List of CPU modes: Difference between revisions

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(ROB nair=Only Smash 4?)
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| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand".
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Starting with ''Brawl'', the CPU will always jump when hanging on a ledge. Otherwise, it retains the same properties as "Stand".
| Training Mode, [[Event 21: Ice Breaker]] (''Melee'')
| Training Mode, [[Event 21: Ice Breaker]] (''Melee'')
| '''CPTP_JUMP'''
| '''CPTP_JUMP'''
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| {{Anchor|Side Smash}} Side Smash {{GameIcon|SSBU}}
| {{Anchor|Side Smash}} Side Smash {{GameIcon|SSBU}}
| The CPU will stand in place and repeatedly use their [[forward smash]], charged for 1 second. When hanging on ledges, they will always use their [[edge attack]]. Other than this, it retains the same properties as "Stand".
| The CPU will stand in place and repeatedly use their [[forward smash]], charged for 1 second. It will always use an [[edge attack]] or [[floor attack]] when hanging on a ledge or after landing from a tumble, respectively. Other than this, it retains the same properties as "Stand".
| Training Mode
| Training Mode
| N/A
| N/A
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| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}
| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other.
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other.<br/>In ''Ultimate'', default [[controls]] will always be used for the CPUs, and are unaffected by changes to global control settings.
| Training Mode (''Melee'' onward only, excluding {{for3ds}})
| Training Mode (''Melee'' onward only, excluding {{for3ds}})
| '''CPTP_MANUAL'''
| '''CPTP_MANUAL'''
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