Ryu (SSBU): Difference between revisions

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However, Ryu has received many nerfs to counter the buffs. He is one of the only characters whose [[walk]]ing, [[dash]]ing and [[air speed]]s were all unchanged, which makes him slower overall compared to the rest of the cast and exacerbates his already poor approach. The new 1v1 mechanic also hinders his air game, as he is unable to perform a back aerial freely; he has to perform the move in a [[reverse aerial rush]] in order to do so. Because of his back aerial being his strongest aerial and having the longest reach among his aerials, this hurts him more than good. His most notorious KO  move from ''Smash 4'', [[Shoryuken]], was nerfed in terms of damage output, KO potential, and invincibility, making it not as reliable of a KO option as it was in the previous game (although it still remains as an effective KO move). Ryu's original setups into [[Shoryuken]] have also been nerfed (such as up tilt having a smaller hitbox and more horizontal), making the move much less of a threat. [[Focus Attack]] also has less range and doesn't hit behind Ryu, making it less safe of a move to use.  
However, Ryu has received many nerfs to counter the buffs. He is one of the only characters whose [[walk]]ing, [[dash]]ing and [[air speed]]s were all unchanged, which makes him slower overall compared to the rest of the cast and exacerbates his already poor approach. The new 1v1 mechanic also hinders his air game, as he is unable to perform a back aerial freely; he has to perform the move in a [[reverse aerial rush]] in order to do so. Because of his back aerial being his strongest aerial and having the longest reach among his aerials, this hurts him more than good. His most notorious KO  move from ''Smash 4'', [[Shoryuken]], was nerfed in terms of damage output, KO potential, and invincibility, making it not as reliable of a KO option as it was in the previous game (although it still remains as an effective KO move). Ryu's original setups into [[Shoryuken]] have also been nerfed (such as up tilt having a smaller hitbox and more horizontal), making the move much less of a threat. [[Focus Attack]] also has less range and doesn't hit behind Ryu, making it less safe of a move to use.  


Overall, while Ryu's overall mobility and KO potential have been worsened, his combo game and unique options have improved greatly, rewarding proficient players with incredible damage and mixups. While he has had very little results in ''Ultimate''{{'}}s early metagame, the buffs he received in [[3.1.0_(SSBU)|3.1.0]] have caught the attention of many players, with some even saying they have been moved to a much higher tier. Despite this, however, Ryu’s results have continued to remain subpar. On the other hand, his [[Echo Fighter]] {{SSBU|Ken}} has received better representation and higher placings. Ryu’s viability, however, still remains up for debate.
Overall, while Ryu's overall mobility and KO potential have been worsened, his combo game and unique options have improved greatly, rewarding proficient players with incredible damage and mixups. While he has had very little results in ''Ultimate''{{'}}s early metagame, the buffs he received in [[3.1.0_(SSBU)|3.1.0]] have caught the attention of many players, with some even saying they have been moved to a much higher tier. Despite this, however, Ryu’s results have continued to remain subpar. On the other hand, {{SSBU|Ken}} has received better representation and higher placings. Ryu’s viability, however, still remains up for debate.


===Aesthetics===
===Aesthetics===
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