Brawl-/Character changes: Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{buff|Dash attack pushes Lucas much further, and has [[IASA]] frames added to all frames after hitboxes cede, essentially giving it no ending lag. Down tilt functions similarly as well but will send Lucas slightly backwards.}}
*{{buff|Dash attack pushes Lucas much further, and has [[IASA]] frames added to all frames after hitboxes cede, essentially giving it no ending lag.}}
*{{buff|Forward tilt can cancel into other moves.}}
*{{buff|Down smash has been altered, to where the first two hits deal extremely weak vertical knockback with less damage, while the third hit is much stronger, and sends opponents on a semi-spike trajectory.}}
*{{buff|Down smash has been altered, to where the first two hits deal extremely weak vertical knockback with less damage, while the third hit is much stronger, and sends opponents on a semi-spike trajectory.}}


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===Special moves===
===Special moves===
*{{buff|[[PK Freeze]] no longer leaves Lucas helpless when used while airborne. The PK Freeze projectile now explodes upon contacting ground or a wall, and will explode at the end of its trajectory if Lucas is hit before ending it. The projectile itself now produces a paralyzer effect instead of freezing opponents. Lucas can also jump out of the animation, allowing him to move with the projectile.}}
*{{buff|[[PK Freeze]] no longer leaves Lucas helpless when used while airborne. The PK Freeze projectile now explodes upon contacting ground or a wall, and will explode at the end of its trajectory if Lucas is hit before ending it, although the projectile will vanish at startup if Lucas is too close to a surface. The projectile itself now produces a paralyzer effect instead of freezing opponents. Lucas can also jump out of the animation, allowing him to move with the projectile.}}
*{{buff|[[PK Fire]] gives Lucas a larger push back when used. Holding down B propels Lucas forward instead of backward. It is also a multi-hitting projectile that deals more damage.}}
*{{buff|[[PK Fire]] gives Lucas a larger push back when used. Holding B (or tapping thrice) propels Lucas forward instead of backward. It is also a multi-hitting projectile that deals more damage.}}
*{{buff|If Lucas hits a wall/ceiling after hitting himself with the [[PK Thunder]] projectile, he does not become helpless and can use PK Thunder again, up to three consecutive PK Thunders.}}
*{{buff|If Lucas strikes a wall/ceiling after hitting himself with the [[PK Thunder]] projectile, he will automatically use PK Thunder again, up to three consecutive times.}}
*{{buff|PK Thunder can be interrupted by an [[air dodge]]. Doing so will not leave Lucas [[helpless]].}}
*{{buff|PK Thunder can be interrupted by an [[air dodge]]. Doing so will not leave Lucas [[helpless]].}}
*{{buff|[[PSI Magnet]] can be canceled via jump, akin to how Fox's/Falco's Reflector could be in ''Melee'', pulls close opponents towards Lucas, and has electric hitboxes dealing 2% damage per second.  Releasing PSI Magnet unleashes a semispike hitbox in front of Lucas.}}
*{{buff|[[PSI Magnet]] can be canceled via jump, akin to how Fox's/Falco's Reflector could be in ''Melee'', pulls close opponents towards Lucas, and has electric hitboxes dealing 2% damage per second.  Releasing PSI Magnet unleashes a semispike hitbox in front of Lucas.}}


===Taunts===
===Taunts===
*{{buff|Up taunt can hit opponents for 1%, tripping them.}}
*{{buff|Up taunt hits nearby opponents for 1%, slightly flinching them.}}
*{{buff|Down taunt can hit opponents for 5%.}}
*{{buff|Down taunt can hit opponents for 5%.}}
*{{buff|Side taunt will make Lucas pull out a [[Mr. Saturn]].}}
*{{buff|Side taunt will make Lucas pull out a [[Mr. Saturn]].}}
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