Luigi (SSBM): Difference between revisions

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{{cquote|''Luigi has worse traction than his brother, but he's a more powerful jumper.''|cite=Trophy description of Luigi.}}
{{cquote|''Luigi has worse traction than his brother, but he's a more powerful jumper.''|cite=Trophy description of Luigi.}}
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]].
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]]. Like ''SSB'', Charles Martinet once again recycled voice clips of Mario's voice from ''Super Mario 64'', but more high-pitched.


Luigi currently ranks 13th on the tier list, in the D tier, placing him two places above his older brother {{SSBM|Mario}} as well as being in the middle of the entire tier list. This is a drastic improvement from his previous ranking in the original ''Super Smash Bros.'', where he was ranked 12th out of 12 at the very bottom of the tier list. Luigi is notable for having some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction is the lowest in the game; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game). This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.  
Luigi currently ranks 13th on the tier list, in the D tier, placing him two places above his older brother {{SSBM|Mario}} as well as being in the middle of the entire tier list. This is a drastic improvement from his previous ranking in the original ''Super Smash Bros.'', where he was ranked 12th out of 12 at the very bottom of the tier list. Luigi is notable for having some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction is the lowest in the game; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game). This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.  


However, Luigi's pros are on par with his cons, and he is considered a decent character in competitive play, with a solid matchup spread with above average results.  
However, Luigi's pros are on par with his cons, and he is considered a decent character in competitive play, with a solid matchup spread with above average results.


==How to Unlock==
==How to Unlock==
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