatically activates at full charge. [[Shield damage]] varies depending on the level of charge.
|-
|-
|rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Automatically activates in ''Melee'', can be held indefinitely in ''Brawl''; can misfire (1 in 8 chance), sending Luigi a very far distance, regardless of charging time. In ''SSB4'', Luigi will give up after a while and the attack will be cancelled.
|rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Automatically activates in ''Melee'', can be held indefinitely in ''Brawl''; can misfire (1 in 8 chance), sending Luigi a very far distance, regardless of charging time. In ''SSB4'', Luigi will give up after a while and the attack will be canceled.
|-
|-
|[[Luigi Cyclone]] (''Melee'' only) || Allows Luigi to ascend when using the move in the air once.||Charges by having the move finished or interrupted while on the ground. Unlike most charged moves that can be stored, Luigi Cyclone has no visual indicator.
|[[Luigi Cyclone]] (''Melee'' only) || Allows Luigi to ascend when using the move in the air once.||Charges by having the move finished or interrupted while on the ground. Unlike most charged moves that can be stored, Luigi Cyclone has no visual indicator.
|-
|-
|[[Mario]] (''Brawl'' onwards)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D., as well as range||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|[[Mario]] (''Brawl'' onwards)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D., as well as range||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on ground.
|-
|-
|[[Marth]]||[[Shield Breaker]]||Increases damage||Automatically activates at full charge. [[Shield damage]] varies depending on level of charge.
|[[Marth]]||[[Shield Breaker]]||Increases damage||Automatically activates at full charge. [[Shield damage]] varies depending on the level of charge.
|-
|-
|[[Mewtwo]]||[[Shadow Ball]]||Increases damage, range, and size of sphere||Can be charged indefinitely; charging animation has damaging hitbox (only in ''Melee''). Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. Mewtwo will continue to charge the move at full charge.
|[[Mewtwo]]||[[Shadow Ball]]||Increases damage, range, and size of sphere||Can be charged indefinitely; charging animation has damaging hitbox (only in ''Melee''). Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground. Mewtwo will continue to charge the move at full charge.
|-
|-
|rowspan="2"|{{SSB4|Mii Brawler}}||[[Ultimate Uppercut]]||Increases damage||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|rowspan="2"|{{SSB4|Mii Brawler}}||[[Ultimate Uppercut]]||Increases damage||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground.
|-
|-
|[[Burning Dropkick]]||Increases damage, and distance it will cover||Automatically activates at full charge.
|[[Burning Dropkick]]||Increases damage, and distance it will cover||Automatically activates at full charge.
|-
|-
|[[Mii|Mii Gunner]]||[[Charge Blast]]||Increases range, damage, and size of sphere ||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|[[Mii|Mii Gunner]]||[[Charge Blast]]||Increases range, damage, and size of sphere ||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground.
|-
|-
|rowspan="4"|{{SSB4|Mii Swordfighter}}||[[Blurring Blade]]||Increases damage||Automatically activates at full charge.
|rowspan="4"|{{SSB4|Mii Swordfighter}}||[[Blurring Blade]]||Increases damage||Automatically activates at full charge.
Line 105: Line 105:
|[[Ness]] (''[[Melee]]'' onwards)||[[PK Flash]]||Increases damage||Automatically activates at full charge, makes Ness helpless when used in the air.
|[[Ness]] (''[[Melee]]'' onwards)||[[PK Flash]]||Increases damage||Automatically activates at full charge, makes Ness helpless when used in the air.
|-
|-
|[[Pac-Man]]||[[Bonus Fruit]]||Advances to next fruit||Auto-charge special. If orange is reached, time to charge to the next stage doubles. Opponents can attack the fruit during the charge, although this causes only hitlag with no negative effect.
|[[Pac-Man]]||[[Bonus Fruit]]||Advances to next fruit||Auto-charge special. If orange is reached, time to charge to the next stage doubles. Opponents can attack the fruit during the charge, although this causes only hit lag with no negative effect.
|-
|-
|[[Pichu]]||rowspan=2|[[Skull Bash]]||Increases damage and distance it will cover||Automatically activates at full charge. Causes the same level of [[recoil damage|recoil]] regardless of charge level.
|[[Pichu]]||rowspan=2|[[Skull Bash]]||Increases damage and distance it will cover||Automatically activates at full charge. It causes the same level of [[recoil damage|recoil]] regardless of the charge level.
|-
|-
|[[Pikachu]]||Increases damage and distance it will cover||Automatically activates at full charge.
|[[Pikachu]]||Increases damage and distance it will cover||Automatically activates at full charge.
|-
|-
|rowspan="2"|{{SSBU|Piranha Plant}}||[[Poison Breath]]||Increases damage and distance||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|rowspan="2"|{{SSBU|Piranha Plant}}||[[Poison Breath]]||Increases damage and distance||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on the ground.
|-
|-
|[[Long-Stem Strike]]||Increases distance||Automatically activates at full charge.
|[[Long-Stem Strike]]||Increases distance||Automatically activates at full charge.
Line 123: Line 123:
|[[Robo Beam]]||Increases damage; lowers speed||Automatically charges when R.O.B. is not using it.
|[[Robo Beam]]||Increases damage; lowers speed||Automatically charges when R.O.B. is not using it.
|-
|-
|[[Gyro]]||Increases duration and damage||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|[[Gyro]]||Increases duration and damage||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground.
|-
|-
|[[Robin]]||{{b|Thunder|Robin}}||Advances rank of thunder magic, which increases effectiveness||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. If Robin takes damage while charging Thunder, the entire charge is lost.
|[[Robin]]||{{b|Thunder|Robin}}||Advances rank of thunder magic, which increases effectiveness||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground. If Robin takes damage while charging Thunder, the entire charge is lost.
|-
|-
|[[Rosalina]]||[[Luma Shot]]||Increases range||Can be held indefinitely.
|[[Rosalina]]||[[Luma Shot]]||Increases range||Can be held indefinitely.
|-
|-
|[[Roy]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged; fully charged attack directly deals 10% damage to Roy.
|[[Roy]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; the attack is stronger when almost-fully charged; fully charged attack directly deals 10% damage to Roy.
|-
|-
|[[Ryu]]||[[Focus Attack]]||Increases damage and hitstun, causes crumpling animation||Can be cancelled by inputting either direction twice on the control stick.
|[[Ryu]]||[[Focus Attack]]||Increases damage and hitstun, causes crumpling animation||Can be canceled by inputting either direction twice on the control stick.
|-
|-
|[[Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere ||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|[[Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere ||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground.
|-
|-
|rowspan="2"|[[Sheik]]||[[Needle Storm]]||Increases duration and damage||Can be charged indefinitely in ''Melee''; cannot be charged indefinitely in ''Brawl''; maxes at six needles; Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. However, in ''Melee'', the B button must be held down to charge instead of inputting B then any attack button to attack during the charge; it is only up until ''Brawl'' it becomes a normal auto-charge special.
|rowspan="2"|[[Sheik]]||[[Needle Storm]]||Increases duration and damage||Can be charged indefinitely in ''Melee''; cannot be charged indefinitely in ''Brawl''; maxes at six needles; Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. However, in ''Melee'', the B button must be held down to charge instead of inputting B then any attack button to attack during the charge; it is only up until ''Brawl'' it becomes a normal auto-charge special.
Line 143: Line 143:
|[[Spin Dash]]||Increases speed and damage ||Can be held indefinitely.
|[[Spin Dash]]||Increases speed and damage ||Can be held indefinitely.
|-
|-
|[[Squirtle]]||[[Water Gun]]||Increases duration and range ||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|[[Squirtle]]||[[Water Gun]]||Increases duration and range ||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground.
|-
|-
|rowspan="2"|[[Toon Link]]||[[Hero's Bow]]||Increases damage, range, and speed||Can be held indefinitely.
|rowspan="2"|[[Toon Link]]||[[Hero's Bow]]||Increases damage, range, and speed||Can be held indefinitely.
Line 151: Line 151:
|[[Wario]]||[[Wario Waft]]||Increases damage, distance Wario shoots up, and range ||Charges automatically over time; slightly fully charged stronger than fully charged.
|[[Wario]]||[[Wario Waft]]||Increases damage, distance Wario shoots up, and range ||Charges automatically over time; slightly fully charged stronger than fully charged.
|-
|-
|[[Wii Fit Trainer]]||[[Sun Salutation]]||Increases size, range, and damage||Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground.
|[[Wii Fit Trainer]]||[[Sun Salutation]]||Increases size, range, and damage||Auto-charge special, and thus the attack must be manually inputted to come out during the charge and said charge can be saved by shielding or rolling on the ground.
|-
|-
|rowspan="2"|[[Young Link]]||[[Fire Bow]]||Increases damage, speed, and range ||Once at full charge, it can be held for three seconds before automatically firing.
|rowspan="2"|[[Young Link]]||[[Fire Bow]]||Increases damage, speed, and range ||Once at full charge, it can be held for three seconds before automatically firing.
173

edits