Mario (SSB4): Difference between revisions
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*{{change|All grabs' animations have changed. Mario now reaches out with one hand, instead of using both to clinch the opponent.}} | *{{change|All grabs' animations have changed. Mario now reaches out with one hand, instead of using both to clinch the opponent.}} | ||
*{{change|Forward throw deals 1% less damage (9% → 8%). This grants it combo potential into dash attack at low percentages, but hinders its edge-guarding potential.}} | *{{change|Forward throw deals 1% less damage (9% → 8%). This grants it combo potential into dash attack at low percentages, but hinders its edge-guarding potential.}} | ||
*{{buff|Up throw deals 1% less damage (8% → 7%), improving its combo potential at percents.}} | *{{buff|Up throw deals 1% less damage (8% → 7%), improving its combo potential at low percents.}} | ||
*{{nerf|Back throw deals 1% less damage (12% → 11%), although its knockback growth was compensated (63 → 66). This hinders its KO potential.}} | *{{nerf|Back throw deals 1% less damage (12% → 11%), although its knockback growth was compensated (63 → 66). This hinders its KO potential.}} | ||
*{{buff|Down throw deals 1% less damage (6% → 5%) and has altered knockback base knockback (75 (base)/50 (growth) → 40/90). Its angle has also been altered (80° → 68°). When coupled with the changes to [[hitstun]] cancelling, these changes significantly improve its combo potential at low to high percents.}} | *{{buff|Down throw deals 1% less damage (6% → 5%) and has altered knockback base knockback (75 (base)/50 (growth) → 40/90). Its angle has also been altered (80° → 68°). When coupled with the changes to [[hitstun]] cancelling, these changes significantly improve its combo potential at low to high percents.}} |