Ike (SSB4): Difference between revisions

58 bytes added ,  6 years ago
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(Edited custom moves section.)
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*{{buff|Eruption has updated visual effects. Ragnell's blade now shines briefly when it reaches its non-recoil fully charged stage.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF-jx_98Q Pic of the Day: May 29, 2014]</ref>}}
*{{buff|Eruption has updated visual effects. Ragnell's blade now shines briefly when it reaches its non-recoil fully charged stage.<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF-jx_98Q Pic of the Day: May 29, 2014]</ref>}}
*{{change|Eruption has updated sound effects. Ike now uses his fully charged Eruption voice clip from ''Brawl'' during a partially charged Eruption, and stays silent during a fully charged Eruption.}}
*{{change|Eruption has updated sound effects. Ike now uses his fully charged Eruption voice clip from ''Brawl'' during a partially charged Eruption, and stays silent during a fully charged Eruption.}}
*{{change|Eruption is now colored blue instead of orange.
*{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve fully charged Eruption's shield pressuring potential.}}
*{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve fully charged Eruption's shield pressuring potential.}}
*{{nerf|[[Quick Draw]] deals 3% less damage (9% (uncharged)/16% (fully charged) → 6%/13%), although its base knockback was compensated (50 → 70). It also has increased ending lag (frame 42 → 57 (no contact), frame 58 → 59 (contact)) and takes longer to fully charge (60 frames → ≈88). Altogether, these changes hinder its spacing potential.}}
*{{nerf|[[Quick Draw]] deals 3% less damage (9% (uncharged)/16% (fully charged) → 6%/13%), although its base knockback was compensated (50 → 70). It also has increased ending lag (frame 42 → 57 (no contact), frame 58 → 59 (contact)) and takes longer to fully charge (60 frames → ≈88). Altogether, these changes hinder its spacing potential.}}