Team wobble: Difference between revisions

240 bytes removed ,  5 years ago
might be too niche to say that it is in ultimate, but that's up to whoever wants to edit it
(might be too niche to say that it is in ultimate, but that's up to whoever wants to edit it)
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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssbu=y}}
[[File:Team Wobble on Falco Melee.gif|thumb|right|200px|{{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} team wobbling {{SSBM|Falco}} in ''Melee''.]]
[[File:Team Wobble on Falco Melee.gif|thumb|right|200px|{{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} team wobbling {{SSBM|Falco}} in ''Melee''.]]
A '''team wobble''', named after the [[wobble]], is when two players on a [[team]] continuously [[grab]] a single opponent just as they escape from the other's grab or [[throw]]. Two players stand on each side of their target, with one grabbing and [[pummel]]ling, the other waiting to catch the opponent when they manage to escape; they then trade duties and repeat. The team wobble can also be performed with throws by delivering low [[knockback]]; performing it with throws makes it impossible to escape out of using an air release and does not require prediction of the opponent's escape like the grab release version does. As long as both players grab correctly, this is a team [[infinite]]. Although all characters can perform this, those with fast and long grabs (such as [[Marth]] or [[Olimar]]) are better at team wobbles than those with slow or short grabs (such as [[Bowser]] or [[Pikachu]]).
A '''team wobble''', named after the [[wobble]], is when two players on a [[team]] continuously [[grab]] a single opponent just as they escape from the other's grab or [[throw]]. Two players stand on each side of their target, with one grabbing and [[pummel]]ling, the other waiting to catch the opponent when they manage to escape; they then trade duties and repeat. The team wobble can also be performed with throws by delivering low [[knockback]]; performing it with throws makes it impossible to escape out of using an air release and does not require prediction of the opponent's escape like the grab release version does. As long as both players grab correctly, this is a team [[infinite]]. Although all characters can perform this, those with fast and long grabs (such as [[Marth]] or [[Olimar]]) are better at team wobbles than those with slow or short grabs (such as [[Bowser]] or [[Pikachu]]).
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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
There is a form of coop chain grab that can be done with {{SSBU|King K Rool}} and {{SSBU|Ridley}}, done by having King K Rool perform his grab, down tilting, having Ridley perform his critical hit on his down special, then during the beginning frames after the zoom in, have King K Rool perform the same action. This will result in the opponent being grabbed, buried, brought back up from the grounded state into a grabable state, and repeating, which can rack up damage extremely quickly, and will most likely lead to a KO.
There is a form of a team wobble that can be done with {{SSBU|King K. Rool}} and {{SSBU|Ridley}}. The wobble is done by having King K. Rool burying with his down throw, Ridley using the sweetspot of [[Skewer]], and then repeating.


==External links==
==External links==
*[http://www.youtube.com/watch?v=mvpda5rWmfY A video that explains and shows team wobbling.]
*[http://www.youtube.com/watch?v=mvpda5rWmfY A video that explains and shows team wobbling.]
*[http://youtube.com/watch?v=lWBwoYEMCig King K Rool and Ridley coop chain grab]<br>
*[http://youtube.com/watch?v=lWBwoYEMCig Video demonstrating King K. Rool and Ridley's team wobble]
 
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