Mario (SSB4): Difference between revisions

Minor edit
(Undid edit by Iron Gladiator: )
(Minor edit)
Line 85: Line 85:
*{{change|All grabs' animations have changed. Mario now reaches out with one hand, instead of using both to clinch the opponent.}}
*{{change|All grabs' animations have changed. Mario now reaches out with one hand, instead of using both to clinch the opponent.}}
*{{change|Forward throw deals 1% less damage (9% → 8%). This grants it combo potential into dash attack at low percentages, but hinders its edge-guarding potential.}}
*{{change|Forward throw deals 1% less damage (9% → 8%). This grants it combo potential into dash attack at low percentages, but hinders its edge-guarding potential.}}
*{{buff|Up throw deals 1% less damage (8% → 7%), improving its combo potential at percents.}}
*{{buff|Up throw deals 1% less damage (8% → 7%), improving its combo potential at low percents.}}
*{{nerf|Back throw deals 1% less damage (12% → 11%), although its knockback growth was compensated (63 → 66). This hinders its KO potential.}}
*{{nerf|Back throw deals 1% less damage (12% → 11%), although its knockback growth was compensated (63 → 66). This hinders its KO potential.}}
*{{buff|Down throw deals 1% less damage (6% → 5%) and has altered knockback base knockback (75 (base)/50 (growth) → 40/90). Its angle has also been altered (80° → 68°). When coupled with the changes to [[hitstun]] cancelling, these changes significantly improve its combo potential at low to high percents.}}
*{{buff|Down throw deals 1% less damage (6% → 5%) and has altered knockback base knockback (75 (base)/50 (growth) → 40/90). Its angle has also been altered (80° → 68°). When coupled with the changes to [[hitstun]] cancelling, these changes significantly improve its combo potential at low to high percents.}}
Anonymous user