Edge hopping: Difference between revisions
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Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position. Also, characters experience fewer [[invincibility frame]]s when edge hopping than when rolling or jumping from the ledge. | Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position. Also, characters experience fewer [[invincibility frame]]s when edge hopping than when rolling or jumping from the ledge. | ||
==Ledgehop== | |||
'''Ledgehopping''' is the act of dropping from the edge of a stage by tapping down or back on the control stick, and immediately using the midair jump to either attack an opponent (recovering or standing on the stage), [[ledge-stall]] for invincibility, or [[wavedash]] onto the stage ([[ledgedash]]). | |||
== See Also == | == See Also == |