Meta Knight (SSBU): Difference between revisions

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===Ground Attacks===
===Ground Attacks===
*{{buff|Jab has less ending lag and it's animation is faster.}}
*{{nerf|Dash attack has higher knockback, reducing its combo potential.}}
*{{nerf|Dash attack has higher knockback, reducing its combo potential.}}
*{{buff|Forward tilt has a bigger hitbox.}}
===Aerial attacks===
*{{buff|Down aerial, forward aerial and back aerial have larger hitboxes, making it easier to hit opponents.}}
*{{buff|Forward aerial and neutral aerial have much less landing lag.}}
*{{nerf|Up aerial is harder to combo into itself with, hindering it's damage racking potential.}}


===Throws/other attacks===
===Throws/other attacks===
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===Special Moves===
===Special Moves===
*{{change|[[Mach Tornado]] now has a vortex form around him.}}
*{{change|[[Mach Tornado]] now has a vortex form around him.}}
*{{buff|Mach Tornado travels at a faster pace, and now only hits opponents once.}}
*{{buff|[[Shuttle Loop]] goes higher now, and has less landing lag.}}
*{{nerf|Shuttle Loop has significantly less knockback, making it much harder to KO with, and it's second hit connects less reliably with it's first.}}
*{{buff|[[Dimensional Cape]] travels farther, making it better for recovery.}}
*{{change|Meta Knight's [[Final Smash]] has been changed. He now creates a surge of energy around him; any opponent that gets caught is dragged into the air, where Meta Knight clones himself to strike repeatedly, before finishing with a slash that sends opponents at a horizontal angle.}}
*{{change|Meta Knight's [[Final Smash]] has been changed. He now creates a surge of energy around him; any opponent that gets caught is dragged into the air, where Meta Knight clones himself to strike repeatedly, before finishing with a slash that sends opponents at a horizontal angle.}}


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