Taunt canceling: Difference between revisions

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[[File:Taunt-canceling Dr. Mario Melee.gif|thumb|250px|{{SSBM|Dr. Mario}} taunt-canceling in ''Melee''.]]
[[File:Taunt-canceling Dr. Mario Melee.gif|thumb|250px|{{SSBM|Dr. Mario}} taunt-canceling in ''Melee''.]]
'''Taunt canceling''' is a feature in the ''{{b|Super Smash Bros.|series}}'' games which cancels the [[taunt]] animation of a character but not the taunt sound, often for [[mindgames]] or for humorous purposes. It is done by combining a taunt with the [[teetering]] animation that occurs when a character is on the edge of a platform. Inputting the taunt at the moment the teeter occurs will result in that character's taunt sound being played, but without the animation, allowing a player to move freely. When done rapidly, it is possible to have the same taunt sound be played multiple times overlapping each other. Any character can taunt cancel, but {{SSB|Luigi}}, {{SSB|Link}}, {{SSB|Samus}}, {{SSB|Kirby}}, and {{SSB|Fox}} will not produce a sound while doing so. This technique is also possible in ''[[Melee]]'' by using [[Randall the Cloud]] by taunting right before Randall moves back into the stage. In both ''Melee'' and ''[[Brawl]]'', using the platforms on Rainbow Cruise that disappear, it's possible to do a pseudo-taunt cancel. The player can also taunt cancel using the wind on {{SSB|Dream Land}}, but only in ''Smash 64'' and they can taunt cancel after being on the revival platform in ''Smash 64'' as well automatically. It is also possible to taunt cancel in ''Brawl'' using the "escalator platforms" in the [[Stage Builder]].
'''Taunt canceling''' is a feature in the ''{{b|Super Smash Bros.|series}}'' games which cancels the [[taunt]] animation of a character but not the taunt sound, often for [[mindgames]] or for humorous purposes. It is done by combining a taunt with the [[teetering]] animation that occurs when a character is on the edge of a platform. Inputting the taunt at the moment the teeter occurs will result in that character's taunt sound being played, but without the animation, allowing a player to move freely. When done rapidly, it is possible to have the same taunt sound be played multiple times overlapping each other. Any character can taunt cancel, but {{SSB|Luigi}}, {{SSB|Link}}, {{SSB|Samus}}, {{SSB|Kirby}}, and {{SSB|Fox}} will not produce a sound while doing so. This technique is also possible in ''[[Melee]]'' by using [[Randall the Cloud]] by taunting right before Randall moves back into the stage. In both ''Melee'' and ''[[Brawl]]'', using the platforms on Rainbow Cruise that disappear, it's possible to do a pseudo-taunt cancel. The player can also taunt cancel using the wind on {{SSB|Dream Land}}, but only in ''Smash 64'' and they can taunt cancel after being on the revival platform in ''Smash 64'' as well automatically. It is also possible to taunt cancel in ''Brawl'' using the "escalator platforms" in the [[Stage Builder]].
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